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Een vertaalprobleem melden
It doesn't ruin the experience but it sure holds it back, specially considering P1 & P2 had direct controls and then they went for this. You can enjoy the tactic system and thats okay but it's getting the treatment it deserves. Your only argument is that people didn't like it because they never learned how to properly use them, but the thing they just don't enjoy having their actions locked to a single tactic that can only be changed during the MCs turn.
if anything, it was a worse version of P3's tactics
you could only tell them do an action and they will keep doing that same action over and over until you press a button and tell them to stop
and even then, they still carry out the loop until everyone in that turn did they assigned action
it's more accurate to say that P2 only had tactics (excluding negotiations)
This proves you have no idea what you are talking about. P2 has direct control of party members because you can select what actions you want them to do. That's what direct control is. Sounds like you never played P2.
How is having a pretty good idea of what your party members will do better than controlling exactly what they will do every single turn?
I'll happily defend that it's not as bad as people make it out to be, but direct commands are a pure upgrade in terms of playability.