Granblue Fantasy Versus: Rising

Granblue Fantasy Versus: Rising

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ナオヤ (Banned) May 23, 2024 @ 9:44am
Rising's character DLCs are less value compared to old Versus
In previous Versus, character DLCs came with their own story quests. And they costed way less money.

There are other (arguably better) games if all you care is gameplay, but Granblue has plenty of cool lore. Main reason I even got into this game is because of how it looks, sounds and reads. I loved side quests in previous game but those are now missing (quests for new characters I mean).

It's sad how this game abandoned one of it's biggest draws just to compete with bigger games...
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Showing 1-7 of 7 comments
Unrighteous May 23, 2024 @ 12:41pm 
I don't have all the price info from 2020 when the original versus released, but they still have the character passes on the store page (all prices are CAD for me).

Versus Character Pass 1 = $39.99 for 5 characters.
39.99 % 5 = ~8

Rising Character Pass 1 = $46.99 for 6 characters.
46.99 % 6 = ~7.8

If you buy the Rising deluxe edition for an extra $33 you get all 6 characters.
33 % 6 = 5.5

Rising itself is $66.99, while Versus was $79.99 at launch.

I don't know if there was a discounted "special edition" of versus, but if there was, it was probably at least comparable to Rising's deluxe edition.

Something else to note is that technically all characters can be purchased with in game currency in Rising, although realistically that's not really possible. However, it is possible to to get some stuff for free, which wasn't the case in Versus.

I get that some people miss the single player content in the original, but I don't think Rising is a bad value proposition.

The worst part of the monetisation is definitively the FOMO nature of the battle pass.
Last edited by Unrighteous; May 23, 2024 @ 12:42pm
Fish May 23, 2024 @ 4:35pm 
The lack of single player story content is definitely missed but like the above post has mentioned, there are other things we got.
There's also the partners as well as the figure mode options we get with each dlc characters and these weren't a thing in the original GBVS.

Let's also not forget that there are in fact more story content update planned for Rising. We just don't know when or how extensive that'll be. It's possible the dlc characters' stories will be in the update but that we simply need to wait and see to find out.
Last edited by Fish; May 23, 2024 @ 4:37pm
ナオヤ (Banned) May 23, 2024 @ 9:16pm 
Originally posted by Fish:
The lack of single player story content is definitely missed but like the above post has mentioned, there are other things we got.
There's also the partners as well as the figure mode options we get with each dlc characters and these weren't a thing in the original GBVS.

Let's also not forget that there are in fact more story content update planned for Rising. We just don't know when or how extensive that'll be. It's possible the dlc characters' stories will be in the update but that we simply need to wait and see to find out.

But it's also not like Rising was made completely from scratch, no? And it's full priced game with plenty of predatory monetization (time limited battle pass + direct bp level purchases).
Just rollback and 4 new characters are nowhere near enough to justify the price.

I know about new story coming out next patch (most likely with Versusia or w/e that character is called) but that was also a thing in old Versus. Except we were getting actual boss battles alongside pure main story. I mean, when for example Belial came out, it also had it's own quest. Even Beelzebub did and he was Lucilius' equivalent in that game.

But here in Rising we get nothing. Sure, we got some other lazy stuff (miniatures) but we lost whole RPG mode aspect. And we got fall guys mode that no one asked for (and it continues to drain budget what with new mode coming out in the summer)...

I also get that part of the goal of Versus is to funnel players to oiriginal GBF, but thing is: Versus' story is it's own thing. AFAIK Lucilius is still gone there (there are Lucifer and Lucio and what not but that's not the same thing).
Fish May 23, 2024 @ 9:59pm 
Originally posted by Naoya:
Originally posted by Fish:
The lack of single player story content is definitely missed but like the above post has mentioned, there are other things we got.
There's also the partners as well as the figure mode options we get with each dlc characters and these weren't a thing in the original GBVS.

Let's also not forget that there are in fact more story content update planned for Rising. We just don't know when or how extensive that'll be. It's possible the dlc characters' stories will be in the update but that we simply need to wait and see to find out.

But it's also not like Rising was made completely from scratch, no? And it's full priced game with plenty of predatory monetization (time limited battle pass + direct bp level purchases).
Just rollback and 4 new characters are nowhere near enough to justify the price.

I know about new story coming out next patch (most likely with Versusia or w/e that character is called) but that was also a thing in old Versus. Except we were getting actual boss battles alongside pure main story. I mean, when for example Belial came out, it also had it's own quest. Even Beelzebub did and he was Lucilius' equivalent in that game.

But here in Rising we get nothing. Sure, we got some other lazy stuff (miniatures) but we lost whole RPG mode aspect. And we got fall guys mode that no one asked for (and it continues to drain budget what with new mode coming out in the summer)...

I also get that part of the goal of Versus is to funnel players to oiriginal GBF, but thing is: Versus' story is it's own thing. AFAIK Lucilius is still gone there (there are Lucifer and Lucio and what not but that's not the same thing).
It is not made completely from scratch no, but the same can be said about the majority of game sequels out there.
Also, Rising is not being sold at full price, unlike the original GBVS.
Rising launch price = 50 USD
GBVS launch price = 60 USD (and it only launched with around 12 characters or something, and the story only had act 1. The entirety of act 2 was an update later on so let's not pretend the original launched with significantly more content. It didn't.)
The original GBVS's value was very poor at launch if anything. It wasn't until the legendary edition (game repackaged with all its dlcs) did I feel that game finally had sufficient value to justify its price tag.
In case you're trying to compare the legendary edition of GBVS to Rising, then you're comparing two games at different stages of their life cycle. That's like comparing apple to orange. If you wanna make that comparison, you need to wait until Rising has had all of its dlcs released and repackaged, which is probably gonna take another year or two. THEN at that point, yeah, the repackaged game will for sure offer way better value, just like ANY other game receiving a steep discount 2 years after release so that comparison wouldn't really stand. If you wanna compare value of Rising in its current state right now, then you have to compare the content being offered at launch, which the original GBVS was significantly worse.

Whether or not it's worth the money they charge is gonna be a subjective take but the two titles definitely differ a lot in their core fighting experience. That to me is enough to warrant a sequel for reasons I've mentioned before on my own review of the game as well as on several other threads here (so I'm not gonna post it again here for all the differences between the two titles).

As for BP, the pricing is fair imo for what you get. The only gripe is the fomo aspect and for that, I agree should be changed. At least make the BP never expire and always purchasable or something along those lines.

Unrighteous above has already listed out the pricing breakdown, and Rising def isn't any worse than the original GBVS from that regard.

Again, as I"ve mentioned, we don't get the single player story chapters but we do get something else that wasn't available in the original. Whether or not it's worth it is, again, up to you to decide for yourself but I don't think it's fair to call Rising objectively inferior.
If anything I'd argue I got way more game time thanks to the extras included with each dlc character for the figure studio mode than what the original GBVS's story content could have offered. What you may consider "lazy" to me is actually a major feature that I really appreciate, and spent a lot of time messing around with.

That said, I do wish they do a little more with the story content, but let's also not forget the fact that only a very small minority of the whole player base even touched the RPG mode of the original GBVS to begin with so it's understandable why all the attention went to online in Rising. The loss of the RPG mode features also disappointed me, but at the same time I also appreciate being able to go through the story and be done with it, and focus on the real fighting experience online or locally without having to worry about going to back to the story mode to grind another 10 to 20 hours just to unlock some skins.
Also one clarification I'd like to make: the original GBVS released with ONLY the act 1 equivalent of the story content. Anything we see in act 2 was an update much later on. If we follow that pattern, and assuming they are doing the same thing they did before, this would indicate that when we do get a story update, it could mean a complete new act 4. However as I've said, we simply do not know the scope of what that story update will entail (they haven't even announced the full details yet) so we simply have to wait and see.

Last point I wanna add is, I spent a total of around ~$120ish including the deluxe edition, 2 battle passes, and I got a total of 270+ hours of game time and I'm still playing almost daily. This is a LOT of bang for my bucks so I definitely do not feel like I'm being ripped off or anything like that.

At the end of the day, only you can decide what's worth more for yourself. My point is, Rising has a competitive offering even when compared to the original (If anything, Rising launch offers WAY more than the original's launch state, as a sequel should). If you don't like everything it has to offer, that's fair but that's also not the same as claiming the game has less value objectively, since this would be your subjective view of game value.
Last edited by Fish; May 23, 2024 @ 10:29pm
Unrighteous May 23, 2024 @ 10:10pm 
Originally posted by Fish:
It is not made completely from scratch no, but the same can be said about the majority of game sequels out there.
Yeah, Tears of the Kingdom recycles every enemy from the first game, the combat, all the weapons and armour, all of Hyrule, etc... and that was $70 USD.

It sucks when a developer releases a sequel and kills the original like with Overwatch 2 for example, but the original GBFV was already a dead game. There was no downside to releasing Rising; people have fun with it, and they make some money. Win-win.

(FOMO does suck though, not arguing that).
Fish May 23, 2024 @ 10:15pm 
Originally posted by Unrighteous:
It sucks when a developer releases a sequel and kills the original like with Overwatch 2 for example, but the original GBFV was already a dead game. There was no downside to releasing Rising; people have fun with it, and they make some money. Win-win.
tbf, there is a benefit to this: ppl who prefer the original GBVS's fighting systems can continue playing that game locally or with pre-arranged online matches with their friends. Whereas if they released Rising as an update to the original, then the original GBVS systems would completely cease to exist in any form unless if you play a version without the Rising update (in which case you def can't access online anyways)
With Rising being a separate game, sure the original GBVS's online is gonna be even more dead now but the game will remain playable in its original form, mechanism and pacing in the offline scene still instead of being lost forever. Like, what if ppl don't like the dash attacks or RS + RC? they still have the option of playing the original with a friend and this to me is magnitudes better than forcing Rising as an update on everyone.

This is how a lot of older titles continue to see an audience base like 3rd strike, despite the latest SF being SF6
Last edited by Fish; May 23, 2024 @ 10:22pm
永久に May 23, 2024 @ 10:16pm 
In case somebody forgot, The base VS cost 7700Yen while Rising includes (almost) all DLC of the original game cost 6600Yen.

Depend on how you see it, for a newcomer Rising much better deal.
For the old user, for 6600 Yen, you got 4 new characters (and DLC are actually purchasable with in game currency), new story, new game mode, reworked characters, reworked game mechanic, various QOL, better optimized and more etc.

I would prefer them to reused an assets for the sequeal instead of making an entire new game with smaller rosters and considered it's GBF, it's going to be full of the same old faces anyway.
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Date Posted: May 23, 2024 @ 9:44am
Posts: 7