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unreal engine error:
LoginId:b58466a54152fef55b058fb2ed016b4a
EpicAccountId:9368ba83d957493db9386641a899e487
LowLevelFatalError [File:Unknown] [Line: 694] hr failed at F:/UE4/Engine/UE4.27_2_EXT/Engine/Source/Runtime/D3D12RHI/Private/D3D12Resources.cpp:477 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG
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kernel32
ntdll
Pc info:
Información del ordenador:
Fabricante: Micro-Star International Co., Ltd.
Modelo: MS-7C75
Factor de forma: Sobremesa
Entrada táctil no detectada
Información del procesador:
Fabricante de la CPU: GenuineIntel
Marca de la CPU: Intel(R) Core(TM) i9-10900KF CPU @ 3.70GHz
Familia de la CPU: 0x6
Modelo de la CPU: 0xa5
Stepping de la CPU: 0x5
Tipo de CPU: 0x0
Velocidad: 3696 MHz
20 procesadores lógicos
10 procesadores físicos
Hyper-threading: Compatible
FCMOV: Compatible
SSE2: Compatible
SSE3: Compatible
SSSE3: Compatible
SSE4a: No compatible
SSE41: Compatible
SSE42: Compatible
AES: Compatible
AVX: Compatible
AVX2: Compatible
AVX512F: No compatible
AVX512PF: No compatible
AVX512ER: No compatible
AVX512CD: No compatible
AVX512VNNI: No compatible
SHA: No compatible
CMPXCHG16B: Compatible
LAHF/SAHF: Compatible
PrefetchW: No compatible
Versión del sistema operativo:
Windows 10 (64 bits)
NTFS: Compatible
Códigos criptográficos del proveedor: Compatible 311 0x0 0x0 0x0
Tarjeta de vídeo:
Controlador: NVIDIA GeForce GTX 1660 SUPER
Nombre del controlador de DirectX: nvldumd.dll
Versión del controlador: 31.0.15.3623
Versión del controlador de DirectX: 31.0.15.3623
Fecha del controlador: 8 del 6 de 2023
Versión de OpenGL: 4.6
Profundidad de color del escritorio: 32 bits por píxel
Frecuencia de actualización del monitor: 59 Hz
Tarjeta DirectX: NVIDIA GeForce GTX 1660 SUPER
Identificador del fabricante: 0x10de
Identificador del dispositivo: 0x21c4
Revisión: 0xa1
Número de monitores: 2
Número de tarjetas de vídeo lógicas: 2
No se ha detectado ninguna interfaz SLI o Crossfire
Resolución de pantalla principal: 1920 x 1080
Resolución de escritorio: 3286 x 1081
Tamaño de la pantalla principal: 20.75" x 11.65" (23.78" diag), 52.7cm x 29.6cm (60.4cm diag)
Bus principal: PCI Express 16x
Memoria VRAM principal: 6143 MB
Modos MSAA compatibles: 2x 4x 8x
Tarjeta de sonido:
Dispositivo de sonido: Auriculares (Arctis 5 Game)
Memoria:
RAM: 16305 MB
Hardware de RV:
Visor de RV: No detectado
Varios:
Idioma de la IU: Español de España
Tipo de soporte: Sin determinar
Espacio total en disco disponible: 976131 MB
Bloque libre más grande en el disco: 47716 MB
Fecha de instalación del SO: mar. 31 2021
Mando de juego: XInput Controller #1 detectado
Hash de la dirección MAC: 97cda881b3363efc05d9d09ea3c2309b74f8071c
Almacenamiento:
Hash del número de serie del disco: 2e271852
Cantidad de SSD: 1
Tamaño de los SSD: 1024G
Cantidad de HDD: 0
Número de unidades extraíbles: 0
LoginId:1d40264f4d373dfc7ad615b44190e308
EpicAccountId:
LowLevelFatalError [File:Unknown] [Line: 694] GetParentDevice()->GetResidencyManager().ExecuteCommandLists(D3DCommandQueue, Payload.CommandLists, Payload.ResidencySets, Payload.NumCommandLists) failed at F:/UE4/Engine/UE4.27_2_EXT/Engine/Source/Runtime/D3D12RHI/Private/D3D12DirectCommandListManager.cpp:571 with error DXGI_ERROR_DEVICE_REMOVED
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kernel32
ntdll
Computer Information:
Manufacturer: Acer
Model: Nitro AN515-44
Form Factor: Laptop
No Touch Input Detected
Processor Information:
CPU Vendor: AuthenticAMD
CPU Brand: AMD Ryzen 5 4600H with Radeon Graphics
CPU Family: 0x17
CPU Model: 0x60
CPU Stepping: 0x1
CPU Type: 0x0
Speed: 2994 MHz
12 logical processors
6 physical processors
Hyper-threading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Supported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
AVX2: Supported
AVX512F: Unsupported
AVX512PF: Unsupported
AVX512ER: Unsupported
AVX512CD: Unsupported
AVX512VNNI: Unsupported
SHA: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
Operating System Version:
Windows 11 (64 bit)
NTFS: Supported
Crypto Provider Codes: Supported 311 0x0 0x0 0x0
Video Card:
Driver: NVIDIA GeForce GTX 1650
DirectX Driver Name: aticfx32.dll
Driver Version: 31.0.15.4633
DirectX Driver Version: 27.20.1022.3003
Driver Date: 12 6 2023
OpenGL Version: 4.6
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 60 Hz
DirectX Card: AMD Radeon(TM) Graphics
VendorID: 0x1002
DeviceID: 0x1636
Revision: 0xc7
Number of Monitors: 1
Number of Logical Video Cards: 1
No SLI or Crossfire Detected
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 13.54" x 7.60" (15.51" diag), 34.4cm x 19.3cm (39.4cm diag)
Primary Bus Type Not Detected
Primary VRAM: 0 MB
Supported MSAA Modes: 2x 4x 8x
Sound card:
Audio device: Headphones (Realtek(R) Audio)
Memory:
RAM: 32125 Mb
VR Hardware:
VR Headset: None detected
Miscellaneous:
UI Language: English
Media Type: Undetermined
Total Hard Disk Space Available: 1196923 MB
Largest Free Hard Disk Block: 113604 MB
OS Install Date: Feb 04 2024
Game Controller: None detected
MAC Address hash: 56becdcdaab54d3a99f9ab29a67699d5989830f7
Storage:
Disk serial number hash: 7d4389b8
Number of SSDs: 2
SSD sizes: 1000G,256G
Number of HDDs: 0
Number of removable drives: 0
Every time open or close a menu the UI Lowers in resolution for a moment. This is not an issue on any of the console version of the game and is really Distracting.
For the first two crashes, I had changed the FPS upper limit to 120 because I figured why not. If there are places it could get higher, gating to 30 FPS felt silly. After the first two crashes I reduced that setting to 60 FPS, and the next crash took longer but it still happened. No idea if the FPS setting actually made a difference though or if it's just a correlation =/= causation moment.
https://imgur.com/gallery/VGHKS0E