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Fortunately there's a f2p version, you'll be able to try this one first and go on to the next step if you feel you enjoy the game. You should definitely give the game a chance.
Comboes are in general not that elaborate comparatively speaking and characters don't have a million moves to remember. The depth instead comes from the fundamentals, mind game, and conditioning.
It might "seem" simple when watching pro players play because this isn't a game to focus on having a ton of move sets.
It is instead much more grounded, and is the kind of depth you'd need to try for yourself to see if you like it. For example, when a pro player is setting up OS to catch people mashing, this isn't something you can see from gameplay if you cannot see the input history.
Of course, just from the fact it has fewer moves and less extensive comboes would already turn off some players, but the very same reasons are the appeals why some ppl want to play.
It's up to you what you like but do not mistake emphasis on fighting game fundamentals for being boring.
It's also good to point out that the fundamental basis of GBVSR is not similar to Guilty Gear at all and is more closely tied to Street Fighter III Third Strike. The unblockable mechanics as well as the dash attacks are more closely related to Hokuto no Ken. In essence GBVSR is a mix of both with the weight placed on Third Strike gameplay.
And Third Strike is a simple game compared to what Guilty Gear used to be. It's also a very clean and deliberate game and most of the action happens in neutral. And anyone that knows fightinggame fundamentals know you can write several books on how to do neutral and you wouldn't even explain 10% of what it means to do neutral.
As far as I've experienced, the game holds up pretty well, so I wouldn't be too concerned if I were you.
The RC system is pretty robust in Strive, but the combos are ez in that game too.
GBVS is more measured and strategic with a high mental stack. That is where the difficulty comes from. Not long, elaborate, technically challenging combos.
Do I blow a cooldown or use a bravery point here? Should I use an ultimate skill? Is rushing in with a dash attack the way or should I hold back and try to anti-air?
GGST you don't have to think about any of that - you just skip past neutral and unga bunga mash on your opponent until they crack. Then try to setplay them on wakeup.
That's sort of the opposite of trying to pass it off as complex.
You again? I have 1600 hrs in Strive and a top 70 Leo player...go away lol
You sound so threatened by this game.