Hellboy Web of Wyrd

Hellboy Web of Wyrd

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Azure Steel Oct 23, 2023 @ 7:23pm
Mob Bonus
This is something that becomes a slightly bigger issue later on, but there should be some benefit to clearing out mobs other than extra armor points. When entering a room (regardless of every other factor), there is only one strategy which is to lock-on to the appropriate large target(s) and beat them into the ground. There is literally no other reason to employ any other strategy when traversing the Wyrd. Just target the boss and ignore everything else....and after a while it gets a bit played out.

My recommendation is to either boost mobs to be slightly more dangerous (so you're inclined to avoid unless you need armor) or to have some items in the stage or so have so "X many" mob points can be converted into points for upgrades. Just a thought.