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The animation technique ASW used is to fully animate them using the 3D model, but intentionally strip off certain frames of animation while applying other 2D animation techniques such as physically morphing the model to represent motion.
The reason why it's done like this is because for hand-drawn animation, it is done on a frame by frame basis, and there'll never be a smooth transition. Thus, if you're attempting to mimic this using 3D animation, you cannot animate it in the traditional fashion.
This is why it looks "choppy". It's done intentionally to fit ASW's artistic style of 3D-2D.
https://www.youtube.com/watch?v=yhGjCzxJV3E&ab_channel=GDC
Specifically, at 29:10 when they talk about the animation process itself, this is likely the answer to your original question. The game used in the presentation is GG, but the same concepts apply to GBF. These titles are animated using the same principles.
This same technique is also used in actual Japanese anime industry for shows that incorporate 3D models. By limiting the frames of 3D animation, animators can blend in 3D animation with 2D hand-drawn animations together in a rather seamless fashion.
It's definitely subjective... Besides they gave you an answer to your question and you suddenly decide that you don't give a damn and write it off as an excuse, why? It's fine if you don't like it, but maybe don't speak for the ones that do like it, or don't really find a problem with it.
Mate, 1st you're in the discussions tab of the game so let's discuss (aka have an arguement).
2nd, if the style still exists in some modern games like this one and guilty gear, it's because people like it and it stills sells the games despite the way it looks.
3rd, I wasn't talking down on your point, like i said it's fine if you don't like it, I personally I don't mind it and neither do many others.
4th, the fishman literally told why the game runs like that, it's a design choice and one that's been around for quite some time at that, what crossed your mind to make you think he was making excuses?
Fish gave a factual answer without weighing in one way or another. You simply interpreted it as an excuse, and responded in an aggressive manner.
Of course it's subjective. I could just say, "Why watch a Disney film or popular anime when you can watch a live action film, the animation is smoother?"
They won't do anything about GBVSR players using constant slurs in the Guestbook, so I very much doubt they're going to do anything over a difference in opinion, lol.
Because even stuff like 80s OVAs isn't really close to stuff like Chainsaw Man and Violet Evergarden in actual consistency.
And yea, you're not going to get 60 fps when it comes to intro videos and such. You're likely seeing the industry standard of 24 fps. That is normal. If regular gameplay 'feels' choppy to you, you probably haven't played a fighting game before.
Think about it: it makes zero sense for animators to be drawing that many frames when those frames cannot featured. All that work is just wasted work.
Even today, 24fps is the norm for cinematic frame rate, and 30 fps for broadcast in some regions.
For your example, Disney animations were in fact animated via the 24fps standard. I don't know where you get the idea that there're 200 frames per second when that's not even possible to broadcast. Simply look it up and you'll find documentation on this process.
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Now, to get back to the original topic:
You asked a question, and I provided an answer with evidence. Just because you don't like the visual style doesn't invalidate the answer because this is exactly why the game looks the way it does.
If you don't like it, that's your opinion. Definitely no one is gonna force you to like it but that doesn't change the reason why it's done this way and why it's the way it looks. My answer remains a fact.
Your claim of it being a "terrible choice" is also entirely based on your opinion with no evidence. Commercially speaking ASW has a proven financial track record with GG and DBZ being highly renowned fighting games. Just because you don't like it doesn't make it a bad design choice. It simply means you're probably not the intended target audience if this kinda animation style bothers you this much.
In short, you're free to think what you want, but facts aren't gonna change. The answer I gave IS the exact reason to your original question. I'm not here to tell you to like it or not.
On the other hand, if you think there's anything factually wrong with the response I gave, then you need to provide evidence to prove why it's wrong, which you have not done so.