Granblue Fantasy Versus: Rising

Granblue Fantasy Versus: Rising

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Ryan TL Jan 20, 2024 @ 9:24am
36 ping and 6 frames roll back, wtf??
idk why the net code of this game is so bad, roll back of 6 frames with low ping makes no sense. this game is way more laggie than others who have rollback system
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Showing 1-15 of 17 comments
Don't play against these people. They are loading up ♥♥♥♥ or messing with their game in some way to screw with you. If the consistent factor is you, then fix your game. Check your browser for any webpages/extensions(like adblockers) using over 1GB ram and kill/restart them (this is commonly overlooked, but sites like youtube are now trying to DoS your browser when you use adblockers). Make sure your game is running at 60fps consistently, lower your settings if you have to.
Yosogoto Jan 20, 2024 @ 11:23am 
Its not the netcode, why don't people understand that wifi is the problem.

High rollback frames is a huge indicator of wifi, he's playing on a connection that he thinks is "good" but wifi is never good for any kind of real-time game online.

Those rollback frames are trying to compensate for all the dropped packets. I blame all the console players who were never properly educated on the subject.
mercureXI Jan 20, 2024 @ 11:27am 
2024 and you realize that WiFi is an issue for online games that require fast reactions ?

Late to the show, but welcome !
Originally posted by Yosogoto:
Its not the netcode, why don't people understand that wifi is the problem.

High rollback frames is a huge indicator of wifi, he's playing on a connection that he thinks is "good" but wifi is never good for any kind of real-time game online.

Those rollback frames are trying to compensate for all the dropped packets. I blame all the console players who were never properly educated on the subject.
If this was the case the other guy's ping would be all over the place too though. I've had these symptoms happen myself and they happened after I beat the guy a few times on a clean connection. He then started doing these things specifically during my combos.
Mavi Jan 20, 2024 @ 11:41am 
wifi user detected
OrigamiKingdom Jan 20, 2024 @ 11:43am 
The game plays very well online unless something more is going on. Given the low ping, there is a good chance it isn't the connection at all. If the ping isn't noticeably spiking what could be happening is one of your systems is unable to keep up with the game at all times.

If a slow system is dragging the game timing down, then you can see high or constant rollbacking regardless of the ping as part of it trying to cope. If this is happening to you constantly, then it's worth turning on Steam's FPS counter to make sure you are hitting 60fps at all times being sure to spot test supers, characters, and stages.

That and if WiFi is at fault it's probably way too unstable to use. Don't use it, or at least put some work in to minimize instability (strong signal location, good equipment setup, don't share it when playing).

LAN cable is the preferred option for any fighting game. It's just the simplest way to get a good connection on your end.
Last edited by OrigamiKingdom; Jan 20, 2024 @ 11:48am
Elazu Jan 20, 2024 @ 2:15pm 
Wi-Fi Andys are a problem. Not the peak netcode.
Thalq Jan 20, 2024 @ 2:42pm 
Low perfs slow the game down on their end and cause rollback frames on your end.
They are playing on a toaster. Wi-fi with high jitter can be a cause but less likely, and so does tampering with the game to grief you.
Emerald Lance Jan 20, 2024 @ 3:21pm 
Originally posted by reaVerNL@Rumbleᚱᛖᚨᚠᛖᚱ:
Originally posted by Yosogoto:
Its not the netcode, why don't people understand that wifi is the problem.

High rollback frames is a huge indicator of wifi, he's playing on a connection that he thinks is "good" but wifi is never good for any kind of real-time game online.

Those rollback frames are trying to compensate for all the dropped packets. I blame all the console players who were never properly educated on the subject.
If this was the case the other guy's ping would be all over the place too though. I've had these symptoms happen myself and they happened after I beat the guy a few times on a clean connection. He then started doing these things specifically during my combos.
No it wouldn't. Ping is an indicator of speed, rollback frames are indicator of stability. Wifi can be very fast, but that doesn't help the fact that the signal needs to travel through the air, causing jitter.

The cause is either somebody is using wifi or somebody isn't able to run the game at 60fps.
Soji Jan 20, 2024 @ 3:25pm 
usually a PC issue if their ping is that low but the rollback is that high. Can't fix bad set ups with rollback unfortunately
CluelessIdiot Jan 20, 2024 @ 7:55pm 
Originally posted by Yosogoto:
Its not the netcode, why don't people understand that wifi is the problem.

High rollback frames is a huge indicator of wifi, he's playing on a connection that he thinks is "good" but wifi is never good for any kind of real-time game online.

Those rollback frames are trying to compensate for all the dropped packets. I blame all the console players who were never properly educated on the subject.
Thats not how this works
Originally posted by Emerald Lance:
No it wouldn't. Ping is an indicator of speed, rollback frames are indicator of stability. Wifi can be very fast, but that doesn't help the fact that the signal needs to travel through the air, causing jitter.

The cause is either somebody is using wifi or somebody isn't able to run the game at 60fps.
Ping is the roundtrip time between you and the other end of the connection. If there was connection instability this number would be all over the place as an unstable connection has unstable roundtrip times (which indicates wifi). So if ping stays consistent, then it eliminates the wifi as a cause and that leaves framerate issues on either host. Since you can verify easily whether you're running at 60fps, that leaves the other person as the culprit.
Ryan TL Jan 21, 2024 @ 1:07pm 
hey!!
I have cable connection and my game never drops 60 fps. The related case do not happen all the time, i'm starting to think that my opponent is running the game lower than 60 fps, but i thought it isn't a problem with rollback system
Emerald Lance Jan 21, 2024 @ 1:16pm 
Originally posted by reaVerNL@Rumbleᚱᛖᚨᚠᛖᚱ:
Originally posted by Emerald Lance:
No it wouldn't. Ping is an indicator of speed, rollback frames are indicator of stability. Wifi can be very fast, but that doesn't help the fact that the signal needs to travel through the air, causing jitter.

The cause is either somebody is using wifi or somebody isn't able to run the game at 60fps.
Ping is the roundtrip time between you and the other end of the connection. If there was connection instability this number would be all over the place as an unstable connection has unstable roundtrip times (which indicates wifi). So if ping stays consistent, then it eliminates the wifi as a cause and that leaves framerate issues on either host. Since you can verify easily whether you're running at 60fps, that leaves the other person as the culprit.
The ping number you see in-game is only reported by the game every half second or so. That number doesn't display to reflect spikes where packets were dropped for 200ms, it will only update at the pre-determined time. In other words, there will be points at which ping can jump from 30 to 200 and then back again in less time than it takes for the game to actually display that information; in situations where that happens often, the game will report ping will as a relatively low number while the rollback frames will start to increase. This is what happens with wifi.

If the framerate is low, it tends to cause rollback systems to act like delay systems, ie it slows the game down to compensate. This is because fighting games run their logic per frame, and the logic rate is what's used to sync game states between players. if one player is running their logic slower than the other (low framerate) then the other player is slowed down to match. If this doesn't happen, the game falls out of sync and the match forcibly ends.

Small dips in framerate here and there will cause rollback frames to spike. But if somebody is seeing constant high rollback frames, it's more indicative of a fast-yet-choppy connection than it is low framerate.
match making is bugged at the moment so we understand your pain and know how frustrating it can make you. I've had matches where it took really long to hit rematch after the win screen. I was matched up with people with 5-9 rollback frames and sometimes the match would stutter with it showing only 3 frames of rollback
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Date Posted: Jan 20, 2024 @ 9:24am
Posts: 17