Granblue Fantasy Versus: Rising

Granblue Fantasy Versus: Rising

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Papicho 6 ENE 2024 a las 1:39 a. m.
Fix your damn internet
For real lads, fix your internet before playing multiplayer bothering everyone with you. They knew they had ♥♥♥♥♥♥ internet, yet they keep matching and even asking for rematches everytime.

Everyone is repeating it, if you notice you are having a ♥♥♥♥♥♥ internet, fix it first!! Don't queue online against random players! It's common sense! STOP QUEUING UP, YOU IMBECILES!

At least, Have the decency to alt+f4 or play in lobbies only, not queuing up random!
Última edición por Papicho; 6 ENE 2024 a las 2:54 a. m.
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Mostrando 16-26 de 26 comentarios
Infevo 6 ENE 2024 a las 4:36 a. m. 
Publicado originalmente por I>U:
That felt sincerally opperssive to be defeated like this.

You're actually a comedian, right?

- You have no clue about anything, but talk out of your butt.
- Your math ain't mathing.
- You cannot write properly (Perhaps because you do not read much. People who do not read, usually do not know how to write or anything really. But then again, you were even too lazy to read what I wrote or else you would not have come up with that hilarious factor of 2).
- You refuse to substantiate any of your claims or to engage in intellectually honest discourse.
- And you're still arrogant and sarcastic which is even more embarrassing.

Hysterical. Keep it up.

=> Blocked.
Última edición por Infevo; 6 ENE 2024 a las 4:41 a. m.
Slarn 6 ENE 2024 a las 7:16 a. m. 
I play on 4G wifi while torrenting purposefully so I have more time to plan my attacks.
Inuakurei 6 ENE 2024 a las 9:06 a. m. 
Its not speed, its stability. This game, or any game for that matter, doesn't use a lot of bandwidth outside of downloading the files. Data sent during the game is extremely minimal. I won't matter if you have 500mbs or 5gb down, they'll both behave the exact same.

Wifi is the issue. It's unstable. It drops packets and creates lag.

Also having a potato computer will cause lag. Getting sub 60 fps slows the game down for both players. If you've ever landed a counterhit, and see the game's frames stutter, that's why.
fakepersun 6 ENE 2024 a las 12:30 p. m. 
This game doesn't factor connection quality at all in its matchmaking. If some dude in Brazil wants to queue up for European matchmaking, game will be fine with that.

Every major fighting game I played recently either lets you choose the connection quality for matchmaking or straight up shows connection quality befor accepting matches. They need to implement this asap or game will start losing players fast.
∞INFINITE_CHEESE_GOD∞ 6 ENE 2024 a las 12:51 p. m. 
Publicado originalmente por Pol:
I play on 4G wifi while torrenting purposefully so I have more time to plan my attacks.
You can keep a couple thug tabs open to raise testosterone and give that extra UMPH to the connection.
Kyota 6 ENE 2024 a las 4:27 p. m. 
What if I don't want to fix my internet, what'll you do then?
Infevo 6 ENE 2024 a las 5:41 p. m. 
Publicado originalmente por Kyota:
What if I don't want to fix my internet, what'll you do then?

We'll put you on block until you won't have anybody to play. Enjoy offline, buddy.
Ninon Joubert 6 ENE 2024 a las 5:50 p. m. 
Publicado originalmente por Kyota:
What if I don't want to fix my internet, what'll you do then?
I might cry a little bit. You wouldn't want me to do that, would you? :(
I>U 10 ENE 2024 a las 10:50 a. m. 
Publicado originalmente por Inuakurei:
Its not speed, its stability. This game, or any game for that matter, doesn't use a lot of bandwidth outside of downloading the files. Data sent during the game is extremely minimal. I won't matter if you have 500mbs or 5gb down, they'll both behave the exact same.

Wifi is the issue. It's unstable. It drops packets and creates lag.

Also having a potato computer will cause lag. Getting sub 60 fps slows the game down for both players. If you've ever landed a counterhit, and see the game's frames stutter, that's why.

"Speed" is the amount of gateway bandwith your provider shares with you. It's only stable within their own subnet, so topology affects both "stability" and "speed". And it's not only new nodes the Internet grew over the last 20 years, but also a volume of new users you have to factor in.

Data the game generates doesn't have to be small, but required to be compact. You can't go with the method now-banned user described, because if you send a single 2 byte push-code over UDP, you lose 75% of the bandwith, right? You wait for more input, compile it into state and then fragment that state to send it over.

That's when devs decide on size of these state, the amount of absolute/relative data they hold (rollback won't work without a number in stack or timestamp, won't you agree?) and all the things the Church of Preserving Rollback and their Arstechnica apostles seem to ignore (by no means, those articles aren't silly, because they use magical "figure" and "in my opinion" words; at the same time, it gives the wrong kind of confidence to some emotionally unstable individuals).

At any rate, the more you have, the merrier. If you have 200mbps allocated to you by Urbana's campus, then, well, it's great to have such a priveledge. But if you live somewhere in Brasil and want to have a stable connection with NA.. you would better reconsider or actually get yourself a proper Internet.
clusu 11 ENE 2024 a las 9:00 p. m. 
Publicado originalmente por I>U:
Gotta join the rant. I had 1-3f delay back in the original in the closest region to me. The game worked perfectly fine with the old netcode, but wi-fi complainers were crying for "rowbackf".

Seriously, guys, if you are on 200 mbps duplex or less, don't bother others and don't play competitve games. Let us respect each other.
i dont think you understand how online connections work
Orochi 12 ENE 2024 a las 12:34 a. m. 
For some reason with this particular game I'm getting at least 2x the average ping that I get in other fighters with rollback. There is absolutely no reason NZ to the US is 350ms instead of 120-170ms like in every other game. Something needs to be fixed with this game.
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Publicado el: 6 ENE 2024 a las 1:39 a. m.
Mensajes: 26