Granblue Fantasy Versus: Rising

Granblue Fantasy Versus: Rising

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How do I beat Vira
Hi, I'm trying to play the game but I think I've lost against every Vira I've played.
I play Siegfried and Belial in ranked, but it feels like everytime Vira gets a stray hit on me, she 20-hit combos me and my health bar gets deleted. Is there a strategy to fighting her or am I just horrible at this game?
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Showing 1-7 of 7 comments
Slybandito Dec 23, 2023 @ 9:47pm 
Dont get hit and hit her
how do I beat Vira on wifi is the real question
Velocity Jesus Dec 23, 2023 @ 9:56pm 
Ill be honest, im not the best but i play Siegfried as well. Just dont let her get her command grab that changes her move set properties. (her install, when she gets that green hue.) shes a mid tier character without her install but becomes a freaking problem with the install.
AscendingHope Dec 23, 2023 @ 10:06pm 
Originally posted by PlateTectonics:
Hi, I'm trying to play the game but I think I've lost against every Vira I've played.
I play Siegfried and Belial in ranked, but it feels like everytime Vira gets a stray hit on me, she 20-hit combos me and my health bar gets deleted. Is there a strategy to fighting her or am I just horrible at this game?

If you're having trouble with vira the first thing you wanna do is not let her get her install, that's where she starts to do really good damage. Learn to react to the command throw in this case.

her pressure reset 214M is +2, but it has a enough startup where if you practice vs it in training mode you can react by mashing vs it. It's hard but it's worth practicing

lastly alot of low ranking vira's try to use her install's 5U in neutral which its purpose isn't really there, if they try to do anything with it and even approach you with it just 2H them. Learn your 2H combo and how to 2H anti air in general
Bigamo Dec 23, 2023 @ 10:40pm 
Change character, Siegfried is useless.
Kayneth Dec 23, 2023 @ 11:10pm 
Originally posted by PlateTectonics:
Hi, I'm trying to play the game but I think I've lost against every Vira I've played.
I play Siegfried and Belial in ranked, but it feels like everytime Vira gets a stray hit on me, she 20-hit combos me and my health bar gets deleted. Is there a strategy to fighting her or am I just horrible at this game?

Vira main here (sort of, i play Zeta, Djeeta and Zooey too).

Vira's core conceit pre-install is Chevalier setplay and M. Scarlet Oath (a charging swing that's safe at distance). What she's trying here is that you'll be busy blocking Chevalier, while she can get in an overhead or low in, Or, if ou're at midrange and not blocking, she's move in knock you down with her melee skill Scarlet Oath.

Whenever you see her summon the green-white butterfly looking thing, don't get caught blocking it. It can be spawned 1/3 of the screen away from Vira, some 3/4th across the screen or on top of where you are, so watch out whenever she summons it.
Don't feel safe if she's half the screen away, she can still use Scarlet Oath or 66X to close in.

You need to put the pressure on VIra, since while she's offensively quite the threat at midrange and upclose, she isn't defensively all that competent.

Vira's biggest weakness is her vulnerability to Siggy's wave-looking projectile (236X or 5S). She has to either block, or dodge or jump over it, since she has no conventional projectile of her own to nullify it.

Good Siggy players i've been beaten by online throw a fireball and then run in behind it. Hitting overhead or low depending on how i block or dodge, or doing an anti-air or DP if i jump over the wave.
Infevo Dec 24, 2023 @ 12:32am 
I played Vira a lot and I feel like her gameplan is first to close the gap with 66M and 66L conditioning her opponent to block the mid range. Then she can go for 214M which is a gap closer that is +2 on block. A highly effective sequence is 66L, f.L into 214M and then she is at close range and it is her turn. She can also use 214M in her mixup pressure every now and then to steal additional turns. It also helps conditioning people into blocking patiently and her 236U is also plus. At a certain point she will go for her U which is a throw that deals less damage but give her all her install perks:
- This is where she really becomes a pain in the butt as she gains a relatively safe 623M (dp) she can use in defense and offense.
- She gains midrange combos without having to use meter or gems with 236[M]. She can also use this as a mixup tool If you go for 236]M[ instead of holding M.
- She can now also full screen punish with her super
- She gains air shenanigans which can also be used as a left-right mixup unless people hold the block button or you can air dash which is harder to anti-air when done low to the ground. Especially, when you jump back and then go for the air dash people least expect it.
- She can now combo into cl.H more reliably in the corner after her specials.
- Her setplay becomes scarier in synergy with the perks she gains in install

While I like her persona and her kit because it enforces playing around strike/throw constantly I feel like Viras that are more relentless than me are more effective even if my more systematic approach may be more stable. But then again, I still suck at the game and only am S rank. I switched back to Narmaya because she is more interesting to me.
Her damage output still is fine in the corner even without the install but if you give it to her for free you are basically facing a true S+ tier character for the rest of the round.

In essence, you must establish dominance right away and not let her pressure you into the corner. Because her midscreen damage is bad and without spending gems or meter her corner carry is not that impressive either. In a way she is a rushdown archetype but has to build momentum first. Do not respect her plus frames too much and use your reversals early to make her respect your options. Because if she does not respect you, you will just get steamrolled.
Last edited by Infevo; Dec 24, 2023 @ 12:37am
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Date Posted: Dec 23, 2023 @ 9:25pm
Posts: 7