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OP is missing a lot here though based on what they've said
In my opinion (as someone who mainly plays so-called "anime fighters", or air dashers, such as Blazblue and Melty Blood, and has played a bit of SFV), the appeal is that it's a more grounded and slower paced game that has easier combos than Street Fighter due to being able to mash for the triple attack (at close range) instead of having to hit confirm off of one hit or do links or something.
This is the opinion of someone who is saving their $50 for Under Night In-Birth 2, though.
It is a rare occurrence that can be dealt with with practice. In most other modern games neutral skips and cheap offense is core generic design to cater to noobs who have no braIn and hands. Mk1 is the most recent prime example. The game is so degenerate that defense does not matter up to the highest level because you only need to keep swinging and you will get your openings with low/overhead hard to blockable setups or you will cover your risky stuff with ambush assists. Next month we get Tekken of which I am already bored due to the braindead heat system. Look what they did to Jin alone. He was one of the most interesting and deep characters and now he is a Fisher-Price toy.
Honestly just the fact that you can sit down and play it
gives it a pretty good vibe all around
1. I think this is the best looking Arc Systems game. I like the visuals here way more so than even GG.
2. This is a game that focuses on fighting game fundamentals more so than anything else. Without overly complex combo or movesets, the focus now instead becomes the neutral game and footsie. I love this change of pace compared to most other fighters.
3. The small details. The unique things characters say to each other, the lore references. Literally every single character has unique intro and outro lines with each other, and there is no generic lines.
Honestly I think half of it might be my refusal to use the simple controls. I'm making it harder on myself than the game is intending. Every guide I'm seeing is saying to just use simple controls because there's basically no downside not to. A big example is with charge inputs like Vas's charge. Why have charge inputs for technical inputs, but not for the simple input? Whats the point? Change the technical input if that's the case.
Idk man, this whole game is starting to seem really scuffed.