Granblue Fantasy Versus: Rising

Granblue Fantasy Versus: Rising

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NibbsNibbs 2023 年 12 月 18 日 下午 10:50
will this game die fast or will it have good player numbers in the future ?
i got the prequel version when it was on salle for like 5$ but online i dead, idk if i should buy this new version or will its fanbase leave it too?. o dont wan to pay for a game that will die fast
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目前顯示第 16-30 則留言,共 32
Everchosen 2023 年 12 月 20 日 上午 7:29 
It should still be around, Strive is still going.

These games will never have the traction of Street Fighter, Tekken, or Mortal Kombat so if having a huge player base is a big deal than you should probably be playing one of those games.

Fighting games in general don't need huge player bases to maintain online communities/matchmaking and the like, so I'd imagine this game will remain a Top 5 fighter for the foreseeable future.
Fish 2023 年 12 月 20 日 下午 12:13 
For comparison, the original steam release of GBVS saw 3367 all-time peak concurrent players only, and was a game considered by many to have died quickly. Yet, it remained an EVO title even last year, and had more concurrent players throughout last year than DNF Duel did, supported by a small but dedicated player base.

You only need 2 ppl playing to get a match going, so joining a discord community for the game was all that's needed to find people to play with for the original.

Now, for GBVS Rising, the free edition saw 3835 all-time peak, and the paid version saw 7029 all-time peak concurrent players. This is more than triple the amount of combined players than what the original saw.
Factor in that Rising has crossplay with Playstation as well as a better netcode, this game will do just fine in the long run.
最後修改者:Fish; 2023 年 12 月 20 日 下午 12:13
Toyosatomimi no Miko 2023 年 12 月 20 日 下午 1:52 
Playerbase on PC will probably stabilize to around 1.5k to 2k average concurrent players for the non-F2P ver, which is plenty for a fighting game. You also get to play with PS5 players which is where the majority of Asian players are, which is a good chunk of the playerbase.
最後修改者:Toyosatomimi no Miko; 2023 年 12 月 20 日 下午 1:52
netn10 2023 年 12 月 20 日 下午 2:23 
引用自 Oku
If you have just 2 people playing a fighting game, you can play sets.
If you have just 3 people playing a fighting game, you can have a rotation.
If you have just 4 people playing a fighting game, you have a bracket.

Games don't die until you're the only one playing them.

Best quote in the FGC fr.
Magik 2023 年 12 月 20 日 下午 2:39 
Playerbase on PC will probably stabilize to around 1.5k to 2k average concurrent players for the non-F2P ver, which is plenty for a fighting game. You also get to play with PS5 players which is where the majority of Asian players are, which is a good chunk of the playerbase.

Yeah effing right, were stablizing at like 600 + crossplay at most. Which is fine because KOF is sort of in a similar situation, and in my previous post I talk about residual players and sales.
最後修改者:Magik; 2023 年 12 月 20 日 下午 2:42
Magik 2023 年 12 月 20 日 下午 2:40 
引用自 Everchosen
It should still be around, Strive is still going.

These games will never have the traction of Street Fighter, Tekken, or Mortal Kombat so if having a huge player base is a big deal than you should probably be playing one of those games.

Fighting games in general don't need huge player bases to maintain online communities/matchmaking and the like, so I'd imagine this game will remain a Top 5 fighter for the foreseeable future.


Strive was a completely different thing and GBVSR (a glorified expansion masked as a sequel) is not comparable, Strive's launch was actually pretty special by all metrics, especially for an anime fighting game.
最後修改者:Magik; 2023 年 12 月 20 日 下午 2:46
Peddie 2023 年 12 月 20 日 下午 4:14 
This is really more of a Hyper Fighting or Champion Edition to GBVS' SF2.

So if you consider either of those separate games to SF2, you can consider GBVSR a separate game from GBVS.
Bigamo 2023 年 12 月 20 日 下午 5:10 
It will die, any fighting game with combo count beyond 10 dies.
最後修改者:Bigamo; 2023 年 12 月 20 日 下午 5:15
Akira 2023 年 12 月 20 日 下午 7:37 
Honestly a free demo and rollback is enough to keep this game alive IMO. It's super easy to play too. I can convince any of my friends to run sets against me as gran and I can teach beginners how to learn to play fighting games with this.
Bramuk 2023 年 12 月 20 日 下午 7:55 
Playing this until gbf relink release for sure
Cipher Esteria 2023 年 12 月 21 日 上午 12:45 
引用自 Bigamo
It will die, any fighting game with combo count beyond 10 dies.

Tekken didn't.
Neither did SF.
And I doubt Riots Game will either.
honuk 2023 年 12 月 21 日 上午 1:21 
i guess it'll stay alive for as long as people feel like looping 66L 5L . for me that was about three days.
dakaa` 2023 年 12 月 28 日 下午 11:18 
If you look at the stats, it is already dying compared to other recently released fighting games in terms of daily unique active players. This is what happens if you neglect the quality of your game's online matchmaking feature. Not even free-to-play will save it.
最後修改者:dakaa`; 2023 年 12 月 28 日 下午 11:33
Oku 2023 年 12 月 29 日 上午 12:57 
引用自 dakaa`
If you look at the stats, it is already dying compared to other recently released fighting games in terms of daily unique active players. This is what happens if you neglect the quality of your game's online matchmaking feature. Not even free-to-play will save it.

This is just factually incorrect lol

https://steamcharts.com/app/2157560#1m

The game doesn't even have a full month of data. It peaked at 7,029 concurrent Steam users on launch day, which the overwhelmingly vast majority of games have their highest counts on launch day. Since then it's stayed extremely steady. Every day it has just shy of 5,000 concurrent users peak and about 2,500 concurrent users at the lowest.

If you look at the free version https://steamcharts.com/app/2667960 it saw a slight dip around Christmas and is now slightly trending back up to a stable position, about 900 at the lowest, and just under 2000 at the highest.

These are just Steam numbers, not counting the people on the PS4/PS5 editions of both the paid and free versions.

And as usual, concurrent player counts does NOT equal total unique players, just the number at any given moment. Steam really needs to add a "unique players in the past 24 hours" counter.

Fighting games with a tenth the player counts of these are still active and have short matchmaking times. When a genre of game defines its multiplayer as being between just two people, you don't need Golden Age Of World of Warcraft numbers to have a thriving playerbase.

Granblue Rising isn't dying, it's settling in to its post-launch rhythm and will see dips between versions and spikes in player counts as new characters and updates are released and it will do this for years as all fighting games do until the new version of the franchise releases and replaces the old one for all but a small but dedicated group of players who continue to be enough to have a thriving base.
Squidvasion 2023 年 12 月 29 日 上午 1:24 
Yep, im very happy with the numbers so far, its keeping up with GGST which is great.
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張貼日期: 2023 年 12 月 18 日 下午 10:50
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