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As for whether it's worth full price or not: do you see yourself playing more of the story mode, playing online multiplayer more, trying out different characters and possibly maining one that's not Gran? It's up to you. I like fighting games and despite my gripes with the game, I still enjoy it and think it was money well spent. But you can also find people who bought the game only to discover that it wasn't what they expected or wanted, whether because they don't actually enjoy fighting games for one reason or another, or because they don't like this one specifically. I think the current discounts are pretty good and especially for the Deluxe Edition, but again it's up to you to know whether it feels worth it or not.
Edit: Also you might appreciate it a bit more at a more "casual" level. This game's balance can be wack, I need to say it. But if you enjoy the free edition, then chances are you'll still have fun with the full game.
If you have enough persistence and don't mind losing, there's a lot of fun to be had in the long run once you're past the initial learning curve. For that matter, Rising is one of the easier to learn fighting games.
If you just want the single player experience, I'd personally recommend the old granblue fantasy versus, instead of Rising. That game had a full on JRPG progression along with co-op gameplay and plays like a side scrolling beat em up (both local coop and online). Rising's single player is much more simplified. Still has the beat em up gameplay but no more JRPG progression system and no more co-op. Story wise, GBVS/GBVSR isn't really connected to Relink or the source material. It exists as its own stand-alone timeline. You'll see familiar characters but the events of the story don't really connect all that much aside from how the party first met, but that's about it.
That said, Rising has way more characters, and each characters have more moves they can perform; so if you enjoy playing the single player arcade mode (or the recently added survival mode) while trying out different character playstyles and just looking at them doing cool moves in general. There'll still be some fun to be had.
Rising also has a photo/diarama mode for posing characters and taking screenshots. This is something the original didn't have.
Overall, Rising's focus is much heavier on online matches, or the core fighting systems in general as opposed to single player content.
But hey that's great to know. I usually just experience everything I can besides single player.
Thanks for your thoughts dudes.
Whatever progress you made before will also transfer over to full version.
very high standards set even for a demo version, and the whole point of a demo is to get you to buy the full game and play it?
def worth it during this sale though
As it stands, I find no reason to go with the free version, since it severely restricts you in every way while providing you nothing but the bare minimum.
i mean yea its a demo/trial version of the full game, its expected to have bare minimum content, its a slice of what the full game has to offer, like any other trial or demo version thats ever existed for any game like ever
also going on that ki example, they actually removed the ability to remove actually choose your fighter last i checked (i know they allowed you to before 10 anniversary update) and now your restricted to 1 fighter per weekly rotation
(Edit: i did forget that any fighters you had bought before the 10th anniversary update youd keep but were talking about to date ki so that dosnt really mean much but wanted to offer clarification)
A random weekly rotation without the possibility to buy permanently available to use characters is counter-intuitive, since it means a F2P player is inevitably going to get frustrated with not being able to keep using his main(s) for longer than a week and with how the free rotation works, it could be months before they get another chance at using their character(s).
EDIT: I know KI eventually removed that model, which is why KI died lol.
but it is a demo version, if you could buy individual characters and or functions like story more or lobby creation or ranked queue it would constitute as free to play but, by all accounts this is the demo version of the game, you cant access the features i just listed without buying the full game hence demo and or a slice of the full game.
and even then this demo is far more generous than vast majority of fighting games for the soul fact it allows you to actually try the game out, where almost every other fighter is either all in or nothing
but it makes no sense to complain about a demo/trial limitations and seeing how cygames monetizes gbvsr, no way they will let you buy paid content from the full game lol
the online play restrictions are insanely generous for a demo, i'll stop here
The free version does a terrible job at providing incentive to players to get the full version, since it restricts them from using the characters they are interested in. A new player who really likes character X and potentially has an interest in getting the full version might try the free version, only to find that character X is not available in the weekly rotation and there's no telling when they'll be in the rotation again, since it's random.
Also, your argument about monetization makes zero sense. What I'm saying is that Cygames could easily have monetized the F2P version, by just giving players the freedom to buy individual characters from the base roster and DLC, similar to what KI did in the past. They could have scrapped the terrible rotation system and instead had you start with a single permanently unlocked character and then given you the ability to purchase any character you're interested in using and the ability to buy any DLC you fancy. That's a way better monetization system than forcing players to either suffer through a random weekly rotation or extort them into buying the full game.
1 it dosnt matter what modes you do and dont find important by definition its a demo it dosnt matter how hard you spin it by definition you cant get any content in the game unless you buy the full game making it a demo, this isnt a hard concept to grasp
2 the reason why you dont see someone using the free version long term is because it was designed that way, its ment to give you a taste of what the full game is like and if you like it you can buy and play the full version.
why cant i play the character i want? its because its not try your main simulator, the demo gives you a chance to play in a casual match to see if the core game play mechanics jive with your taste, what good is there playing your "main" if the base game mechanics where theoretically trash and you didnt like it
also if you think the monetization system they have here is "bad" then be happy knowing its legaues better than 95% of every other fighting game ever made, where you either pay all and get all or pay nothing and get nothing
At any rate, OP is asking if the full version is worth it, so this debate on how good the free version is veers off from the main topic of the post. Imo, the full version is worth it, only on sales of 60% and upward. Now would be as good a time as any to snatch this game as I did, OP, considering there is a small revival approaching +30%.
EDIT: Since you appear incapable of admitting you're wrong and will always seek to get the last word with personal attacks and other bait, I'll be going back to my previous policy of keeping you blocked and ignoring any of your replies addressing me. It was fun when I was just around here to laugh at the Cygames shills but now that I actually own the game and will be active here as a player, I can't be bothered having to deal with such charades. Nice knowing ya, Bagel.