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If you're having trouble with vira the first thing you wanna do is not let her get her install, that's where she starts to do really good damage. Learn to react to the command throw in this case.
her pressure reset 214M is +2, but it has a enough startup where if you practice vs it in training mode you can react by mashing vs it. It's hard but it's worth practicing
lastly alot of low ranking vira's try to use her install's 5U in neutral which its purpose isn't really there, if they try to do anything with it and even approach you with it just 2H them. Learn your 2H combo and how to 2H anti air in general
Vira main here (sort of, i play Zeta, Djeeta and Zooey too).
Vira's core conceit pre-install is Chevalier setplay and M. Scarlet Oath (a charging swing that's safe at distance). What she's trying here is that you'll be busy blocking Chevalier, while she can get in an overhead or low in, Or, if ou're at midrange and not blocking, she's move in knock you down with her melee skill Scarlet Oath.
Whenever you see her summon the green-white butterfly looking thing, don't get caught blocking it. It can be spawned 1/3 of the screen away from Vira, some 3/4th across the screen or on top of where you are, so watch out whenever she summons it.
Don't feel safe if she's half the screen away, she can still use Scarlet Oath or 66X to close in.
You need to put the pressure on VIra, since while she's offensively quite the threat at midrange and upclose, she isn't defensively all that competent.
Vira's biggest weakness is her vulnerability to Siggy's wave-looking projectile (236X or 5S). She has to either block, or dodge or jump over it, since she has no conventional projectile of her own to nullify it.
Good Siggy players i've been beaten by online throw a fireball and then run in behind it. Hitting overhead or low depending on how i block or dodge, or doing an anti-air or DP if i jump over the wave.
- This is where she really becomes a pain in the butt as she gains a relatively safe 623M (dp) she can use in defense and offense.
- She gains midrange combos without having to use meter or gems with 236[M]. She can also use this as a mixup tool If you go for 236]M[ instead of holding M.
- She can now also full screen punish with her super
- She gains air shenanigans which can also be used as a left-right mixup unless people hold the block button or you can air dash which is harder to anti-air when done low to the ground. Especially, when you jump back and then go for the air dash people least expect it.
- She can now combo into cl.H more reliably in the corner after her specials.
- Her setplay becomes scarier in synergy with the perks she gains in install
While I like her persona and her kit because it enforces playing around strike/throw constantly I feel like Viras that are more relentless than me are more effective even if my more systematic approach may be more stable. But then again, I still suck at the game and only am S rank. I switched back to Narmaya because she is more interesting to me.
Her damage output still is fine in the corner even without the install but if you give it to her for free you are basically facing a true S+ tier character for the rest of the round.
In essence, you must establish dominance right away and not let her pressure you into the corner. Because her midscreen damage is bad and without spending gems or meter her corner carry is not that impressive either. In a way she is a rushdown archetype but has to build momentum first. Do not respect her plus frames too much and use your reversals early to make her respect your options. Because if she does not respect you, you will just get steamrolled.