Granblue Fantasy Versus: Rising

Granblue Fantasy Versus: Rising

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SLASHER Dec 12, 2023 @ 11:57pm
8
Combat is basic and boring?
Heyoall, i wanted to buy this game, this game has amazing visuals and its coming out tomorrow, but the combat looks like its lacking in depth. You see, in games like tekken and guilty gear you can watch high level gameplay and people sometimes do some crazy wacky ♥♥♥♥, watching pro players play gbvsr feels like everyone plays the same, its like i could spend 30min in training mode and i alredy mastered a character you know. ggstrive is alredy a pretty simple game, but this one looks like its even simpler

I'll be glad if I'm wrong, thanks
sorry for bad English
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Showing 1-15 of 22 comments
Tyrone Biggums Dec 13, 2023 @ 12:05am 
2
what the hell did i just read
Shizuma Dec 13, 2023 @ 12:09am 
Depth is not synonym of long and difficult combos.
Fortunately there's a f2p version, you'll be able to try this one first and go on to the next step if you feel you enjoy the game. You should definitely give the game a chance.
Fish Dec 13, 2023 @ 12:20am 
This is an easy to learn, hard to master kind of game with a much stronger emphasis on neutral and footsie than many other fighting games out there.

Comboes are in general not that elaborate comparatively speaking and characters don't have a million moves to remember. The depth instead comes from the fundamentals, mind game, and conditioning.

It might "seem" simple when watching pro players play because this isn't a game to focus on having a ton of move sets.
It is instead much more grounded, and is the kind of depth you'd need to try for yourself to see if you like it. For example, when a pro player is setting up OS to catch people mashing, this isn't something you can see from gameplay if you cannot see the input history.

Of course, just from the fact it has fewer moves and less extensive comboes would already turn off some players, but the very same reasons are the appeals why some ppl want to play.

It's up to you what you like but do not mistake emphasis on fighting game fundamentals for being boring.
Last edited by Fish; Dec 13, 2023 @ 12:21am
Originally posted by SLASHER:
Heyoall, i wanted to buy this game, this game has amazing visuals and its coming out tomorrow, but the combat looks like its lacking in depth. You see, in games like tekken and guilty gear you can watch high level gameplay and people sometimes do some crazy wacky ♥♥♥♥, watching pro players play gbvsr feels like everyone plays the same, its like i could spend 30min in training mode and i alredy mastered a character you know. ggstrive is alredy a pretty simple game, but this one looks like its even simpler

I'll be glad if I'm wrong, thanks
sorry for bad English
That Jester reward was well deserved. Trying to pass off GG Strive as a complex game makes my eyes bleed and my hair fall out. So please stop that. Games don't get complex over combos or the ability to convert damage (which in Strive is overtuned to the point people are doing best of 3 in team battles), games get complex over player expression. Where GGXXAC+R was the peak of player expression, it has gone down hill ever since: Xrd reset players to below #Reload levels and Strive has done a number on that. In the playtest, to me it felt players had more ability to express themselves in GBVSR than they do in Xrd.

It's also good to point out that the fundamental basis of GBVSR is not similar to Guilty Gear at all and is more closely tied to Street Fighter III Third Strike. The unblockable mechanics as well as the dash attacks are more closely related to Hokuto no Ken. In essence GBVSR is a mix of both with the weight placed on Third Strike gameplay.

And Third Strike is a simple game compared to what Guilty Gear used to be. It's also a very clean and deliberate game and most of the action happens in neutral. And anyone that knows fightinggame fundamentals know you can write several books on how to do neutral and you wouldn't even explain 10% of what it means to do neutral.

As far as I've experienced, the game holds up pretty well, so I wouldn't be too concerned if I were you.
SLASHER Dec 13, 2023 @ 12:49am 
4
Thank you guys for long answers, you convinced me, going to try it tomorrow
buddy sf3 combos are like three hits and yet it's a pretty difficult game
Aspyre Dec 13, 2023 @ 4:33am 
This game is more like an anime Street Fighter. It's a little easier with the specials not requiring execution. It's more neutral based.
Kyota Dec 13, 2023 @ 6:27am 
Yeah OP, there's a F2P option on release. there's no point in asking us. Just try it out for yourself. Dip your toes, and then take the plunge if it suits you.
Last edited by Kyota; Dec 13, 2023 @ 6:28am
Shizuma Dec 13, 2023 @ 11:20am 
Originally posted by reaVerNL@Rumbleᚱᛖᚨᚠᛖᚱ:
That Jester reward was well deserved. Trying to pass off GG Strive as a complex game makes my eyes bleed and my hair fall out. So please stop that. Games don't get complex over combos or the ability to convert damage (which in Strive is overtuned to the point people are doing best of 3 in team battles), games get complex over player expression.[...]

As far as I've experienced, the game holds up pretty well, so I wouldn't be too concerned if I were you.
I mostly agree everything you've said, expect for the jesterd award. It's obvious that OP doesn't really know that much fighting games, so I wouldn't blame him for that.
Absolute 0ne Dec 13, 2023 @ 11:50am 
I've played a ton of Strive and I feel like GBVS is the harder game.
The RC system is pretty robust in Strive, but the combos are ez in that game too.

GBVS is more measured and strategic with a high mental stack. That is where the difficulty comes from. Not long, elaborate, technically challenging combos.

Do I blow a cooldown or use a bravery point here? Should I use an ultimate skill? Is rushing in with a dash attack the way or should I hold back and try to anti-air?

GGST you don't have to think about any of that - you just skip past neutral and unga bunga mash on your opponent until they crack. Then try to setplay them on wakeup.
Saya Dec 13, 2023 @ 12:07pm 
Originally posted by Absolute 0ne:
I've played a ton of Strive and I feel like GBVS is the harder game.
The RC system is pretty robust in Strive, but the combos are ez in that game too.

GBVS is more measured and strategic with a high mental stack. That is where the difficulty comes from. Not long, elaborate, technically challenging combos.

Do I blow a cooldown or use a bravery point here? Should I use an ultimate skill? Is rushing in with a dash attack the way or should I hold back and try to anti-air?

GGST you don't have to think about any of that - you just skip past neutral and unga bunga mash on your opponent until they crack. Then try to setplay them on wakeup.
If you abuse neutral skip and mash your opponent without thinking during your match no surprise you're stuck floor 7. Soon you'll have an excuse for your mediocre skill on Granblue no worry.
Juihau Dec 13, 2023 @ 12:24pm 
Originally posted by reaVerNL@Rumbleᚱᛖᚨᚠᛖᚱ:
That Jester reward was well deserved. Trying to pass off GG Strive as a complex game makes my eyes bleed and my hair fall out. So please stop that.
I feel like it's worth mentioning that they didn't say that. What they said was
Originally posted by SLASHER:
ggstrive is alredy a pretty simple game, but this one looks like its even simpler
That's sort of the opposite of trying to pass it off as complex.
Absolute 0ne Dec 13, 2023 @ 12:37pm 
Originally posted by Saya:
Originally posted by Absolute 0ne:
I've played a ton of Strive and I feel like GBVS is the harder game.
The RC system is pretty robust in Strive, but the combos are ez in that game too.

GBVS is more measured and strategic with a high mental stack. That is where the difficulty comes from. Not long, elaborate, technically challenging combos.

Do I blow a cooldown or use a bravery point here? Should I use an ultimate skill? Is rushing in with a dash attack the way or should I hold back and try to anti-air?

GGST you don't have to think about any of that - you just skip past neutral and unga bunga mash on your opponent until they crack. Then try to setplay them on wakeup.
If you abuse neutral skip and mash your opponent without thinking during your match no surprise you're stuck floor 7. Soon you'll have an excuse for your mediocre skill on Granblue no worry.

You again? I have 1600 hrs in Strive and a top 70 Leo player...go away lol
Faiyez Dec 13, 2023 @ 12:42pm 
Originally posted by Saya:
Originally posted by Absolute 0ne:
I've played a ton of Strive and I feel like GBVS is the harder game.
The RC system is pretty robust in Strive, but the combos are ez in that game too.

GBVS is more measured and strategic with a high mental stack. That is where the difficulty comes from. Not long, elaborate, technically challenging combos.

Do I blow a cooldown or use a bravery point here? Should I use an ultimate skill? Is rushing in with a dash attack the way or should I hold back and try to anti-air?

GGST you don't have to think about any of that - you just skip past neutral and unga bunga mash on your opponent until they crack. Then try to setplay them on wakeup.
If you abuse neutral skip and mash your opponent without thinking during your match no surprise you're stuck floor 7. Soon you'll have an excuse for your mediocre skill on Granblue no worry.

You sound so threatened by this game.
Kyota Dec 13, 2023 @ 7:20pm 
Chess is a boring game, and this game is too, don't @ me bro!
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Date Posted: Dec 12, 2023 @ 11:57pm
Posts: 22