Granblue Fantasy Versus: Rising

Granblue Fantasy Versus: Rising

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says 60fps, but sure dosent feel like it.
playing the demo, and my frame counter is reading as 60fps, but battle intros look like their running at 15fps, and the game feels like 30. is this normal, or is there some issue causing this?
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Showing 1-15 of 24 comments
Fish Mar 13, 2024 @ 12:18pm 
This game's animation style is done in a way to mimic hand-drawn anime.
The animation technique ASW used is to fully animate them using the 3D model, but intentionally strip off certain frames of animation while applying other 2D animation techniques such as physically morphing the model to represent motion.

The reason why it's done like this is because for hand-drawn animation, it is done on a frame by frame basis, and there'll never be a smooth transition. Thus, if you're attempting to mimic this using 3D animation, you cannot animate it in the traditional fashion.

This is why it looks "choppy". It's done intentionally to fit ASW's artistic style of 3D-2D.
Last edited by Fish; Mar 13, 2024 @ 12:18pm
Fish Mar 13, 2024 @ 12:22pm 
If you're interested in understanding the technical details, there's an 1-hour GDC presentation that goes over the why and how for this style of animation:
https://www.youtube.com/watch?v=yhGjCzxJV3E&ab_channel=GDC

Specifically, at 29:10 when they talk about the animation process itself, this is likely the answer to your original question. The game used in the presentation is GG, but the same concepts apply to GBF. These titles are animated using the same principles.

This same technique is also used in actual Japanese anime industry for shows that incorporate 3D models. By limiting the frames of 3D animation, animators can blend in 3D animation with 2D hand-drawn animations together in a rather seamless fashion.
Last edited by Fish; Mar 13, 2024 @ 12:25pm
Bigamo Mar 17, 2024 @ 3:56pm 
i am using lossless to double the FPS and the game feels way better with it.
Xaks32 Mar 17, 2024 @ 4:41pm 
There's no frames, It's a power point slideshow :smokeybear:
Originally posted by Fish:
If you're interested in understanding the technical details, there's an 1-hour GDC presentation that goes over the why and how for this style of animation:
https://www.youtube.com/watch?v=yhGjCzxJV3E&ab_channel=GDC

Specifically, at 29:10 when they talk about the animation process itself, this is likely the answer to your original question. The game used in the presentation is GG, but the same concepts apply to GBF. These titles are animated using the same principles.

This same technique is also used in actual Japanese anime industry for shows that incorporate 3D models. By limiting the frames of 3D animation, animators can blend in 3D animation with 2D hand-drawn animations together in a rather seamless fashion.
i genuinely do not give a damn about whatever excuses are being thrown around, it looks terrible. and thats not something thats subjective, the frame rate LOOKS choppy even though its not. there is no arguing that if that was an intentional choice, it was a terrible decision. and if you think theres no such thing as smooth hand drawn animation, i suggest you watch any disney film or popular anime from pre 1996.
Magicmoon Mar 17, 2024 @ 10:00pm 
Originally posted by Chad "The King" ThunderCuck:
Originally posted by Fish:
If you're interested in understanding the technical details, there's an 1-hour GDC presentation that goes over the why and how for this style of animation:
https://www.youtube.com/watch?v=yhGjCzxJV3E&ab_channel=GDC

Specifically, at 29:10 when they talk about the animation process itself, this is likely the answer to your original question. The game used in the presentation is GG, but the same concepts apply to GBF. These titles are animated using the same principles.

This same technique is also used in actual Japanese anime industry for shows that incorporate 3D models. By limiting the frames of 3D animation, animators can blend in 3D animation with 2D hand-drawn animations together in a rather seamless fashion.
i genuinely do not give a damn about whatever excuses are being thrown around, it looks terrible. and thats not something thats subjective, the frame rate LOOKS choppy even though its not. there is no arguing that if that was an intentional choice, it was a terrible decision. and if you think theres no such thing as smooth hand drawn animation, i suggest you watch any disney film or popular anime from pre 1996.

It's definitely subjective... Besides they gave you an answer to your question and you suddenly decide that you don't give a damn and write it off as an excuse, why? It's fine if you don't like it, but maybe don't speak for the ones that do like it, or don't really find a problem with it.
Originally posted by Magicmoon:
Originally posted by Chad "The King" ThunderCuck:
i genuinely do not give a damn about whatever excuses are being thrown around, it looks terrible. and thats not something thats subjective, the frame rate LOOKS choppy even though its not. there is no arguing that if that was an intentional choice, it was a terrible decision. and if you think theres no such thing as smooth hand drawn animation, i suggest you watch any disney film or popular anime from pre 1996.

It's definitely subjective... Besides they gave you an answer to your question and you suddenly decide that you don't give a damn and write it off as an excuse, why? It's fine if you don't like it, but maybe don't speak for the ones that do like it, or don't really find a problem with it.
choppy frame rates are not the same thing as color pallet or sylistic choices. there is no debating that the game looking like a slideshow looks terrible. as for their "answer", its not an answer, its a long winded excuse. go away kid, youre JUST here to have an argument.
Magicmoon Mar 19, 2024 @ 10:34am 
Originally posted by Chad "The King" ThunderCuck:
Originally posted by Magicmoon:

It's definitely subjective... Besides they gave you an answer to your question and you suddenly decide that you don't give a damn and write it off as an excuse, why? It's fine if you don't like it, but maybe don't speak for the ones that do like it, or don't really find a problem with it.
choppy frame rates are not the same thing as color pallet or sylistic choices. there is no debating that the game looking like a slideshow looks terrible. as for their "answer", its not an answer, its a long winded excuse. go away kid, youre JUST here to have an argument.

Mate, 1st you're in the discussions tab of the game so let's discuss (aka have an arguement).
2nd, if the style still exists in some modern games like this one and guilty gear, it's because people like it and it stills sells the games despite the way it looks.
3rd, I wasn't talking down on your point, like i said it's fine if you don't like it, I personally I don't mind it and neither do many others.
4th, the fishman literally told why the game runs like that, it's a design choice and one that's been around for quite some time at that, what crossed your mind to make you think he was making excuses?
Originally posted by Magicmoon:
Originally posted by Chad "The King" ThunderCuck:
choppy frame rates are not the same thing as color pallet or sylistic choices. there is no debating that the game looking like a slideshow looks terrible. as for their "answer", its not an answer, its a long winded excuse. go away kid, youre JUST here to have an argument.

Mate, 1st you're in the discussions tab of the game so let's discuss (aka have an arguement).
2nd, if the style still exists in some modern games like this one and guilty gear, it's because people like it and it stills sells the games despite the way it looks.
3rd, I wasn't talking down on your point, like i said it's fine if you don't like it, I personally I don't mind it and neither do many others.
4th, the fishman literally told why the game runs like that, it's a design choice and one that's been around for quite some time at that, what crossed your mind to make you think he was making excuses?
the fact that you do not know the difference between an argument and a discussion says all that needs to be said. do not respond to my comments or comment on my thread again or you will be reported for harassment.
Calm Hostage Mar 19, 2024 @ 8:43pm 
Originally posted by Chad "The King" ThunderCuck:
Originally posted by Magicmoon:

Mate, 1st you're in the discussions tab of the game so let's discuss (aka have an arguement).
2nd, if the style still exists in some modern games like this one and guilty gear, it's because people like it and it stills sells the games despite the way it looks.
3rd, I wasn't talking down on your point, like i said it's fine if you don't like it, I personally I don't mind it and neither do many others.
4th, the fishman literally told why the game runs like that, it's a design choice and one that's been around for quite some time at that, what crossed your mind to make you think he was making excuses?
the fact that you do not know the difference between an argument and a discussion says all that needs to be said. do not respond to my comments or comment on my thread again or you will be reported for harassment.

Fish gave a factual answer without weighing in one way or another. You simply interpreted it as an excuse, and responded in an aggressive manner.

Of course it's subjective. I could just say, "Why watch a Disney film or popular anime when you can watch a live action film, the animation is smoother?"

They won't do anything about GBVSR players using constant slurs in the Guestbook, so I very much doubt they're going to do anything over a difference in opinion, lol.
MintGum Mar 20, 2024 @ 5:14am 
Originally posted by Chad "The King" ThunderCuck:
Originally posted by Fish:
If you're interested in understanding the technical details, there's an 1-hour GDC presentation that goes over the why and how for this style of animation:
https://www.youtube.com/watch?v=yhGjCzxJV3E&ab_channel=GDC

Specifically, at 29:10 when they talk about the animation process itself, this is likely the answer to your original question. The game used in the presentation is GG, but the same concepts apply to GBF. These titles are animated using the same principles.

This same technique is also used in actual Japanese anime industry for shows that incorporate 3D models. By limiting the frames of 3D animation, animators can blend in 3D animation with 2D hand-drawn animations together in a rather seamless fashion.
i genuinely do not give a damn about whatever excuses are being thrown around, it looks terrible. and thats not something thats subjective, the frame rate LOOKS choppy even though its not. there is no arguing that if that was an intentional choice, it was a terrible decision. and if you think theres no such thing as smooth hand drawn animation, i suggest you watch any disney film or popular anime from pre 1996.
You just see them through interpolated clips, do ya?
Because even stuff like 80s OVAs isn't really close to stuff like Chainsaw Man and Violet Evergarden in actual consistency.
Originally posted by MintGum:
Originally posted by Chad "The King" ThunderCuck:
i genuinely do not give a damn about whatever excuses are being thrown around, it looks terrible. and thats not something thats subjective, the frame rate LOOKS choppy even though its not. there is no arguing that if that was an intentional choice, it was a terrible decision. and if you think theres no such thing as smooth hand drawn animation, i suggest you watch any disney film or popular anime from pre 1996.
You just see them through interpolated clips, do ya?
Because even stuff like 80s OVAs isn't really close to stuff like Chainsaw Man and Violet Evergarden in actual consistency.
only because the stuff you mentioned achieves high frame rate animation by having said animation be absolute trash. half the time characters dont even look like themselves when moving/acting
Enju Mar 20, 2024 @ 11:08pm 
Originally posted by Chad "The King" ThunderCuck:
Originally posted by MintGum:
You just see them through interpolated clips, do ya?
Because even stuff like 80s OVAs isn't really close to stuff like Chainsaw Man and Violet Evergarden in actual consistency.
only because the stuff you mentioned achieves high frame rate animation by having said animation be absolute trash. half the time characters dont even look like themselves when moving/acting
????? You're comparing a 24 frame animation at best to something that needs to run at 60 or will feel like garbage. You want to know why it looks smooth pre 1996? TV could not run higher than 24 fps, and run those at 12 frames typically. The smooth transition is there because fps is lower. Not higher. If you want to run the game in 'quality' animation, run it at 24 fps and see how it goes. It's been industry standard to run at 24 fps (and if they animate at twos, it's 12 fps) because TV simply could not handle higher frame rate back then. It's also ludicrously expensive to have 60 fps constantly. You will never see an anime at 60 frames. It's 24 frames, or 12, or 8.

And yea, you're not going to get 60 fps when it comes to intro videos and such. You're likely seeing the industry standard of 24 fps. That is normal. If regular gameplay 'feels' choppy to you, you probably haven't played a fighting game before.
Last edited by Enju; Mar 21, 2024 @ 12:14am
Originally posted by Enju:
Originally posted by Chad "The King" ThunderCuck:
only because the stuff you mentioned achieves high frame rate animation by having said animation be absolute trash. half the time characters dont even look like themselves when moving/acting
????? You're comparing a 24 frame animation at best to something that needs to run at 60 or will feel like garbage. You want to know why it looks smooth pre 1996? TV could not run higher than 24 fps, and run those at 12 frames typically. The smooth transition is there because fps is lower. Not higher. If you want to run the game in 'quality' animation, run it at 24 fps and see how it goes. It's been industry standard to run at 24 fps (and if they animate at twos, it's 12 fps) because TV simply could not handle higher frame rate back then. It's also ludicrously expensive to have 60 fps constantly. You will never see an anime at 60 frames. It's 24 frames, or 12, or 8.

And yea, you're not going to get 60 fps when it comes to intro videos and such. You're likely seeing the industry standard of 24 fps. That is normal. If regular gameplay 'feels' choppy to you, you probably haven't played a fighting game before.
you have less than no idea what youre talking about. the "industry standard of 24fps" has never been an industry standard. its just what cable broadcasters push through the 60hz signal because its cheaper. hand drawn animation from the 80s and 90s was usually done on the order of 100-200 frames per second, while film stopped being recorded in 12/24fps back in the 60's.
Fish Mar 21, 2024 @ 2:47am 
Originally posted by Chad "The King" ThunderCuck:
Originally posted by Enju:
????? You're comparing a 24 frame animation at best to something that needs to run at 60 or will feel like garbage. You want to know why it looks smooth pre 1996? TV could not run higher than 24 fps, and run those at 12 frames typically. The smooth transition is there because fps is lower. Not higher. If you want to run the game in 'quality' animation, run it at 24 fps and see how it goes. It's been industry standard to run at 24 fps (and if they animate at twos, it's 12 fps) because TV simply could not handle higher frame rate back then. It's also ludicrously expensive to have 60 fps constantly. You will never see an anime at 60 frames. It's 24 frames, or 12, or 8.

And yea, you're not going to get 60 fps when it comes to intro videos and such. You're likely seeing the industry standard of 24 fps. That is normal. If regular gameplay 'feels' choppy to you, you probably haven't played a fighting game before.
you have less than no idea what youre talking about. the "industry standard of 24fps" has never been an industry standard. its just what cable broadcasters push through the 60hz signal because its cheaper. hand drawn animation from the 80s and 90s was usually done on the order of 100-200 frames per second, while film stopped being recorded in 12/24fps back in the 60's.
100 to 200 frames when you cannot even broadcast that many frames? I don't know where you're pulling this data but this is false.
Think about it: it makes zero sense for animators to be drawing that many frames when those frames cannot featured. All that work is just wasted work.

Even today, 24fps is the norm for cinematic frame rate, and 30 fps for broadcast in some regions.
For your example, Disney animations were in fact animated via the 24fps standard. I don't know where you get the idea that there're 200 frames per second when that's not even possible to broadcast. Simply look it up and you'll find documentation on this process.
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Now, to get back to the original topic:
You asked a question, and I provided an answer with evidence. Just because you don't like the visual style doesn't invalidate the answer because this is exactly why the game looks the way it does.

If you don't like it, that's your opinion. Definitely no one is gonna force you to like it but that doesn't change the reason why it's done this way and why it's the way it looks. My answer remains a fact.
Your claim of it being a "terrible choice" is also entirely based on your opinion with no evidence. Commercially speaking ASW has a proven financial track record with GG and DBZ being highly renowned fighting games. Just because you don't like it doesn't make it a bad design choice. It simply means you're probably not the intended target audience if this kinda animation style bothers you this much.

In short, you're free to think what you want, but facts aren't gonna change. The answer I gave IS the exact reason to your original question. I'm not here to tell you to like it or not.
On the other hand, if you think there's anything factually wrong with the response I gave, then you need to provide evidence to prove why it's wrong, which you have not done so.
Last edited by Fish; Mar 21, 2024 @ 2:49am
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Date Posted: Mar 13, 2024 @ 10:13am
Posts: 24