Granblue Fantasy Versus: Rising

Granblue Fantasy Versus: Rising

View Stats:
Livy Dec 22, 2023 @ 10:26pm
Still sticking to the intentionally slow animation framerate...
It just makes everything a pain to watch.
Last edited by Livy; Dec 22, 2023 @ 10:31pm
< >
Showing 1-13 of 13 comments
Peddie Dec 23, 2023 @ 1:01am 
Meanwhile in 3D animation schools they can't stop talking about how amazing ArcSys does 3D anime.
zero254 Dec 23, 2023 @ 1:07am 
Glad they don't listen and just do what they want.
Fish Dec 23, 2023 @ 1:17am 
They do listen, but they also know what not to listen.

The animation is very much intended to mimic hand-drawn 2D and that's the only reason why we even got something that's so closely resembling the original source material despite using 3D models.
zero254 Dec 23, 2023 @ 2:03am 
Originally posted by Fish:
They do listen, but they also know what not to listen.

The animation is very much intended to mimic hand-drawn 2D and that's the only reason why we even got something that's so closely resembling the original source material despite using 3D models.
They did a whole talk about it because people like it so much.
xep Dec 23, 2023 @ 4:26am 
It's okay to dislike a game. Maybe SF6 is more your speed?
Livy Dec 23, 2023 @ 11:09am 
Originally posted by Peddie:
Meanwhile in 3D animation schools they can't stop talking about how amazing ArcSys does 3D anime.

The art-style they have gone with and the presentation is unquestionably fantastic.

Only issue is their insistence of replicating the micro-stuttering of 2d animations (due to limited frames). Which really doesn't work the same way in 3d. Especially when we have pretty much gone out of our way to minimze that stutter in near every 3d medium.
Fish Dec 23, 2023 @ 12:23pm 
Originally posted by MrFox1231:
Originally posted by Peddie:
Meanwhile in 3D animation schools they can't stop talking about how amazing ArcSys does 3D anime.

The art-style they have gone with and the presentation is unquestionably fantastic.

Only issue is their insistence of replicating the micro-stuttering of 2d animations (due to limited frames). Which really doesn't work the same way in 3d. Especially when we have pretty much gone out of our way to minimze that stutter in near every 3d medium.
Can't say I agree with this.
If they went with smooth frames without any of the 2D artifacts, this game simply wouldn't look the same.
Nah youre wilding. Its good the way it is. Its on purpose.

edit: they should really make it so people that dont even own the game cant post topics
Last edited by SIEGE CREEP (DEADLOCK); Dec 23, 2023 @ 2:32pm
Oku Dec 23, 2023 @ 2:35pm 
You're one of those people who reposts clips of somebody "using AI to make Naruto vs Sasuke run at 120 FPS" o-facing about how good it looks, aren't you
Thalq Dec 23, 2023 @ 2:56pm 
It is precisely because the game spends most of the time with a fixed camera and character models intentionally bent to have a slightly orthogonal look (2d feel makes distances more consistent to visually estimate for the player) that animations aren't interpolated and mimic traditional 2d animation, it goes hand in hand and is made to look great together.
It looks weird in other game genres because the camera keeps smoothly moving.

This is also why they can allow themselves to use an additional light source directly attached to and animated with, character models. They alter normals by hand to simulate the intentional lighting mistakes that are common in comics and manga as well, highlighting faces and silhouettes better.

More in-depth: https://www.youtube.com/watch?v=yhGjCzxJV3E

If we didn't have decisions like these every fighting game would look like smooth mortal kombat-ish HDPBR slop. To the contrary, non-photorealistic art directions and the animation styles that come with them should be so much more than welcome. It's a genre that is so heavily tied in terms of mechanics that more artistic freedom is great. Arcsys are the ones who pioneered this artstyle with Xrd and pushed its boundaries with GGST, let them cook.
Last edited by Thalq; Dec 23, 2023 @ 2:57pm
zero254 Dec 23, 2023 @ 4:17pm 
Originally posted by Thalq:
It is precisely because the game spends most of the time with a fixed camera and character models intentionally bent to have a slightly orthogonal look (2d feel makes distances more consistent to visually estimate for the player) that animations aren't interpolated and mimic traditional 2d animation, it goes hand in hand and is made to look great together.
It looks weird in other game genres because the camera keeps smoothly moving.

This is also why they can allow themselves to use an additional light source directly attached to and animated with, character models. They alter normals by hand to simulate the intentional lighting mistakes that are common in comics and manga as well, highlighting faces and silhouettes better.

More in-depth: https://www.youtube.com/watch?v=yhGjCzxJV3E

If we didn't have decisions like these every fighting game would look like smooth mortal kombat-ish HDPBR slop. To the contrary, non-photorealistic art directions and the animation styles that come with them should be so much more than welcome. It's a genre that is so heavily tied in terms of mechanics that more artistic freedom is great. Arcsys are the ones who pioneered this artstyle with Xrd and pushed its boundaries with GGST, let them cook.
Even mk makes a decision to go 30 fps during specific cinematic scenes. It just adds to the style of each game honestly. This game does it fine and fits the arksys style.
🅱ILL Dec 23, 2023 @ 5:26pm 
The in-game cinematics are like 24 fps or something. It's really jarring compared to the 30 fps main animations when fighting. I'm assuming one of the directors saw that movies are 24 fps and thought it would be a good idea for a game. GG games suffer from this low fps issue, too.

I wish a game had this art style but had smooth animations like Project L does.
Livy Dec 23, 2023 @ 9:05pm 
Originally posted by 🅱ILL:
The in-game cinematics are like 24 fps or something. It's really jarring compared to the 30 fps main animations when fighting. I'm assuming one of the directors saw that movies are 24 fps and thought it would be a good idea for a game. GG games suffer from this low fps issue, too.

I wish a game had this art style but had smooth animations like Project L does.
Think it was the 3d "cartoon" the dragon prince. In the first season they stick to the traditional FPS and it's the same issue as here. But later seasons they upped the fps and it was a huge improvement.

Was also one of the many reasons Berserk 3d looked terrible.
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Dec 22, 2023 @ 10:26pm
Posts: 13