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I'm not a Anre expert myself but I have fought a few who are really good with him online. From what I could tell, his biggest strength is his neutral game (a lot of moves have long reach and big hit box, and he can do aerial specials too) and his ability to do a parry on demand capable of leading to a full combo off a successful parry (his 5U parry, but admittedly, you'll need to know what you're doing with it or else if you miss the opportunity to punish, it gives very little return). Also, some of his specials can have different follow ups. By mixing those up, or intentionally not doing certain follow ups can help confuse the opponent.
The good Anre players I ran into seem to primarily play more defensively to bait opponent's approach, then make opponents walk into attacks. Due to him having 2 different moves that can parry, they're able to set the pacing of the match.
I do find him rather awkward to play when I tried him myself but, seeing some high ranking players play him, they can do some really fancy stuff with him like this one:
https://www.youtube.com/watch?v=fTrR5LLQOHg
I find it actually funny that the Video you linked starts with Anre getting absolutely demolished with no retaliation. XP
Anyway - that video still looks like an absolute struggle... He wasn't really doing any fancy combos there, but perhaps Narmaya was not giving any opportunity for it.
Speaking from personal experience - that Parry is only good on paper. Most of the time I actually get absolutely annihilated if I attempt the parry - with a very rare moment when it leads to a combo attack. Yet again - unless there is a wall there, that Parry Combo leads to like no damage.
Now - that said - it probably might mean a skill issue, cause maybe I need to pick my parries better. But my biggest problem most of the time is the terrible lack of offense. Once I finally get to attack, I am absolutely stopped by just "crouching block". I wish the Spiral Spear 6M was an overhead...
I dunno - I doubt Anre's popularity is just the source material issue. His kit technically looks fantastic on paper, but once you try playing him for an extended amount of time, you kinda notice everything is like a few frames a bit too slow, slightly not long enough and lacking in many places.
That said - no idea what would make him better.
Maybe making the 6M in Spiral Spear an Overhead could help, cause then you'd get some way to make the opponent guess when you finally attack.
His 5U parry is just tricky in the way that, what you follow up with will depend on what move it ends up parrying and the positioning at the time of the parry; but since it's up to you to do whatever follow up you want, I've seen ppl easily pull off full comboes by converting from a single 5U parry.
Situational perhaps but this kinda flexibility is definitely something that only he can do.
I do believe his gameplan is quite different from a lot of other characters making him much harder to wrap your head around.
and well, that video is just a random example I found. There are more on the same channel if you're really keen on seeing what other people can do with him.
Or if it's just comboes you wanna draw inspiration from, there's also this
https://www.youtube.com/watch?v=6ZR8hweNv64
That actually explains why when I parry I get very mixed results.
This also may explain why I am having horrible issues with Anre.
When I think about it, he doesn't have a way to open the enemy up - you need to rely on punishing the enemy offense with a proper parry, which results in you getting a combo in...
So basically I need to not play aggressive (cause he has no way to open the enemy up once he runs up on you...) and defend till the opponent makes a mistake - then capitalize on that.
Thanks man - this was actually helpful.
Not a fan of how he plays myself so I only play him when I feel like a palate cleanser.
I just don't think he's weak per say; probably just a bit of an unusual playstyle that needs a lot more getting used to/practice/knowledge.
His don't have really effective way to open up people,
but since Rising have mash button = late tech make delay mash a popular thing that make thing easier, just have to obverse their defend habit.
And conditioning or play like a monkey also a good way to force people do something so you can open up them.
The one example is 214L spin onB > L parry
onBlock C.L > c.m/c.h > 623L also not a bad one,
depends on opponents it cause them cant immediately take turn back and get smack by fm/2m, if they try to counter it than you can do alot of thing.
If they refuse to do anything than just keep stay distant and smack, or waiting game if they have good counter measure to Spear.
It actually got me unstuck.
I knew I was missing something - his gameplay is a lot different than other characters...
It's not that you are passive per say - you just don't "go on the enemy, trying to fish for an opening attack for a combo" -> you fish for an enemy mistake, which leads to a Parry -> which then leads to your bigger combos.
And meanwhile you just pepper the enemy slowly with Chip Damage and Poke.
It's quite weird - but it does work once you adjust yourself to it.
Thanks for the Pointers Fish - helped me get unstuck with Anre.