RPG Architect

RPG Architect

PorkChip Jan 14, 2023 @ 7:23am
Just curious...
I noticed there was a first person snippet from the Steam video (the hands one).

How plausible would it be to make a DRPG in first person using Architect?

By DRPG I mean like the old Wizardry, Dungeons and Dragons, Shining in the Darkness whereby you would wander around massive, narrow dungeon paths in first person and the camera would be fixed at 4 directions.

I don't know if you have ever experienced using Smile Game Builder, but you can make one with that. The trouble with SGB is that there are many limitations like fixed resolution, fixed UI/player HUDs and menus etc.

I want the ease of making a DRPG but I want the customisation to add my own graphics and mechanics to make it a truly unique gaming experience.
Originally posted by noobk2:
The FP mode, to my knowledge, has not had its own time where development is being put into it directly. But it does "function."

I don't think a revisit to it is on Locke's radar as of now though. He's putting his time in cross platform support for OSX/Linux. In the future though those games should be achievable. Architect's current state of UI and it's features can come pretty close to emulating what they did. There is currently no mouse support though to really pull off that old DOS game feel which is the main feature that would really make a game like that work.

But I imagine within the year the FP mode will have its day in the sun.
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noobk2 Jan 14, 2023 @ 7:52am 
The FP mode, to my knowledge, has not had its own time where development is being put into it directly. But it does "function."

I don't think a revisit to it is on Locke's radar as of now though. He's putting his time in cross platform support for OSX/Linux. In the future though those games should be achievable. Architect's current state of UI and it's features can come pretty close to emulating what they did. There is currently no mouse support though to really pull off that old DOS game feel which is the main feature that would really make a game like that work.

But I imagine within the year the FP mode will have its day in the sun.
PorkChip Jan 14, 2023 @ 8:12am 
Thanks for answering!

I had in mind old school style mechanics such as fixed camera angle 4 direction only and grid based movement.

That it can be accomplished in the future gives me hope.

In the mean time I am looking forward to buying this software and just getting to grips with making a simple turn based RPG whilst I learn it's intricacies.
Locke  [developer] Jan 14, 2023 @ 8:15am 
noobk2 is pretty much correct. Right now, I'm making the final touches to get RPGA into a state where it can truly be cross-platform. There were a few small hiccups, but I've literally been completely rewriting the underlying engine... it should be a week at most to finish *that* aspect of it.

Awesome on the old Wizardry games and Shining in the Darkness! If I recall correctly, those games had static frames for the movement, such that they didn't animate as you advanced/moved. I'm not sure how permissible that is for what you want to do. There is no mouse support, but it's coming (and I'm working on different ways of supporting it).

All that said, I *absolutely* do want to help people make those games. Loved the Shining series (liked the story of Darkness, but I suffered thru the gameplay -- Force was more my speed), and played the old Wizardry crawlers. You *should* be able to do things the way you want with UI's right now, since our UI editor does allow for relative positioning. It might just look a little strange with fonts, etc. I haven't baked in multiple-resolution support yet, but it'll be coming. You can make as many UI's as you want for as many things as you like out of the box.

Baking in a "freeze camera until movement is finished" would definitely be doable, I think. There may be a better way of doing it, though, but I'm definitely open to suggestions/thoughts.
PorkChip Jan 14, 2023 @ 8:29am 
Sounds promising!

I would like to make a simple yet fun DRPG since those games are great but many modern ones I have played are frustratingly challenging with bad mechanics or unfair gameplay.

I want to make my own that would appeal to a more broader audience by simplifying mechanics in general and toning down the difficulty a tad without removing too much of what makes the genre appealing.
Locke  [developer] Jan 14, 2023 @ 9:35am 
You'll probably be able to accomplish that sooner, rather than later! If you hop into our Discord, you'll be more up to date on things. Feel free to post a request on what features you need that aren't there, whenever you purchase!
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