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I will say I have no idea where you're getting 140 player base from??? I'm checking both steam charts and steam DB there is 641 players as of right now with the 24hr peak being 1k which falls in with what the other poster was saying.
You dislike the game and you're entitled to your opinion sure, but again you have given no actual concrete proof that the game is objectively bad when an overwhelming amount of reviews say otherwise outside of "the player base has dropped" or your own opinions of "this game is slow" "this game isn't like good FGs that I like." This ISN'T a big FG series like SF, BB, GG, or Tekken---it's a niche franchise to begin with, so obviously the player base is going to fall off when bigger known titles are dropped---or be smaller compared to better known titles. Like others have said if you find the game so bad stop coming to the forums. At this point you're just posting for the sake of arguing and attention.
Anyways stop giving this guy the time of day at this point he's just thriving from the clout.
you came here picking an argument, then if you want it to stay cool then you better behave yourself mate, the internet wouldnt be kind enuf to put up with your ♥♥♥♥.
sounds like old man yelling at cloud... that phrase is for the developer.
You literally just claim the entire novel suck when you only read the first page of the book.
Guilty Gear back in the day was not so much an 'anime' fighter, but a hyper fighter. Unlike street fighter and many knockoffs where combat was primarily done on the ground, in GG combat resumed in the air. The series added airdashes and double jumping to facilitate this, giving players more control over their characters while in the air. If you look at the original Guilty Gear you'll notice quite easily that the graphics aren't nearly as anime like as they became in later installments of the game and that is simply because anime/cartoon graphics have a tendency to age really well while also maintaining good fidelity, which is pleasant for players' eyes. Of course, they threw out most of the fighting game when they shat out the piece of garbage named Strive and what remained is no longer a hyperfighter and more of a street fighter with better graphics.
GBVSR is not a hyperfighter, it's more closely related to Third Strike and it has some other things mixed in from different games. And the stuff they added hasn't been as gamebreaking as for example YRCs, Blitzes, Focus attacks, Drive Rushes, etc. So far the only things people have complained about is the input system and cooldowns, both of which are non-issues. Cooldown management comes with time and can be avoided by not using the H variants of the moves (or by playing Nier/2B). And the input system... I just don't get why people care about how you enter a special move. The priority should be on outsmarting your opponent, not on having players enter 'complex' motions and praying they don't ♥♥♥♥ up.
For all the OP's complaining, I don't get what he wants out of this thread. He opened the thread with "Why do people play this game?" then gets responses about how people feel about the game and why they play it and then tells them they are full of ♥♥♥♥ and calls them retarded. He then complains about getting attacked personally when people retaliate and wonders why the discussion isn't a discussion anymore.
And Capcom hasn't delivered one in basically a whole decade.
SF4 was mid.
SF5 was garbage.
SF6 is better than 5, what is the equivalent of painting a trash bag gold and calling it good loot.