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Of course, that's very unlikely to happen, especially with far superior fighting games coming out or getting DLC in and around that time.
I suspect it will continue at a similar level of player activity as long as the game continues to get new content. Given season 2 is around the corner it will probably continue for a while more.
However nothing is forever, enjoy it while it lasts and if you don't enjoy it feel free to move on.
i'll say it again here, live service ain't it for FGs, it puts in a lot of expectations for how the game should be handled if they want to keep the players they want here
keeping my expectations low and ill stop complaining until 2.0
It's a shame, too, because I think this game had potential to become one of the better anime fighters out there, if only Cygames were not so incompetent.
However, these posts have been appearing here regularly since couple months after the release. And here we are, still playing the game.
To me it looks like it has found enough core audience to keep it playable for some time. We've been stable around 300 to 500 players since last spring sans the DLC peaks.
Cygames need to either perma put this game on 60% off sales or just bite the bullet and drop support for it. Their current model of charging 50 bucks for a game that's basically a discord fighter while simultaneously locking the only characters worth a damn behind paywalls is not sustainable.
the issue with this guys logic is X game cant hold a 4 digit player count, expect if we use his favorite tool steam db, using only steam numbers there's a hot 4 (technically 5 but who cares about brawlhalla) games that can hold 4 digit numbers, that being Strive,Mk1,Tekken and Street Fighter 6 but the distinct isssue is that they are all mainstream fighting games with established history in the fgc, the issue is simply granblue as a ip inst as popular as the mainstream games given previously, and i hope someone tries to fight this but i doubt that anyone saw the og granblue versus rising and thought yea this will surpass guilty gear strive
this Superbia guy is the only person who is this hung up for player numbers on a game that has never held a history of holding this magical 4 digit number he praises like the bible, the logic makes less than zero sense if you put 5 minutes of googling and 3 minutes of thinking
The only that really matters is, is the game fun for you and can you play it without issue? Nothing else matters, especially opinion from ppl who have not even played the genre to begin with.
Hell, I played the original GBVS at the tail end of its life span, after countless ppl declared it dead, yet I clocked in more than 500+ hours on it. So much for a "dead" game eh
Agree.
Complaining about a fighting game's population is only relevant when it's low enough that you can't find people through matchmaking anymore and need to organize matches through discord, which is far from being the case here. Y'all haven't seen Diesel Legacy.
I stopped playing vsr 2 months after release because of the 66L/BC meta (and less importantly, half of the roster having something like kat's 236U) making the game incredibly bland, defensive and scrubby to play, it's just not fun.
Mixup doesn't exist, neutral is dead, now it's just about turtling with the eventual OS/delay tech, looping free and low-risk high-reward pressure resets, and fishing with fullscreen U skills that hitconfirm for 50+%HP.
I won't return until they at least eradicate 66L. I heard BC's going to be minus on block in S2? That's already something but far from enough imo.
Ironic that you're still defending this game even though you haven't played it in a year lol. Can't blame you on that last part though.
Perhaps a stupid question, but what do you mean but brave counter meta and how is that a problem?