Jagged Alliance 2 - Wildfire

Jagged Alliance 2 - Wildfire

rompier02 Oct 5, 2021 @ 12:36pm
Mines
Hi. I set up mines in the NE Sam Site. Near Drassen. The counter attack came with 30 gray soldiers. My Troops 24 + 6 mercs equates that. If not for them my soldiers are undermanned. How do you expect the Player to defend this site?

Back to the mines. Enemy troops set them off & the stop watch goes on forever. Even time stopped. This still present in this game? Thought this only happened in JA2 ori. If nothing has been done to address this why allow Player to set up mines. Game totally hung. If nothing will be done then take this game off the counter. Why sell defective goods?
Originally posted by zumrus:
Oh, the mines in the SAM sectors!

First time I captured it, I detected all of them, cuz I was afraid that militia will harm itself. But in fact, all cpu characters are immune to default mines. I mean, the mines set by devs during creating the sector. That means that if you haven't put a flag on a mine that will be an empty tile for an NPC.

But if you discharge them and plant it again it will work again enemy soldiers. But I strongly not recommend to do it. During my playing I set the array of mine to activate a chain reaction. It worked, but the game crashed.

The better tactics is not to deal with mines at all. You have to protect your militia from the close contact from elite soldiers. The fence will help you. But you probably have made some hole in it. To fix the holes get a mine, plant it and detect. The flag will prevent NPCs to make a route through the hole.

After that the battle will be very easy. Stupid attackers will hang around the fence back and forth. You stupid militia too, but half of them will take positions and do sniping. You may help them with flashing. Anyway, that will be easy target practice
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zumrus Oct 5, 2021 @ 1:20pm 
Oh, the mines in the SAM sectors!

First time I captured it, I detected all of them, cuz I was afraid that militia will harm itself. But in fact, all cpu characters are immune to default mines. I mean, the mines set by devs during creating the sector. That means that if you haven't put a flag on a mine that will be an empty tile for an NPC.

But if you discharge them and plant it again it will work again enemy soldiers. But I strongly not recommend to do it. During my playing I set the array of mine to activate a chain reaction. It worked, but the game crashed.

The better tactics is not to deal with mines at all. You have to protect your militia from the close contact from elite soldiers. The fence will help you. But you probably have made some hole in it. To fix the holes get a mine, plant it and detect. The flag will prevent NPCs to make a route through the hole.

After that the battle will be very easy. Stupid attackers will hang around the fence back and forth. You stupid militia too, but half of them will take positions and do sniping. You may help them with flashing. Anyway, that will be easy target practice
rompier02 Oct 5, 2021 @ 2:02pm 
Wow! @ zumrus. i searched the internet for answer & found none. Your explanation really makes it sound so easy. :steamthumbsup: Then I will exploit this for defense. Just to add that you can exploit the mines to get any merc explosive skill from 20 to 100 by detecting & disarming. Needs some save scumming but you will have an explosive maestro. It works in all sam maps. Again many thanks. Hope someone will pin your answer.
zumrus Oct 5, 2021 @ 2:07pm 
Originally posted by rompier02:
Just to add that you can exploit the mines to get any merc explosive skill from 20 to 100 by detecting & disarming. Needs some save scumming but you will have an explosive maestro. It works in all sam maps.

My friend, I usually do this in Omerta :)
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