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and lets be real if someone is lets just say level 300-500 in A rank they either stick to casual mostly or thats just the rank they belong in characters levels dont determine skill at all
I think master rank is a bit better than celestial because it takes way longer to get there, so the skill distribution among ranks is a lot more even. In strive, I can hit floor 10 without having played in months, but completing the celestial challenge is legitimately impossible.
The true solution is just what SF6 does and that's have MMR for all ranks, and then a unique rating when you hit master. It would make ranked feel so much better.
for this game tho all this talk about A or S rank really is a skill issue on the player the only time i would barely consider it problematic is your ranks of your secondary chars are always 2 bellow your highest
so master makes all your chars base line S5 but again they are also learning a new character as well at that point this is not a ranked issue this is a player issue
While Strive's system is a complete abomination and does not deserve the label "rank mode" at all as almost everyone is in floor 10 at the start of each month and by the end you are either in heaven or you stay in floor 10, Granblue's system at least serves its purpose.
The whole point of a ranked system is to match with players of equal skill, and an S5 player is not equal to an A5 player; why are they matching constantly? I'd keep going, but I've already explained this.
You call it a skill issue and act like that isn't a problem lol. When people entire leagues apart get matched, that's an issue that could be fixed; call it whatever you want.
One could certainly argue in favor of a more fluent system where people only get matched against the same division or +/-2 divisions of their own. But then tiers become a gimmick and have no meaning anymore. I actually like the idea of being placed into a higher league and having to earn my place there from the bottom up. Just like you have in professional sports. Teams in the Premier League do not play against teams in the EFL.
If the matchmaking was fluent as proposed then leagues would not exist and therefore tiers on top of divisions were merely an arbitrary "meta-category" to represent skill. It perhaps is more aesthetic in a sense but serves no purpose in matchmaking on top of considering divisions. But then again, with a proper elo/mmr system (as utilized for chess) you would not need divisions either.
Can you tell me how you managed to come up with two sentences without saying anything?
I'm "bright green" and the moment I get from D1 to C5 rank on a character I get matched rather frequently against "orange" or "pink" C3-1 players (who are likely A rank on their main) that I stand no chances against on technical level. I have no problems fighting other "green" C rank players but I also can't go higher than C4 and I feel like I've become a stepping stone for every "orange" player on their way from C1 to B5.
I thought my post implciitly answered your question. Yes, even in SF6 putting the label "Diamond" on a player is just an arbitrary construct to make things look more cute. It merely is about associating a player's LP with a league which has no direct impact on matchmaking. But people lack intelligence to understand that matchmaking does in fact exclusively revolve around LP. Hence, the numerous complaints from (e.g.) Plat players being matched against Diamond players. People will cry no matter what and my point is that it only is a matter of philosophy and perspective.
Granblue's system is fine. Yes, the skill brackets are somewhat large within every tier comparing across the span of five divisions. That is certainly annoying. But we do neither have the player pool to reduce the number of divisions within a league (tier) and increase the number of tiers without suffering from even longer queue times.
The consequence of introducing a more fluent matchmaking (e.g. matching vs. -/+1 divs) inevitably shrinks the player pool to match someone against. And I personally enjoy the current implementation because it makes the league you're in actually matter.
If you like Granblue's system, that's fine. However, if the goal is creating a ranked system that matches players of similar skill, then it's objectively worse than SF6's ranked system. I've been repeating this over and over.
Your point about Granblue not having the player pool is just wrong. You literally can't match with people outside of your division as far as I have seen, which actually increases queue times. Obviously in SF6's system, the longer the wait, the more the search criteria expands. Player pool doesn't matter.
You're free to like what you want, but your points don't make sense.