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closers = side scrolling, similar to grand chase and elsword
If you're comparing them to one particular system, then you're going to find a lot of games with similar features, notably any of those Facebook games. Yeah, the enegy / fatigue system is nothing new by a long shot.
However, from a gameplay standpoint, Closers is much easier than SW is (at least from my time playing both) as well as it is jam-packed full of content not just the main quest. You have side missions, UNION Watches, Special Ops and a Housing system (do not know if SW has one yet or any plans)
This is what I would say as the best "Introduction to Korean-based MMOs" compared to the other titles since it has relatively even pacing and progression while offering many differing and unique playstyles to suit your taste whereas SW ops in for "Bash, shoot, slice, or explode" system.
At the end of the day, both are great in their own catergories
you said characters in soul worker didnt had personality, but they show their personality when you use hysteria or supernova, they show their personality in the animations: walking, jumping, running and dodging.
About what you said of the in-game history of each character, first of all, its a mmorpg, who give a ♥♥♥♥?
second: When i played Closers i didnt even saw a introdution of the character and his history, neither the way the character reacts upon some comments on him
This tell me everything about you, an idiot without a valid opinion, how could you say an argument like that when you dont even pay attention to the story, get the fk out kid.
go back and play edgy kids the game aka Soulworkers.