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I don't think a revisit to it is on Locke's radar as of now though. He's putting his time in cross platform support for OSX/Linux. In the future though those games should be achievable. Architect's current state of UI and it's features can come pretty close to emulating what they did. There is currently no mouse support though to really pull off that old DOS game feel which is the main feature that would really make a game like that work.
But I imagine within the year the FP mode will have its day in the sun.
I had in mind old school style mechanics such as fixed camera angle 4 direction only and grid based movement.
That it can be accomplished in the future gives me hope.
In the mean time I am looking forward to buying this software and just getting to grips with making a simple turn based RPG whilst I learn it's intricacies.
Awesome on the old Wizardry games and Shining in the Darkness! If I recall correctly, those games had static frames for the movement, such that they didn't animate as you advanced/moved. I'm not sure how permissible that is for what you want to do. There is no mouse support, but it's coming (and I'm working on different ways of supporting it).
All that said, I *absolutely* do want to help people make those games. Loved the Shining series (liked the story of Darkness, but I suffered thru the gameplay -- Force was more my speed), and played the old Wizardry crawlers. You *should* be able to do things the way you want with UI's right now, since our UI editor does allow for relative positioning. It might just look a little strange with fonts, etc. I haven't baked in multiple-resolution support yet, but it'll be coming. You can make as many UI's as you want for as many things as you like out of the box.
Baking in a "freeze camera until movement is finished" would definitely be doable, I think. There may be a better way of doing it, though, but I'm definitely open to suggestions/thoughts.
I would like to make a simple yet fun DRPG since those games are great but many modern ones I have played are frustratingly challenging with bad mechanics or unfair gameplay.
I want to make my own that would appeal to a more broader audience by simplifying mechanics in general and toning down the difficulty a tad without removing too much of what makes the genre appealing.