Granblue Fantasy Versus: Rising

Granblue Fantasy Versus: Rising

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Anre seems like the worst character in the game
This is not a whining thread - I am just asking here if I am missing something about Anre's gameplay? Maybe someone here can say where I am going wrong here...

So I got Anre to like lvl 100 and I keep being around A4-5 with him with absolutely no progress. For the sake of the discussion, I tried a lot of characters in the game at the moment, with the exception of the DLC characters - and most of them I could get to S. Some easier (Ladiva, Charlotta, Soriz, Beelzebub) and some struggling a bit, but could kinda manage (Percival, Katalina, Yuel(I am bad with her...), Metera(everyone keeps quitting on me...))

Anre on the other hand seems absolutely terrible. He's got a giant spear, but his attacks are super-stubby and have barely any range - while the attacks with more range are so slow as to being useless. He technically has all this anti-projectile stuff, but it's rare for anyone to actually sit max-distance at me and let me spear them. From up-close the spear is way too slow, and the Spiral Spear requires you to just guess right that the opponent will projectile... Rakshasa for some odd reason requires an additional input but it just... leads to nothing.

He has 2 parries - both lead to pretty much nothing most of the time, cause the opponent can literally risk not taking that bait.
And so far as I've noticed - he has absolutely no combos. My damage is terrible and no matter how I labbed him in Practice Mode, he barely can do any attack - the wall bounce is mandatory if you try to get anything above 2600 damage and his one combo that deals 3600 requires 50% gauge... If I want anything above 4500 I need to somehow hit someone next to a wall and be lucky they didn't block...

He has no safe-on-block options - if they block your 3-hit you basically disengage cause he cannot open you up if you Crouch Block. If Anre goes on offense, you can just Crouch Block and wait to Dodge the Raging Strike...
Technically Spiral Spear into 6L is safe, but you disengage and get nothing.

His only good sides I noticed is that he can quite easily kill with SBA Chip Damage if you got someone low - which catches pretty much everyone off-guard all the time. His SBA actually will kill if blocked when you have like 5% health.
The Install SBA however seems... not working? I don't know how to put it, but it states that he remains positive on block when attacking, but somehow that seems to randomly not be true.

He actually feels worse than Percival in combat...
Kinda no wonder nobody uses him.

So - am I missing something in his gameplay?
Is there some secret combos on him that are a bit not-obvious? (The Tutorial Combos are absolutely terrible and require gauge to deal bad damage) Is his game plan something unique? Or is he just terrible?
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Showing 1-9 of 9 comments
Fish Feb 26, 2024 @ 2:43pm 
Anre/Uno being unpopular has less to do with him being weak, and more of the fact that, among the GBF roster in the game, he's simply just not that popular in the source material imo.

I'm not a Anre expert myself but I have fought a few who are really good with him online. From what I could tell, his biggest strength is his neutral game (a lot of moves have long reach and big hit box, and he can do aerial specials too) and his ability to do a parry on demand capable of leading to a full combo off a successful parry (his 5U parry, but admittedly, you'll need to know what you're doing with it or else if you miss the opportunity to punish, it gives very little return). Also, some of his specials can have different follow ups. By mixing those up, or intentionally not doing certain follow ups can help confuse the opponent.

The good Anre players I ran into seem to primarily play more defensively to bait opponent's approach, then make opponents walk into attacks. Due to him having 2 different moves that can parry, they're able to set the pacing of the match.

I do find him rather awkward to play when I tried him myself but, seeing some high ranking players play him, they can do some really fancy stuff with him like this one:

https://www.youtube.com/watch?v=fTrR5LLQOHg
Last edited by Fish; Feb 26, 2024 @ 2:53pm
Mister Marcus Feb 26, 2024 @ 3:10pm 
Originally posted by Fish:
Anre/Uno being unpopular has less to do with him being weak, and more of the fact that, among the GBF roster in the game, he's simply just not that popular in the source material imo.

I'm not a Anre expert myself but I have fought a few who are really good with him online. From what I could tell, his biggest strength is his neutral game (a lot of moves have long reach and big hit box, and he can do aerial specials too) and his ability to do a parry on demand capable of leading to a full combo off a successful parry.

I do find him rather awkward to play when I tried him myself but, seeing some high ranking players play him, they can do some really fancy stuff with him like this one:

https://www.youtube.com/watch?v=8YAFHX4hAqI

I find it actually funny that the Video you linked starts with Anre getting absolutely demolished with no retaliation. XP
Anyway - that video still looks like an absolute struggle... He wasn't really doing any fancy combos there, but perhaps Narmaya was not giving any opportunity for it.

Speaking from personal experience - that Parry is only good on paper. Most of the time I actually get absolutely annihilated if I attempt the parry - with a very rare moment when it leads to a combo attack. Yet again - unless there is a wall there, that Parry Combo leads to like no damage.

Now - that said - it probably might mean a skill issue, cause maybe I need to pick my parries better. But my biggest problem most of the time is the terrible lack of offense. Once I finally get to attack, I am absolutely stopped by just "crouching block". I wish the Spiral Spear 6M was an overhead...

I dunno - I doubt Anre's popularity is just the source material issue. His kit technically looks fantastic on paper, but once you try playing him for an extended amount of time, you kinda notice everything is like a few frames a bit too slow, slightly not long enough and lacking in many places.
That said - no idea what would make him better.
Maybe making the 6M in Spiral Spear an Overhead could help, cause then you'd get some way to make the opponent guess when you finally attack.
DarkLeafNinja Feb 26, 2024 @ 4:41pm 
♥♥♥♥♥♥ character desgin deserves to be ♥♥♥♥ imo
Fish Feb 26, 2024 @ 9:16pm 
Well again, I'm no expert but I've seen ppl do really well with him.
His 5U parry is just tricky in the way that, what you follow up with will depend on what move it ends up parrying and the positioning at the time of the parry; but since it's up to you to do whatever follow up you want, I've seen ppl easily pull off full comboes by converting from a single 5U parry.
Situational perhaps but this kinda flexibility is definitely something that only he can do.

I do believe his gameplan is quite different from a lot of other characters making him much harder to wrap your head around.

and well, that video is just a random example I found. There are more on the same channel if you're really keen on seeing what other people can do with him.

Or if it's just comboes you wanna draw inspiration from, there's also this
https://www.youtube.com/watch?v=6ZR8hweNv64
Last edited by Fish; Feb 26, 2024 @ 9:17pm
Mister Marcus Feb 26, 2024 @ 11:50pm 
Originally posted by Fish:
His 5U parry is just tricky in the way that, what you follow up with will depend on what move it ends up parrying and the positioning at the time of the parry;

That actually explains why when I parry I get very mixed results.

This also may explain why I am having horrible issues with Anre.
When I think about it, he doesn't have a way to open the enemy up - you need to rely on punishing the enemy offense with a proper parry, which results in you getting a combo in...

So basically I need to not play aggressive (cause he has no way to open the enemy up once he runs up on you...) and defend till the opponent makes a mistake - then capitalize on that.

Thanks man - this was actually helpful.
Fish Feb 27, 2024 @ 12:15am 
Originally posted by Mister Marcus:
Originally posted by Fish:
His 5U parry is just tricky in the way that, what you follow up with will depend on what move it ends up parrying and the positioning at the time of the parry;

That actually explains why when I parry I get very mixed results.

This also may explain why I am having horrible issues with Anre.
When I think about it, he doesn't have a way to open the enemy up - you need to rely on punishing the enemy offense with a proper parry, which results in you getting a combo in...

So basically I need to not play aggressive (cause he has no way to open the enemy up once he runs up on you...) and defend till the opponent makes a mistake - then capitalize on that.

Thanks man - this was actually helpful.
Yea, from my observation, it seems like he functions best when played defensively hence requiring a bit of a different perspective.

Not a fan of how he plays myself so I only play him when I feel like a palate cleanser.
I just don't think he's weak per say; probably just a bit of an unusual playstyle that needs a lot more getting used to/practice/knowledge.
ephang Feb 27, 2024 @ 4:55am 
Started to have Anre as main from Rising, he feel pretty good for me now.

His don't have really effective way to open up people,
but since Rising have mash button = late tech make delay mash a popular thing that make thing easier, just have to obverse their defend habit.

And conditioning or play like a monkey also a good way to force people do something so you can open up them.
The one example is 214L spin onB > L parry

onBlock C.L > c.m/c.h > 623L also not a bad one,
depends on opponents it cause them cant immediately take turn back and get smack by fm/2m, if they try to counter it than you can do alot of thing.

If they refuse to do anything than just keep stay distant and smack, or waiting game if they have good counter measure to Spear.
Mister Marcus Feb 27, 2024 @ 10:45pm 
I've tried him again a bit more - this time trying to bait the opponent into the 6U.
It actually got me unstuck.

I knew I was missing something - his gameplay is a lot different than other characters...
It's not that you are passive per say - you just don't "go on the enemy, trying to fish for an opening attack for a combo" -> you fish for an enemy mistake, which leads to a Parry -> which then leads to your bigger combos.

And meanwhile you just pepper the enemy slowly with Chip Damage and Poke.
It's quite weird - but it does work once you adjust yourself to it.

Thanks for the Pointers Fish - helped me get unstuck with Anre.
Fish Feb 27, 2024 @ 11:24pm 
You're welcome. Glad it worked out for you.
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Date Posted: Feb 26, 2024 @ 1:17pm
Posts: 9