Granblue Fantasy Versus: Rising

Granblue Fantasy Versus: Rising

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kumokiri 2024 年 12 月 9 日 上午 10:50
vikala should be nerfed
did she sell enough
did cygames get the money

then it's time

because i don't like dealing with her and dlc in general
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正在显示第 1 - 15 条,共 15 条留言
Rikuto01 2024 年 12 月 9 日 上午 10:53 
We can go back to the base roster of vanilla if you prefer having only 12 characters.
Gloom 2024 年 12 月 9 日 下午 2:17 
Only character I have consistent trouble with is Versusia, lots of health, high damage, good range, fast projectiles, easily punishes whiffs and lot of plus frames. Her only real weakness is being slow which she more than makes up for with with her range. No matter who I use I have to work a lot harder for a win than she does.

I took her from A5 to S5 without a loss yesterday so I don't think I'm the only one....
kumokiri 2024 年 12 月 10 日 上午 8:36 
引用自 Gloom
Only character I have consistent trouble with is Versusia, lots of health, high damage, good range, fast projectiles, easily punishes whiffs and lot of plus frames. Her only real weakness is being slow which she more than makes up for with with her range. No matter who I use I have to work a lot harder for a win than she does.

I took her from A5 to S5 without a loss yesterday so I don't think I'm the only one....

versusia usually struggles a lot against rushdown characters who can close the gap quick (or use beatrix as an answer to zoners)

though in the end she's a boss character and boss characters in this game just are anything but easy matchups by design
don't forget belial is literally one of them lmao
最后由 kumokiri 编辑于; 2024 年 12 月 10 日 上午 8:42
卡玛丘诺 2024 年 12 月 10 日 下午 12:44 
only her 214m is strong and might be canonballs . nothing else
ナオヤ 2024 年 12 月 13 日 下午 3:51 
I agree with Vikala nerf. It's not that I can't deal with her (my ratio against her is one of my best actually) but she is just infuriating to fight.
Zoning aside (Metera gives me more trouble), her traps are the most frustrating part. Fought Vikala today that somehow forgot that skills are supposed to have cooldowns here and kept spamming traps so fast a new one was spawning before previous one even reached it's max distance...
Besides her air normals are too ♥♥♥♥♥♥♥ huge for their startup. No reason she gets better air options than a character that literally floats above ground in idle state.
Lecorbak 2024 年 12 月 14 日 下午 1:17 
引用自 Gloom
Only character I have consistent trouble with is Versusia, lots of health, high damage, good range, fast projectiles, easily punishes whiffs and lot of plus frames. Her only real weakness is being slow which she more than makes up for with with her range. No matter who I use I have to work a lot harder for a win than she does.

I took her from A5 to S5 without a loss yesterday so I don't think I'm the only one....
she's hard to fight for sure, you have to learn how to properly fight her, but once you do, she's basically as good as the other characters.
she's basically designed as a noob killer, kinda like beelzebub and belial (except belial is really broken)
Lecorbak 2024 年 12 月 14 日 下午 1:19 
引用自 ナオヤ
I agree with Vikala nerf. It's not that I can't deal with her (my ratio against her is one of my best actually) but she is just infuriating to fight.
Zoning aside (Metera gives me more trouble), her traps are the most frustrating part. Fought Vikala today that somehow forgot that skills are supposed to have cooldowns here and kept spamming traps so fast a new one was spawning before previous one even reached it's max distance...
Besides her air normals are too ♥♥♥♥♥♥♥ huge for their startup. No reason she gets better air options than a character that literally floats above ground in idle state.
vikala is only problematic if you keep the distance with her, once you are on her, she can't defend herself and dies easily, like metera and ferry.
Juihau 2024 年 12 月 14 日 下午 2:29 
引用自 Lecorbak
引用自 ナオヤ
I agree with Vikala nerf. It's not that I can't deal with her (my ratio against her is one of my best actually) but she is just infuriating to fight.
Zoning aside (Metera gives me more trouble), her traps are the most frustrating part. Fought Vikala today that somehow forgot that skills are supposed to have cooldowns here and kept spamming traps so fast a new one was spawning before previous one even reached it's max distance...
Besides her air normals are too ♥♥♥♥♥♥♥ huge for their startup. No reason she gets better air options than a character that literally floats above ground in idle state.
vikala is only problematic if you keep the distance with her, once you are on her, she can't defend herself and dies easily, like metera and ferry.
I feel like she's even more screwed than those two in that situation, in that her up close defensive options are just substantially worse.
ナオヤ 2024 年 12 月 16 日 上午 11:51 
Honestly, removing simple inputs and cooldowns would fix majority of gameplay issues in this game.
Otherwise add 2-3 startup frames to simple input specials from neutral (to simulate manual input time - after all it's impossible to input 22 on single frame, it would also mostly do away with 1f invincible supers and dps during gaps in strings that should not even exist - what's the point of punishable whiffs if opponent can go straight into invuln).

Edit: yes, I'm ranting, I don't care about steam forums - it's just another sheethole on the Internet for a god awful game designed by intellectual turds that can't stop gooning for their favs since previous game.
最后由 ナオヤ 编辑于; 2024 年 12 月 16 日 上午 11:52
DarkLeafNinja 2024 年 12 月 16 日 下午 12:34 
引用自 ナオヤ
Honestly, removing simple inputs and cooldowns would fix majority of gameplay issues in this game.
Otherwise add 2-3 startup frames to simple input specials from neutral (to simulate manual input time - after all it's impossible to input 22 on single frame, it would also mostly do away with 1f invincible supers and dps during gaps in strings that should not even exist - what's the point of punishable whiffs if opponent can go straight into invuln).

Edit: yes, I'm ranting, I don't care about steam forums - it's just another sheethole on the Internet for a god awful game designed by intellectual turds that can't stop gooning for their favs since previous game.
everyone on the internet is an expert on everything don't you know.
ナオヤ 2024 年 12 月 16 日 下午 1:18 
引用自 DarkLeafNinja
引用自 ナオヤ
Honestly, removing simple inputs and cooldowns would fix majority of gameplay issues in this game.
Otherwise add 2-3 startup frames to simple input specials from neutral (to simulate manual input time - after all it's impossible to input 22 on single frame, it would also mostly do away with 1f invincible supers and dps during gaps in strings that should not even exist - what's the point of punishable whiffs if opponent can go straight into invuln).

Edit: yes, I'm ranting, I don't care about steam forums - it's just another sheethole on the Internet for a god awful game designed by intellectual turds that can't stop gooning for their favs since previous game.
everyone on the internet is an expert on everything don't you know.

All I know is that I can't deal with anything remotely frustrating without my meds...
Doesn't mean that the game doesn't go against it's own design decisions and there's still tons of jank there beside that.
DarkLeafNinja 2024 年 12 月 16 日 下午 2:02 
引用自 ナオヤ
引用自 DarkLeafNinja
everyone on the internet is an expert on everything don't you know.

All I know is that I can't deal with anything remotely frustrating without my meds...
Doesn't mean that the game doesn't go against it's own design decisions and there's still tons of jank there beside that.
true i wonder why jumping to me feels delayed by like a full second and i'm stuck to the ground like glue but others jumping is instant and loose.
kumokiri 2024 年 12 月 17 日 下午 1:02 
on top of 214L/M basically being everyone's neutral because they really can limit movement if you alternate between the two, 236U deals pretty massive chip and 214U deals pretty dumb damage for a full screen projectile invincible move

kinda feels like ferry's neutral but with more damage and less minus frames
最后由 kumokiri 编辑于; 2024 年 12 月 17 日 下午 1:06
DarkLeafNinja 2024 年 12 月 18 日 下午 3:15 
lowain needs also to have his sba nerfed hard cause that ♥♥♥♥ is not fair, armor, infinite juggle that once again breaks the "rules" of the game, he doesn't get punished if he misses anything during it either which itself is ♥♥♥♥♥♥♥ retarded just like the devs.
Thalq 2024 年 12 月 18 日 下午 3:51 
引用自 DarkLeafNinja
lowain needs also to have his sba nerfed hard cause that ♥♥♥♥ is not fair, armor, infinite juggle that once again breaks the "rules" of the game, he doesn't get punished if he misses anything during it either which itself is ♥♥♥♥♥♥♥ retarded just like the devs.
  • Not contributing to combo limit is not specific to Lowain's, it is the case for every super in the game. Look at cag SBA extension setups.
  • HPA is extremely easy to counterplay by blocking high, looking at his knees and spotdodging when he slides on reaction.
  • If you properly spotdodge his last string he can't do his finisher and you have a full punish.
  • It's not a real reversal.
  • You can damage him between his buttons and slow him down with a single jab (more means you eat his M) to make his next move more readable if he mashes. Just don't do that near the end or he can force a blockstring.
  • Low-ish damage for what it demands.
  • If you have a super with long enough iframes, you can land it on reaction before his slide hits, which will kill him if he is low enough and chose HPA over waiting into yggy.

Having a better damage route and longer slide range doesn't save HPA from being bad. His U skills are just so much better, he has no reason to use it unless he just wants to fool around and exploit your lack of knowledge.
Almost every thing Lowain does is smoke and mirrors, he falls apart as soon as you know him a bit and stop trying to disrespect him at every occasion.

If anything they should've buffed his H parry so it's not spotdodgeable on reaction anymore since the GBVS days. Crazy how ppl overestimate him, even if he got stronger in rising.
最后由 Thalq 编辑于; 2024 年 12 月 18 日 下午 3:54
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