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High rollback frames is a huge indicator of wifi, he's playing on a connection that he thinks is "good" but wifi is never good for any kind of real-time game online.
Those rollback frames are trying to compensate for all the dropped packets. I blame all the console players who were never properly educated on the subject.
Late to the show, but welcome !
If a slow system is dragging the game timing down, then you can see high or constant rollbacking regardless of the ping as part of it trying to cope. If this is happening to you constantly, then it's worth turning on Steam's FPS counter to make sure you are hitting 60fps at all times being sure to spot test supers, characters, and stages.
That and if WiFi is at fault it's probably way too unstable to use. Don't use it, or at least put some work in to minimize instability (strong signal location, good equipment setup, don't share it when playing).
LAN cable is the preferred option for any fighting game. It's just the simplest way to get a good connection on your end.
They are playing on a toaster. Wi-fi with high jitter can be a cause but less likely, and so does tampering with the game to grief you.
The cause is either somebody is using wifi or somebody isn't able to run the game at 60fps.
I have cable connection and my game never drops 60 fps. The related case do not happen all the time, i'm starting to think that my opponent is running the game lower than 60 fps, but i thought it isn't a problem with rollback system
If the framerate is low, it tends to cause rollback systems to act like delay systems, ie it slows the game down to compensate. This is because fighting games run their logic per frame, and the logic rate is what's used to sync game states between players. if one player is running their logic slower than the other (low framerate) then the other player is slowed down to match. If this doesn't happen, the game falls out of sync and the match forcibly ends.
Small dips in framerate here and there will cause rollback frames to spike. But if somebody is seeing constant high rollback frames, it's more indicative of a fast-yet-choppy connection than it is low framerate.