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For me it's an easy recommendation if you're here for the fighting experience, but if you only want to play single player, the original GBVS might be a better choice.
Judging by just the Steam player count, Rising seems to have a bigger player base plus it has cross play, but the gameplay between the two titles are quite different so that's something you'll have to decide for yourself.
The other thing is, since fighting game is a niche genre (unless if you're the big names like tekken or SF), a player base of around 200 is considered active because you only need 2 ppl to get a match going, so even if UNI only has 199 24hour peak, that's not such a bad number by fighting game standards
The original GBVS for example, turns into a side scrolling beat them up JRPG experience complete with character level ups, gearing, and even 2 player local coop (and online coop for boss fights).
Whereas in Rising the RPG elements and coop were removed hence why I say the original GBVS was better for single player content.
SF6 also offers a world tour mode which is quite an interesting single player experience.
Outside of that, there's usually an arcade mode where you fight through a series of CPU battles but these aren't any different from online matches at a fight mechanism perspective.
Tekken 8 also has a story mode for single player offering and I believe you do fight certain unique fights in that mode as well.
If you don't typically play fighting game for single player content and just want the online versus experience though, then Rising is not a bad choice. The best way I can describe it is, it feels like Street Fighter mixed in with some anime fighter mechanisms. Rising also has crossplay with playstation which does help with its longevity.
Ultimately, it'll be up to your taste. Rising is a 2D fighter and fewer moves per character to remember, which you may or may not prefer. It's still hard to master though, just like any other fighting game out there with a lot of nuance to be aware of.
You can count roughly the same amount on PS4, but do keep in mind this game has crossplay, and that the playerbase's size isn't as important as in other genres.
That being said, player count is this low due to 4 factors:
If the latter two points are making you raise an eyebrow:
Now here's the silver lining in all of this:
The game still has a lot of potential, has a free version, and they just announced that the start of season 2 with patch 1.5 will be due this summer, along with major (and knowing arcsys they don't use this word lightly, for better or worse) balance changes that will affect the whole game. Despite GBVSR's terrible current state, there is hope. Oh and they still haven't released their "break glass in case of dead game" character, Sandalphon (basically #2 in popularity right behind Narmaya from what I remember from their gbf streams), whom you can expect in S2.
TL;DR: Game is horribly flawed and got stale real fast so most players left, but big changes are expected this summer so there's hope, there's a free version so you can make your own opinion anyway, and the first hours are pretty fun despite all of its issues.
I'm torn between GBVR and UNI2. GBVR still has a good player count despite the bad start. UNI2 feels like it could be abandoned at any moment.
If you want to try it for offline experience - this game have no drm, you know what i mean.
Yep thank you
This is actually not true, the current playerbase is around roughly 1k which is more than enough to reliably find a match in EU/US without having to wait for an eternity, and lobbies are alive everyday.
However, whether this stays, gets better or doesn't last long, all depends on what season 2 brings. If they fail this, their only other chance is basically an eventual season 3, which would incur a financial risk. They've shown with re:link that they aren't averse to that, but it's still not very likely to happen if s2 does not save the game.
maybe in A or S rank, in lower ranks, takes ages to find a match at evening.