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Thank you for supporting me and deciding to test out the game with your friend(s)! In order to figure the issue out, I'd have to ask first if you happen to be running other programs while playing because the simplest way to explain what you are experiencing is that the engine is streaming less texture data in because its limited on resources, which is usually RAM. This can happen also if you have a 1080p stream open and your GPU is trying to render too much data.
You could also try dropping the settings to low and doing a restart to see if the game will relaunch with lower resource demand and might attempt to re-render the textures.
It might not be a solution as it is only what I can think off the top of my head to hopefully get it fixed fast for you, but, I hope it will help!
The game was defaulting to using the integrated graphics processor rather than the NVIDIA graphics processor. Manually switching over improved the frame rate a lot and I've got a steady capped 60 in-game, even while running around and flicking my mouse like a madman. The texture loading issue is still not fully fixed, however. Walls, blankets and the cat model now look as they should, however some floor textures and things like the refrigerator just outside of the initial room have extremely low quality textures regardless of graphical settings making it impossible to read text on walls and objects.
I suppose that might just be the hard limit for my laptop, but the rest of the game is fully functional and feels pretty good to play.