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1) I've not seen this before. We're going to be upgrading the base Godot engine in the next community update so I'm hoping this will improve. If it doesn't, please let me know.
2) Robot behavior is also on my list - but it may be in the content update early next year (with some exciting upgrades for him as well!)
3) This is a bummer. I managed to improve performance with the latest update but I think at the cost of stability, albeit nothing I've been able to reproduce. I'm looking into it and hope to have updates here soon.
4) The scanner size is definitely intentional but you're right - it's not well introduced and I think I need to share the types of builds I'm envisioning with it more. The codex is a great idea - I've been looking into adding a waypoint manager which I think aligns pretty closely. Most scans from it will add a permanent waypoint but only with one of the data cards you may find from a shipwreck or while exploring. Again not very well explained - or maybe not at the right time. I need to continue to iterate here.
5) Next content update will include a ship reactor which lets power become much more convenient, albeit long trips will still require some planning. Also play with only using the tractor beam in short spurts to keep up speed.
I'll try to circle back here as I address some of the feedback in game but either way - know I'm thinking about all of this as well and will try and nail down the crashes.
Thanks!
The crashes could be machine specific as well. It's not always the game itself. Which is what some people don't realize. But it does help to let developers know of crash instances.
Being in support myself does give me a bit more patience than others though. XD
Won't deter me either way. I'm determined to get my little dude bouncing around the stars!