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abysmmal sh*t mu for me i cant get closer to him. and he deals so much dmg for no reason
and despite that some characters actually don't have a good solution to dealing with this
big damage shouldn't have to be a gimmick for characters imo
They should at least have to spend valuable resources to get that. Belial is another obvious big offender in this regard.
i mean belial is generally egregious but i'm talking more of random checks that carry a character, like narmaya freeflutter 214M/H
i hate how he can play both offense and defense with his kit and gets rewarded with raw damage, i don't see much risk to him
Guardpoint (5U) is ultra gimmicky and is as high risk/high reward as it gets (you eat raw damage at point blank range to return damage).
Arm Destruction (the rising advancing move) isn't invincible what makes it dangerous to use, and is really only good at extending combos or catching a safe jump maybe.
Vane's whole game-plan is to keep the opponent at mid-range and is overall rather weak when cornered, because his reversal options are locked behind meter (either Ultimate Arm Destruction or his Skybound art). And of course, the opponent can see Guardpoint coming from a mile away.
I've reached at least S rank with all of the characters, but right now I am using Yuel at lower S++. I think I know what I did wrong in this instance, but its annoying when only two mistakes was enough for him to win the round while Yuel would of required significant more openings to win.
outside of that he's a very one trick pony