Granblue Fantasy Versus: Rising

Granblue Fantasy Versus: Rising

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SUFFERING Feb 17 @ 11:14pm
This game is so dead
I installed the game after not playing for a while. I wanted to do some casual matches , i get matched with the same person 5 times in a row , a level 900+ playing abusing an OP character in unranked mode. This game is such a joke.
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Showing 136-143 of 143 comments
I myself prefers more manual input and faster games so I won't say I don't understand your feeling at all. But hey, people enjoy different things.
Game like SF or GBVS are pretty simple and very easy to learn compare to game like BB or DBFZ, you don't need like 10 hours of traning into game to actually be decent, the skills gap between players are less and it's more rare to get one side dominated.

Also you can use manual input in this game, it's not much but you actually gain benefit for doing it.
Originally posted by 夢のこたえ:
I myself prefers more manual input and faster games so I won't say I don't understand your feeling at all. But hey, people enjoy different things.
Game like SF or GBVS are pretty simple and very easy to learn compare to game like BB or DBFZ, you don't need like 10 hours of traning into game to actually be decent, the skills gap between players are less and it's more rare to get one side dominated.

Also you can use manual input in this game, it's not much but you actually gain benefit for doing it.
yep you can but its counterproductive, pretty much. the simplicity of this game is the core of all its gameplay. you cannot avoid it if you want to be comp at it. this game needs you to combo and corner, and the dif in dmg about the easy but vs normal input is absurdly low with it. In combos you dont want to do the whole input.
The easy combo input on hits and huge magnet link is always part of all the combos.

Game is just messed up by trying to casualize everything.

Im not mad at people wanting to box with auto mechanical arms instead of real arms, I'm just saying that boxing with real arms is and always will be better and funnier.

A fighter wanna feel the fight ya know. Im tired of hearing people trashing "boxing with real arms".
Last edited by Yu Ryujin; Feb 23 @ 7:14am
Originally posted by Yu Ryujin:
Originally posted by Hi I'm -2be-:

I always wonder why people are so obsessed with skill expression via inputs.
As if someone is a gigachad because he is able to make a quarter to left and press a button.
Its always fair if everybody has exact the some possibilities and if you are such a gigachad of player you would be able to take advantage of the system.

When someone looses its always the inputs, the game system, 66l, the unfair characters, the yada yada- its NEVER the fact that someone has been better.

Hillarious.
imagine playing soccer with your legs and one day one dude is crying over having to use both legs and only want to use 1. Or a bycicle race with no mechanical motor asking the bycicle to have one.

Yes, somebody who is better at doing input is in fact, better at muscle memory, physical coordination and mental focus. Because thats how it works.

Thats exactly the same. You should rethink your thoughts.

"Man i want to play soccer with two legs, because thats the best way to play soccer"
"I hate people who wants to play soccer with 2 legs."

Your argument is false because all the bycicles in your race have a motor and you are the one to choose if you want to use it or not. It all comes down to you.

Because everyone has the possibility to play likes this there is very little room for mistakes make one and you get blown up because stuff is easier to execute. You always think that only casuals that play this game but thats just wrong.

There indeed people who have all the skills that you named and they use the free brain capacity for other things while they dont have to worry so much about execution.

The next thing is that you also need muscle memories for the longer combos of the game.
At the moment we have nearly 700 players on steam. Thats a lot for a nieche anime brawler like this so its far away from being dead.

I used to have this same stupid discussion 10 years ago when the DJs start to use software for spinning music. There always there these old and narrow minded ♥♥♥♥♥♥♥ who say "REAL DJS PLAY VINYL" totally ignoring the fact that technology has a lot of advantages to play in creative ways. Nowadays nearly every CDJ or mixer is digital and is mostly used with software and even with cloud support and direct links to the internet. Nobody listens to the old stubborn ♥♥♥♥♥♥♥ anymore - even tho they are not tired to complain that stuff like this exists.

Thats not different. Because they were a lot of new bloods trying to spin music and they could to that with the help of technology(and had fun) but they were never as good as people who learned it the old way and had a feeling for music.
Thalq Feb 23 @ 9:56am 
In GBVS, having both motion and simple inputs with very clear upsides and downsides made the game deeper by increasing player agency.
If you go for a motion, you take the risk of misinput and lose out on execution time, but don't have any cooldown (or a shorter one if using an H version). In Rising you just get 10% more damage on a naked hit which is peanuts for the risk taken.
If you use simple input, things are reversed and it's quick and reliable for those clutch reactions, but you get a/more cooldown.

Both had fairly equal value and beginners would still have a good entry point that teaches them good habits (cooldown indirectly makes you use less specials which diminishes the bad habit FG newcomers have of thinking special moves are everything).

Now one is just clearly better and the other only matters at extremely high level of play where that 10% does have an impact. Rising is more shallow by design, and in many ways.
Last edited by Thalq; Feb 23 @ 9:57am
Originally posted by Thalq:
In GBVS, having both motion and simple inputs with very clear upsides and downsides made the game deeper by increasing player agency.
If you go for a motion, you take the risk of misinput and lose out on execution time, but don't have any cooldown (or a shorter one if using an H version). In Rising you just get 10% more damage on a naked hit which is peanuts for the risk taken.
If you use simple input, things are reversed and it's quick and reliable for those clutch reactions, but you get a/more cooldown.

Both had fairly equal value and beginners would still have a good entry point that teaches them good habits (cooldown indirectly makes you use less specials which diminishes the bad habit FG newcomers have of thinking special moves are everything).

Now one is just clearly better and the other only matters at extremely high level of play where that 10% does have an impact. Rising is more shallow by design, and in many ways.

I'd rather they didn't mess with it further, tbh. There's a thin line between making something boring and making it broken.

Tekken 8 for example, can be exploited using the special style toggle, resulting in powerful techniques that would otherwise be impossible to pull off.

https://www.youtube.com/watch?v=n_P8eWmTowU
i'll predict that he'll deflect once more
Fish Feb 23 @ 11:03pm 
Originally posted by Rufus MF Albarea:
i'll predict that he'll deflect once more
Nah, looks like all the amount of taunting and baiting ended up catching up on him. He'll be gone for at least a week now that he ended up being banned himself.
Last edited by Fish; Feb 23 @ 11:04pm
Ω Yukich Feb 24 @ 12:05am 
Originally posted by Superbia:
Oh well, I guess it was to be expected. None of you would ever survive 5 minutes in an actual debate with me, so probably a smart move on your part to decline.

Thank you for the entertainment, I really appreciate it lol. :dos2skull: You do bore me though, so I'll be moving on now. These receipts of you declining me in fear will never be going anywhere, however.
You moved on alright. How does it feel to be treated with the same coin as you did last time? 😉
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