Granblue Fantasy Versus: Rising

Granblue Fantasy Versus: Rising

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Majdael Aug 31, 2024 @ 11:33pm
Boost XP and player count
Hi everyone, I just had an idea, I hope it has not been shared yet in threads.
Given that i) the player count is somewhat low on some servers and ii) there are many players AFK for grinding (with the stupid reward system): wouldn't it be preferable to implement a similar similar to what has been done in Battlefront II to revive the game:
Triple XP on Wednesdays (at least for wins)?
Double XP on week-end (at least for wins)?

Would you have any other idea?
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Showing 1-15 of 28 comments
Unrighteous Sep 1, 2024 @ 2:40pm 
The new patch took the game from ~400 players to over 3000 for a bit. Clearly there are people interested in the game, but I'm not sure extra XP days is enough of an incentive.

I'd honestly just massively boost the XP across the board. My highest level character is 460 and I have 200 hours in the game. Getting the final weapon for each character isn't realistic for someone not AFK farming, and that shouldn't be the case.

Giving people actual rewards for playing should help get people interested in playing regularly, but more costumes/characters and patches are always the best thing to attract players back to the game.
Bigamo Sep 1, 2024 @ 3:55pm 
66L still kills the game.
EnriKO Sep 1, 2024 @ 4:35pm 
Originally posted by Bigamo:
66L still kills the game.

things that need the nier treatment:
66l
the damage
bp lost due to supers
Bigamo Sep 1, 2024 @ 5:00pm 
Originally posted by EnriKO:
Originally posted by Bigamo:
66L still kills the game.

things that need the nier treatment:
66l
the damage
bp lost due to supers

to be honest for me only the 66L is still absurdly broken.
Bigamo Sep 1, 2024 @ 5:00pm 
Originally posted by Unrighteous:
The new patch took the game from ~400 players to over 3000 for a bit. Clearly there are people interested in the game, but I'm not sure extra XP days is enough of an incentive.

I'd honestly just massively boost the XP across the board. My highest level character is 460 and I have 200 hours in the game. Getting the final weapon for each character isn't realistic for someone not AFK farming, and that shouldn't be the case.

Giving people actual rewards for playing should help get people interested in playing regularly, but more costumes/characters and patches are always the best thing to attract players back to the game.

you don't really need the final weapon for every character.
Unrighteous Sep 1, 2024 @ 5:33pm 
Originally posted by Bigamo:
you don't really need the final weapon for every character.
You didn't really need to buy the game either, but since we all did purchase the game it would be nice to have something practical to work towards.
Hakudamashi Sep 1, 2024 @ 6:43pm 
Y'know what'd really help this game? Substantial single player content. At the very least allow progression to be reasonably made offline.

If people could have decent fun when they tire of dealing with competitive people that would help out a lot. I don't know why we just decided Fighting Games don't need single player anymore.
Last edited by Hakudamashi; Sep 1, 2024 @ 6:44pm
DarkLeafNinja Sep 1, 2024 @ 7:05pm 
Originally posted by Hakudamashi:
Y'know what'd really help this game? Substantial single player content. At the very least allow progression to be reasonably made offline.

If people could have decent fun when they tire of dealing with competitive people that would help out a lot. I don't know why we just decided Fighting Games don't need single player anymore.
cause e-sports ruin everything and it means they can save money not developing SP content.
Bigamo Sep 1, 2024 @ 9:58pm 
Originally posted by Unrighteous:
Originally posted by Bigamo:
you don't really need the final weapon for every character.
You didn't really need to buy the game either, but since we all did purchase the game it would be nice to have something practical to work towards.
It is practical, i have the last weapon of Siegfried for a long time.
Unrighteous Sep 1, 2024 @ 10:33pm 
Originally posted by Bigamo:
It is practical, i have the last weapon of Siegfried for a long time.
Completely slipped my mind that Siegfried was the only character in the game, my bad. 200 hours for a weapon skin seems reasonable now.
sevenzik Sep 2, 2024 @ 5:25am 
Originally posted by Unrighteous:
Originally posted by Bigamo:
It is practical, i have the last weapon of Siegfried for a long time.
Completely slipped my mind that Siegfried was the only character in the game, my bad. 200 hours for a weapon skin seems reasonable now.
you can buy any weapon skin for rupees earlier except 500lvl weapon skin, and the 500lvl one - is the sign that player really played that char long enough , the only one except the lvl itself. Why is it a problem?
Unrighteous Sep 2, 2024 @ 6:34am 
Originally posted by sevenzik:
you can buy any weapon skin for rupees earlier except 500lvl weapon skin, and the 500lvl one - is the sign that player really played that char long enough , the only one except the lvl itself. Why is it a problem?
It's a problem because it's not always a sign that someone "really played that char long enough," it's sometimes a sign that someone sat AFK in casual 24/7 for a week.

The solution? Make rewards attainable by people with lives, and stop people from abusing the system.

Will that happen? Of course not. I was hoping this patch would fix the AFK farming, but it didn't.
sevenzik Sep 2, 2024 @ 7:33am 
Originally posted by Unrighteous:
Originally posted by sevenzik:
you can buy any weapon skin for rupees earlier except 500lvl weapon skin, and the 500lvl one - is the sign that player really played that char long enough , the only one except the lvl itself. Why is it a problem?
It's a problem because it's not always a sign that someone "really played that char long enough," it's sometimes a sign that someone sat AFK in casual 24/7 for a week.

The solution? Make rewards attainable by people with lives, and stop people from abusing the system.

Will that happen? Of course not. I was hoping this patch would fix the AFK farming, but it didn't.
afk farming is a problem , but " Make rewards attainable by people with lives" part is not smthg need to fix. yeah, You need about 150-200 hours of playing the same character, but hey, it is (should be) rare weapon skin, so why not.

Only way of fixing afk farming of it (except stopping them from search entirely) is make this weapon obtainable by win count on character and not lvl
Unrighteous Sep 2, 2024 @ 10:21am 
Originally posted by sevenzik:
afk farming is a problem , but " Make rewards attainable by people with lives" part is not smthg need to fix. yeah, You need about 150-200 hours of playing the same character, but hey, it is (should be) rare weapon skin, so why not.
It's not rare though? You just need to AFK farm?

The problem isn't that a cool weapon is only attainable by dedicated players, the problem is that AFK farmers have completely undermined that, and giving more casual players something to reasonably work towards might incentivize them to play the game.

You turn a failed system into something fun for casuals. That's the idea. The current system failed, that's not up for debate.
Majdael Sep 3, 2024 @ 8:47am 
Many thanks for all your input, my point about potential timely XP boosts was not in the end to necessarily facilitate skins unlocking (as long as we are only talking about skins - though I tend to support the "since I pay then I should have access to" point of view) but give incentive to synchronise play times. To put it another way - and since I am not especially a FG specialist - is it better for those kind of games to have let's say 300 people at any moment or clearly anticipated peaks at 1000 people (even if it means 200 people the other days)?
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Date Posted: Aug 31, 2024 @ 11:33pm
Posts: 28