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The problem is that it doesn't seem consistent using stick. I can understand 22 happening when I do 323 or 232; It should do that. But I don't think DP should ever be triggered from 323. 226, sure. That makes sense on hitboxes and such as a shortcut. But I don't want DP to come out until I actually press 6 first.
I don't really understand what you mean by inputs being more restrictive though, nor "lenient". Precision is better than leniency.
My inputs are not always clean under pressure situations so I use the easy input when that happens, but other than that. it works fine like ... 99% of the time.
I get what you're saying, it should at least require a 6 in there, but games now will give it to you. Strive I can get a 236236 Super with 23623, this game if you dont get that second 6 it will give you DP. So compared to Strive (and SF6 ofc) it requires slightly more accuracy and precision.
For DP you want it to be 623 right, you're not saying you want 6236? In Tekken 7, for example, you'll only get DP input if you end on 3, if you end on 6 it'll give you a 236 move.
Are you getting DP when you just mean to fireball? Just gotta join the half circle fireball gang
FYI I play on hitbox so I'm all about precision and accuracy, but it's the way of the world.
so unlike a few people here, no its not just you.
Today I've hit the training mode and kept doing the dp motion over and over, just to realize the game is skipping diagonal inputs from time to time. Way more often than what I've experienced in any other fighting game
I got either a dp or a dash + atk
That might explain why sometimes I feel my character doesnt run when I try to
I play wired, using a dualsense