Granblue Fantasy Versus: Rising

Granblue Fantasy Versus: Rising

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this game will die
i give max 1 year slop balance
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Showing 1-15 of 74 comments
Will? It's averaging 431 players and that's less than 3 weeks before Season 2 drops. It's been dead for a while lol. The only hope is that in the next 2.5 weeks, 600+ players who used to care about it will miraculously come back to boost this game's abysmal active player population.

Of course, that's very unlikely to happen, especially with far superior fighting games coming out or getting DLC in and around that time.
Last edited by Apollyon; Feb 9 @ 7:48am
Originally posted by Superbia:
Will? It's averaging 431 players and that's less than 3 weeks before Season 2 drops. It's been dead for a while lol. The only hope is that in the next 2.5 weeks, 600+ players who used to care about it will miraculously come back to boost this game's abysmal active player population.

Of course, that's very unlikely to happen.
it really does astound me how hard your willing to die on this hill when iv poked so many holes in that train of logic that the foundations cant support it anymore
Gloom Feb 9 @ 8:06am 
Originally posted by カマチュノ:
i give max 1 year slop balance

I suspect it will continue at a similar level of player activity as long as the game continues to get new content. Given season 2 is around the corner it will probably continue for a while more.

However nothing is forever, enjoy it while it lasts and if you don't enjoy it feel free to move on.
Last edited by Gloom; Feb 9 @ 8:09am
new season so one more year is guaranteed, game balance will make or break the season though

i'll say it again here, live service ain't it for FGs, it puts in a lot of expectations for how the game should be handled if they want to keep the players they want here

keeping my expectations low and ill stop complaining until 2.0
Last edited by kumokiri; Feb 9 @ 9:26am
Originally posted by kumokiri:
new season so one more year is guaranteed, game balance will make or break the season though

i'll say it again here, live service ain't it for FGs, it puts in a lot of expectations for how the game should be handled if they want to keep the players they want here

keeping my expectations low and ill stop complaining until 2.0
same, hope they rework all scrubby ult skills and ♥♥♥♥♥♥ frame data but highly doubt it
Last edited by DarkLeafNinja; Feb 9 @ 2:08pm
Apollyon Feb 9 @ 10:10am 
Originally posted by kumokiri:
new season so one more year is guaranteed, game balance will make or break the season though

i'll say it again here, live service ain't it for FGs, it puts in a lot of expectations for how the game should be handled if they want to keep the players they want here

keeping my expectations low and ill stop complaining until 2.0
The thing is, even with support for at least one more year, the player numbers just aren't sustainable. I don't think live service makes much of a difference, there's just something missing from this game that had people walking out on it in droves a mere 2 months after release.

It's a shame, too, because I think this game had potential to become one of the better anime fighters out there, if only Cygames were not so incompetent.
Last edited by Apollyon; Feb 9 @ 10:10am
As will every other game eventually.

However, these posts have been appearing here regularly since couple months after the release. And here we are, still playing the game.
To me it looks like it has found enough core audience to keep it playable for some time. We've been stable around 300 to 500 players since last spring sans the DLC peaks.
Originally posted by NohevaMortti:
As will every other game eventually.

However, these posts have been appearing here regularly since couple months after the release. And here we are, still playing the game.
To me it looks like it has found enough core audience to keep it playable for some time. We've been stable around 300 to 500 players since last spring sans the DLC peaks.
When your core audience isn't even 4 digits, you know there's a problem. If you think a 400-450 player average is enough to "keep it playable for some time", you're simply lying to yourself. If we filter out the bad connections and account for every server, those 430 people are simply not enough to warrant a price of 20 bucks, let alone 50.

Cygames need to either perma put this game on 60% off sales or just bite the bullet and drop support for it. Their current model of charging 50 bucks for a game that's basically a discord fighter while simultaneously locking the only characters worth a damn behind paywalls is not sustainable.
the fact this guy thinks 4 digits are somehow the norm in the fgc, that alone shows us he dosnt know a single thing he's talking about, and is just arguing in bad faith but hey i like talking to brick walls so here goes

the issue with this guys logic is X game cant hold a 4 digit player count, expect if we use his favorite tool steam db, using only steam numbers there's a hot 4 (technically 5 but who cares about brawlhalla) games that can hold 4 digit numbers, that being Strive,Mk1,Tekken and Street Fighter 6 but the distinct isssue is that they are all mainstream fighting games with established history in the fgc, the issue is simply granblue as a ip inst as popular as the mainstream games given previously, and i hope someone tries to fight this but i doubt that anyone saw the og granblue versus rising and thought yea this will surpass guilty gear strive

this Superbia guy is the only person who is this hung up for player numbers on a game that has never held a history of holding this magical 4 digit number he praises like the bible, the logic makes less than zero sense if you put 5 minutes of googling and 3 minutes of thinking
Last edited by Rufus MF Albarea; Feb 9 @ 3:07pm
Fish Feb 9 @ 9:03pm 
Originally posted by ProfessorBagel:
the fact this guy thinks 4 digits are somehow the norm in the fgc, that alone shows us he dosnt know a single thing he's talking about, and is just arguing in bad faith but hey i like talking to brick walls so here goes

the issue with this guys logic is X game cant hold a 4 digit player count, expect if we use his favorite tool steam db, using only steam numbers there's a hot 4 (technically 5 but who cares about brawlhalla) games that can hold 4 digit numbers, that being Strive,Mk1,Tekken and Street Fighter 6 but the distinct isssue is that they are all mainstream fighting games with established history in the fgc, the issue is simply granblue as a ip inst as popular as the mainstream games given previously, and i hope someone tries to fight this but i doubt that anyone saw the og granblue versus rising and thought yea this will surpass guilty gear strive

this Superbia guy is the only person who is this hung up for player numbers on a game that has never held a history of holding this magical 4 digit number he praises like the bible, the logic makes less than zero sense if you put 5 minutes of googling and 3 minutes of thinking
basically this, and seriously, you get ppl posting things about how a game is gonna die, on literally ANYTHING, even in single player games where it doesn't make any sense.

The only that really matters is, is the game fun for you and can you play it without issue? Nothing else matters, especially opinion from ppl who have not even played the genre to begin with.

Hell, I played the original GBVS at the tail end of its life span, after countless ppl declared it dead, yet I clocked in more than 500+ hours on it. So much for a "dead" game eh
Last edited by Fish; Feb 9 @ 9:05pm
Thalq Feb 10 @ 7:30am 
Originally posted by Fish:
basically this, and seriously, you get ppl posting things about how a game is gonna die, on literally ANYTHING, even in single player games where it doesn't make any sense.

The only that really matters is, is the game fun for you and can you play it without issue? Nothing else matters, especially opinion from ppl who have not even played the genre to begin with.

Hell, I played the original GBVS at the tail end of its life span, after countless ppl declared it dead, yet I clocked in more than 500+ hours on it. So much for a "dead" game eh

Agree.
Complaining about a fighting game's population is only relevant when it's low enough that you can't find people through matchmaking anymore and need to organize matches through discord, which is far from being the case here. Y'all haven't seen Diesel Legacy.

I stopped playing vsr 2 months after release because of the 66L/BC meta (and less importantly, half of the roster having something like kat's 236U) making the game incredibly bland, defensive and scrubby to play, it's just not fun.
Mixup doesn't exist, neutral is dead, now it's just about turtling with the eventual OS/delay tech, looping free and low-risk high-reward pressure resets, and fishing with fullscreen U skills that hitconfirm for 50+%HP.
I won't return until they at least eradicate 66L. I heard BC's going to be minus on block in S2? That's already something but far from enough imo.
Last edited by Thalq; Feb 10 @ 7:32am
Originally posted by Thalq:
Originally posted by Fish:
basically this, and seriously, you get ppl posting things about how a game is gonna die, on literally ANYTHING, even in single player games where it doesn't make any sense.

The only that really matters is, is the game fun for you and can you play it without issue? Nothing else matters, especially opinion from ppl who have not even played the genre to begin with.

Hell, I played the original GBVS at the tail end of its life span, after countless ppl declared it dead, yet I clocked in more than 500+ hours on it. So much for a "dead" game eh

Agree.
Complaining about a fighting game's population is only relevant when it's low enough that you can't find people through matchmaking anymore and need to organize matches through discord, which is far from being the case here. Y'all haven't seen Diesel Legacy.

I stopped playing vsr 2 months after release because of the 66L/BC meta (and less importantly, half of the roster having something like kat's 236U) making the game incredibly bland, defensive and scrubby to play, it's just not fun.
Mixup doesn't exist, neutral is dead, now it's just about turtling with the eventual OS/delay tech, looping free and low-risk high-reward pressure resets, and fishing with fullscreen U skills that hitconfirm for 50+%HP.
I won't return until they at least eradicate 66L. I heard BC's going to be minus on block in S2? That's already something but far from enough imo.
real
Apollyon Feb 10 @ 10:38am 
Originally posted by Thalq:
Agree.
Complaining about a fighting game's population is only relevant when it's low enough that you can't find people through matchmaking anymore and need to organize matches through discord, which is far from being the case here.
Europe server is pretty much dead in this game from what I've been told and if you filter out the bad connections, who you wouldn't want to play against anyway, 430 players across however many servers this game has is a joke. That's definitely discord fighter status.

Originally posted by Thalq:
I stopped playing vsr 2 months after release because of the 66L/BC meta (and less importantly, half of the roster having something like kat's 236U) making the game incredibly bland, defensive and scrubby to play, it's just not fun.
Mixup doesn't exist, neutral is dead, now it's just about turtling with the eventual OS/delay tech, looping free and low-risk high-reward pressure resets, and fishing with fullscreen U skills that hitconfirm for 50+%HP.
I won't return until they at least eradicate 66L. I heard BC's going to be minus on block in S2? That's already something but far from enough imo.
Ironic that you're still defending this game even though you haven't played it in a year lol. Can't blame you on that last part though.
Gloom Feb 10 @ 10:53am 
Superbla still doesn't play fighting games, lols. Also gotta give it you how persistently you have your arguments torn apart and immediately revert back to the previous meritless argument without skipping a beat. I don't think I could be so dishonest even if I tried!

Originally posted by Thalq:
Agree.
Complaining about a fighting game's population is only relevant when it's low enough that you can't find people through matchmaking anymore and need to organize matches through discord, which is far from being the case here. Y'all haven't seen Diesel Legacy.

I stopped playing vsr 2 months after release because of the 66L/BC meta (and less importantly, half of the roster having something like kat's 236U) making the game incredibly bland, defensive and scrubby to play, it's just not fun.
Mixup doesn't exist, neutral is dead, now it's just about turtling with the eventual OS/delay tech, looping free and low-risk high-reward pressure resets, and fishing with fullscreen U skills that hitconfirm for 50+%HP.
I won't return until they at least eradicate 66L. I heard BC's going to be minus on block in S2? That's already something but far from enough imo.

Perhaps a stupid question, but what do you mean but brave counter meta and how is that a problem?
Originally posted by Gloom:
Superbla still doesn't play fighting games, lols. Also gotta give it you how persistently you have your arguments torn apart and immediately revert back to the previous meritless argument without skipping a beat. I don't think I could be so dishonest even if I tried!

Originally posted by Thalq:
Agree.
Complaining about a fighting game's population is only relevant when it's low enough that you can't find people through matchmaking anymore and need to organize matches through discord, which is far from being the case here. Y'all haven't seen Diesel Legacy.

I stopped playing vsr 2 months after release because of the 66L/BC meta (and less importantly, half of the roster having something like kat's 236U) making the game incredibly bland, defensive and scrubby to play, it's just not fun.
Mixup doesn't exist, neutral is dead, now it's just about turtling with the eventual OS/delay tech, looping free and low-risk high-reward pressure resets, and fishing with fullscreen U skills that hitconfirm for 50+%HP.
I won't return until they at least eradicate 66L. I heard BC's going to be minus on block in S2? That's already something but far from enough imo.

Perhaps a stupid question, but what do you mean but brave counter meta and how is that a problem?
casual detected
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