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But i won't let my expectation too high, i know best tactics only available in FES or P3 OG, so ... Reload will only have standard tactics: act freely, full assault, conserve SP, Heal/support, or just direct command
...you can play games in places other than steam?
the tactics would work great if you known how to use it;
if you try to use it in a way it was not intended to, it was a death sentence, if you did learn how to use the right way, you could breeze through some of the strongest enemies quite a bit under-levelled
Thats good to hear. :) I'm sure Atlus will keep improving on it one way or another. Just as long as we never get to FES level ever again. X_X I beat it by using pure anger then loving the game.
Off topic thing, but maybe one day we can just put a headset on us and play the game in VR by summoning demons. XD
For example, if i have someone on Heal/Support i expect them to attack when i don't need healing, or buff the team, but they'd rather mediarama because a single character was missing 10hp, or maybe you want someone to debuff the enemy but instead they use Diarahan. Sometimes you get "Fear" and nobody would do ♥♥♥♥, in the meantime you get stuck with the same tactics preparing your ass for the inevitable ghastly wail.
I don't really see the point in defending a system so flawed, who in their right mind wants to play a turn based RPG when actions are RNG? But if you really want to play that way at least you still have the option, since in P4 and P5 you can still use Tactics i don't think they'll remove it for P3R.
I'm not saying you're wrong for not enjoying something you don't know how to use, but it works greatly when you use it right
and who thing about using an overpowered skilled when not needed is the biggest culprit
I would highly suggest talking to yukari and akiho in the dorms every night before Fuuka joins the party as they explain why the tactics system works the way it does
one I learn how to use is properly, I never turned back to manual control
again, I'm not debating that direct control or tactics is better or worse than the other way
I'm here saying that the system works great when you know how to use the way it was programmed to work instead of using the way you think it should
the same way a computer can run multiple games at the same time at a fraction of the FPS, it is capable of doing that, but it's not doing any favours either way
The system does not work great at all, for reasons like the ones i said, even if you set a character to do the things you want them to do there is still a chance they don't do it correctly. Healing/support can go from healing character to multiple characters, to healing statuses, to buffing, to debuffing, same with attacking, what if i want Yukari to knock down 2 enemies weak to wind and then heal, or just guard afterwards?
Tactics can't possibly cover every strategy for a fight and that's why they end up a lot of times doing ♥♥♥♥ we didn't want them to. And again, there's a lot of ways you can lose control of your character, be it with statuses like fear or enrage, or by getting down on your ass from a critical/weak hit, losing a turn or even more (dizzy), unable to change them. But yeah, the system works great, you just have to understand it huh.
and again, I'm not saying you're wrong for liking one system better than the other, I'm saying you don't know how to properly use the system
is't not a bad system by any means, but people are quick to point out the things it did wrong but never think as to why
for example, the Heal / Support tactics always prioritise keeping a character alive / not KO's instead of buffing or curing status effects
and all action, being attacking or healing will prioritise a target with the lower HP
you can set the preferred tactics at the start of a battle and know how to strategize around it
the system is not perfect by any means, but you need to learn to use the tactics the way the game wants you to, not the other way around
if you want full control, more power to you, but the problem is not "the character doesn't do what I need them to do" is the other way around, they character will do what they are programmed to do, not what you want them to do, if you learn to use that for your advantage, that's when the tactics system really shines
You can't just call a system like that great. It's playable sure, but in many cases leads to frustration, EVEN IF YOU KNOW HOW TO USE THEM there are a lot of things out of your control. And better or worse isn't even debatable, there is not a single thing in favor of tactics over complete control over your party my dude, but you are entitled to your opinion and let's just leave it at that. Happy holidays
the gambit system is exactly what you just said
alas there's not gambit system in persona;
my only suggestion is try to learn how to use it, it have it's flaws but this system is far greater than most people give it credit for
play will direct control or play with tactics, is not going to ruin the game if you try the first few floors or the toothpastetower with the knowledge of how the tactics work instead of going with "it will do the thing I don't need at the worst possible time, mindset
(a VR game where you can control your character and their persona would be great too, but it would need to have a great tactics system or no party members)