Granblue Fantasy Versus: Rising

Granblue Fantasy Versus: Rising

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vane feels very one dimensional
just 214L and you get more damage than all zoner projectiles in this game with decent neutral too because your only good options around is high jump or use a half screen attack faster than 24 frames if he keeps the spam up but not all vanes are dumb

not even versusia does this much damage without her charge buff, basically he's a pocket siegfried

anyway enjoy another complaint lol, nerf belial
Last edited by kumokiri; Feb 1 @ 1:38pm
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Showing 1-15 of 16 comments
Gloom Feb 1 @ 1:59pm 
He wouldn't be so BS to fight if he couldn't combo off 623H and didn't eat half your life with every 2H. I suspect the game would be better if they removed anti-air properties from 2H for all characters, make it safe or maybe even plus on block.
yeah
abysmmal sh*t mu for me i cant get closer to him. and he deals so much dmg for no reason
Gloom Feb 1 @ 3:07pm 
Also if you don't try to approach him he will chip away your life safely from a distance.
Fun ain't the word of the game. unfun matchups and characters are arcsys specialty.
Last edited by DarkLeafNinja; Feb 2 @ 2:23pm
Are you seriously complaining about Vane of all characters? Just don't jump in, it's not that hard. You can also spotdodge the 236 and get in and punish him for it after. He doesn't have any good tools for getting people off him outside of brave counter and his meter costing reversal. He also lacks a lot of the tools other characters have for aggression and has to spend more resources for grounded combos than most of the cast. He's a character defined around punishing other players being sloppy and thus falls off in effectiveness greatly as the skills of his opponents improve.
Gloom Feb 2 @ 8:15am 
I take it you haven't fought any decent Vane players, when you can't jump in every approach is predictable and he does great job of keeping players at bay while doing massive damage at every opening.
kumokiri Feb 4 @ 11:50am 
i really don't think characters deserve so much reward off a single move even if there an answer to it
and despite that some characters actually don't have a good solution to dealing with this
big damage shouldn't have to be a gimmick for characters imo
Last edited by kumokiri; Feb 4 @ 12:20pm
Gloom Feb 4 @ 11:58am 
Originally posted by kumokiri:
i really don't think characters deserve so much reward off a single moves even if there an answer to it

They should at least have to spend valuable resources to get that. Belial is another obvious big offender in this regard.
Originally posted by Gloom:
Originally posted by kumokiri:
i really don't think characters deserve so much reward off a single moves even if there an answer to it

They should at least have to spend valuable resources to get that. Belial is another obvious big offender in this regard.

i mean belial is generally egregious but i'm talking more of random checks that carry a character, like narmaya freeflutter 214M/H
kumokiri Feb 12 @ 9:23am 
if he didn't have is 22x shield setups i wouldn't even care about him being so one-note, it encourages more spam to fish for counterhits since all 214 versions also start combos on counterhit, or just throw out 236x since that's not punishable conventionally either due to spacing

i hate how he can play both offense and defense with his kit and gets rewarded with raw damage, i don't see much risk to him
SaulD Feb 16 @ 3:43am 
Originally posted by kumokiri:
if he didn't have is 22x shield setups i wouldn't even care about him being so one-note, it encourages more spam to fish for counterhits since all 214 versions also start combos on counterhit, or just throw out 236x since that's not punishable conventionally either due to spacing

i hate how he can play both offense and defense with his kit and gets rewarded with raw damage, i don't see much risk to him
I dabbled with the character enough to see that Vane definitely has big flaws. I somewhat agree on the one-note part, mostly because Energy Destruction (the sweeping long range attack) is really his best option by a mile. It a versatile tool for sure, but Vane has to overly rely on it to get results and, even so, it is easily beaten by spot dodge.

Guardpoint (5U) is ultra gimmicky and is as high risk/high reward as it gets (you eat raw damage at point blank range to return damage).

Arm Destruction (the rising advancing move) isn't invincible what makes it dangerous to use, and is really only good at extending combos or catching a safe jump maybe.

Vane's whole game-plan is to keep the opponent at mid-range and is overall rather weak when cornered, because his reversal options are locked behind meter (either Ultimate Arm Destruction or his Skybound art). And of course, the opponent can see Guardpoint coming from a mile away.
Last edited by SaulD; Feb 16 @ 3:51am
Gloom Feb 16 @ 2:09pm 
Ran into a Vane that got a 2H combo at the start that put me into a corner and then he killed me in the corner with his second combo ending with a SBA...
Wing ;3 Feb 16 @ 2:56pm 
gloom who do you play into the matchup? could offer some tips or character specific advice on dealing with it
Gloom Feb 16 @ 3:08pm 
Originally posted by Wing 3:
gloom who do you play into the matchup? could offer some tips or character specific advice on dealing with it

I've reached at least S rank with all of the characters, but right now I am using Yuel at lower S++. I think I know what I did wrong in this instance, but its annoying when only two mistakes was enough for him to win the round while Yuel would of required significant more openings to win.
vane is just a character who punishes impatient play and poor spacing
outside of that he's a very one trick pony
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