Granblue Fantasy Versus: Rising

Granblue Fantasy Versus: Rising

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MysteryK Dec 15, 2023 @ 4:39pm
What is the arcade button layout?
I'm since this game mixes modern with technical buttons.
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Showing 1-8 of 8 comments
I'm not sure there is a standard arcade button layout for this game, but I play on a six-button stick and I use:

Top Row:
Medium, Heavy, Block

Bottom Row:
Light, Unique, Dash

If you have more buttons on the top of your stick, you can also assign Skill to make use of easy-input specials. Otherwise, Dash is the most expendable button in my layout and could be replaced with Skill (the Block button is necessary for performing Spot Dodge and you can't do without it for that alone).
The advantage to my method is that Light, Medium and Heavy are under the thumb, index and middle fingers respectively, which makes chaining into Triple Attacks very natural. It's a bit like Guilty Gear's Layout A.
66L (or dash+Light) is also really easy in my layout because you just hold Forward and hit Dash and Light in quick succession.
Otherwise, arrange your buttons however feels most comfortable to you.
Last edited by SpoiltVictorianChild; Dec 15, 2023 @ 5:45pm
pseudo Dec 15, 2023 @ 5:55pm 
Not sure what OP wants but personally I have mine laid out as LMH top row, U, Sk, Guard on bottom row (I don't really use my 4th buttons on each row much tbh)

People should not feel bad about learning how to use the Sk button, it makes some combos 100% consistent which is a bigger damage buff than introducing points of failure. Also instant DP is pretty sick.
MysteryK Dec 15, 2023 @ 6:01pm 
I did mine, that is why I'm asking since this game is focused on gamepad (Sony...).

I also use six buttons

Top
L M H

Bottom
U B S updated to U S B
Last edited by MysteryK; Dec 15, 2023 @ 11:19pm
J 1 Dec 15, 2023 @ 6:01pm 
My setup right now is:

Block Light Medium Heavy
Dash Skill Unique Grab

Only downside from this for me right now is sometimes my muscle memory goes for light + skill to grab, which obviously doesn't work :sadMio:
delacroix01 Dec 15, 2023 @ 6:03pm 
For me it's like this:
Top: L M H Bl
Bottom: U Sk Th D
I'm still very new to this game so I may change it later but for now I feel comfortable with this setup. At least I can comfortably use the super/ulti modern inputs when I feel the need to make them consistent.
MysteryK Dec 15, 2023 @ 6:18pm 
I wish Light + Medium or Light + Unique was given the function of blocking/evading, that could help us the arcade stick users.
Last edited by MysteryK; Dec 15, 2023 @ 9:30pm
Seizure Storm Dec 15, 2023 @ 7:08pm 
I went with default B setup at first but moved to

Top: L M H Sk
Bottom: U Bl D Th

I might swap Bl with Th tbh though to give it a closer bind. I don't think you really need the throw bind in this game.
Duppo Dec 15, 2023 @ 11:10pm 
Im still figuring things out, but currently my layout is:

L M H (Dash)
Block Skill U (Throw)

I use both technical and simple inputs, so I want everything I need for special variations close together. Also I like having H and U in the same column since those are the super buttons.

I don't really use the throw and dash buttons.

In theory I like the layout, but it still feels a little confusing, especially the block position is throwing me off, because thats not where I would have put it in other games.
Last edited by Duppo; Dec 15, 2023 @ 11:14pm
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Date Posted: Dec 15, 2023 @ 4:39pm
Posts: 8