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You're actually a comedian, right?
- You have no clue about anything, but talk out of your butt.
- Your math ain't mathing.
- You cannot write properly (Perhaps because you do not read much. People who do not read, usually do not know how to write or anything really. But then again, you were even too lazy to read what I wrote or else you would not have come up with that hilarious factor of 2).
- You refuse to substantiate any of your claims or to engage in intellectually honest discourse.
- And you're still arrogant and sarcastic which is even more embarrassing.
Hysterical. Keep it up.
=> Blocked.
Wifi is the issue. It's unstable. It drops packets and creates lag.
Also having a potato computer will cause lag. Getting sub 60 fps slows the game down for both players. If you've ever landed a counterhit, and see the game's frames stutter, that's why.
Every major fighting game I played recently either lets you choose the connection quality for matchmaking or straight up shows connection quality befor accepting matches. They need to implement this asap or game will start losing players fast.
We'll put you on block until you won't have anybody to play. Enjoy offline, buddy.
"Speed" is the amount of gateway bandwith your provider shares with you. It's only stable within their own subnet, so topology affects both "stability" and "speed". And it's not only new nodes the Internet grew over the last 20 years, but also a volume of new users you have to factor in.
Data the game generates doesn't have to be small, but required to be compact. You can't go with the method now-banned user described, because if you send a single 2 byte push-code over UDP, you lose 75% of the bandwith, right? You wait for more input, compile it into state and then fragment that state to send it over.
That's when devs decide on size of these state, the amount of absolute/relative data they hold (rollback won't work without a number in stack or timestamp, won't you agree?) and all the things the Church of Preserving Rollback and their Arstechnica apostles seem to ignore (by no means, those articles aren't silly, because they use magical "figure" and "in my opinion" words; at the same time, it gives the wrong kind of confidence to some emotionally unstable individuals).
At any rate, the more you have, the merrier. If you have 200mbps allocated to you by Urbana's campus, then, well, it's great to have such a priveledge. But if you live somewhere in Brasil and want to have a stable connection with NA.. you would better reconsider or actually get yourself a proper Internet.