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Nahlásit problém s překladem
When you first create a character it has a base stanima/fatigue of of 170. You may do things that require fatigue/stanima until you hit 170 fatigue/stanima.
Consecutively after 24 hours for a full week your base stanima/fatigue limit will go up by 170 per 24 hours until it hits 1,190.
Also you have account fatigue which is maxed at 2,380 (this also depends on how much collective stanima you have over your characters but maxes out at 2,380.) Account fatiguewill NOT decrease if you use a stanima potion on one of your characters, so you may have less avaliable stanima for another character if you use a stanima potion and max out one of your characters stanima bars. Always take account fatigue into consideration if you're going to be playing actively 2+ characters at once.
I reccomend creating all your characters and names when you first get the game so if you ever run out of stanima/fatigue on one of your characters you are able to play on another with the base fatigue being the same as your first character and increasing the same. If you're worried about not having character slots for any potential new characters, don't worry they add character slots for each new character released.
My point will be proven if he responds with something usless unless its facts.
what part of that makes a good MMO
also u left the question unanswered assuming then u agree limiting the players gameplay thats bad marketing u call me a troll but u just go off topic when you cant reply
PumpkinMusic is very, very wrong because at end game, players don't have enough weekly stamina to farm for end game gear: https://forums.enmasse.com/closers/discussion/1903/farming-supergear-not-enough-fatigue-skip-singularity-and-do-only-rift5