Granblue Fantasy Versus: Rising

Granblue Fantasy Versus: Rising

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DJukor Aug 8, 2023 @ 5:38am
Questions about easy controls. In Rising.
I haven't played the beta as i sold my PS4 long ago.
Do you have accesses to all specials or just a select few using easy input?
How do charge character work do you just get to ignore charge times and do specials whit a single button.
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Showing 1-11 of 11 comments
Wind Ougi Player Aug 8, 2023 @ 6:24am 
you can use every special in a character's kit with easy inputs and charge moves come out as soon as you press the button
SaulD Aug 8, 2023 @ 8:02am 
Afaik the amount of available special moves has always been aligned between simple and technical inputs in the previous game and it will be the same in Rising, with some additional buttons for characters with bigger kits than the usual 4 directions allowed by simple inputs (4, 2, 6 and 5 for neutral).
See https://rising-betatest.granbluefantasy.jp/en/playguide/characters_gran to have a look at how it'll work in Rising.
Last edited by SaulD; Aug 8, 2023 @ 8:03am
DJukor Aug 8, 2023 @ 8:16am 
So basically there is no reason to play charge character like charge characters anymore.
Akashi Aug 8, 2023 @ 8:26am 
Yes, there's no reason to use traditional inputs at all anymore.
Originally posted by DJukor:
So basically there is no reason to play charge character like charge characters anymore.
The opposite, actually. Charge characters were indirectly buffed since you have ZERO reason to do the actual motions on charge characters anymore since it's straight up better to use the simple input due to not having to deal with the .5s charge time. Though that only really affects Charlotta and Eustace since they were the only characters that had such (and it's why Eustace could throw out so many projectiles in the beta since he no longer had the charge input holding him back or nerfs to his damage/projectile volume if you were using simple inputs).
You have zero reason to do the motion inputs over the simple inputs in general, but it's especially applicable to charge characters and Ladiva/Fastiva since you don't have to do the double-full-circle for her super anymore.
Last edited by Toyosatomimi no Miko; Aug 8, 2023 @ 8:53am
DJukor Aug 8, 2023 @ 8:53am 
Originally posted by Akashi:
Yes, there's no reason to use traditional inputs at all anymore.
Sometimes its more convenient not to have to move my finger to press a different button to do a special. I never realy had isues whit specials and chances are for most onf them il keep using the motion inputs. But for shoryuken motions and charge moves its just removes the flaws those moves have to compensate for how good they are.
And don't get me started on command grabs.
Last edited by DJukor; Aug 8, 2023 @ 8:56am
DJukor Aug 8, 2023 @ 8:55am 
Originally posted by Toyosatomimi no Miko:
Originally posted by DJukor:
So basically there is no reason to play charge character like charge characters anymore.
The opposite, actually. Charge characters were indirectly buffed since you have ZERO reason to do the actual motions on charge characters anymore since it's straight up better to use the simple input due to not having to deal with the .5s charge time

Thats what i said you have no reason to play charge characters like charge characters.
I didn't say you had not reason to play charge characters. And i am worried this might make them kinda OP. As Charlotas charger AA was once of the better in the game.
SaulD Aug 8, 2023 @ 8:56am 
Originally posted by DJukor:
So basically there is no reason to play charge character like charge characters anymore.

I only wrote about the amount of moves available at any time (this hasn't really changed coming from GBVS) but, indeed, technical and simple have also seen their properties aligned in Rising meaning that there aren't any functional differences between both input methods (same frame data, damage and cooldowns).

As you rightfully underlined, this makes technical inputs basically useless in Rising even if, on paper, they still exist. Not a great change imo.
Last edited by SaulD; Aug 9, 2023 @ 6:02am
Cinnamoroll Aug 8, 2023 @ 6:24pm 
Originally posted by DJukor:
Thats what i said you have no reason to play charge characters like charge characters.
I didn't say you had not reason to play charge characters. And i am worried this might make them kinda OP. As Charlotas charger AA was once of the better in the game.
They're balancing the game around these easy inputs, I would not expect any of the charge characters to be OP just because they don't have to do the motion anymore. They technically didn't in the original either anyway.
Tyrone Biggums Aug 8, 2023 @ 9:02pm 
Originally posted by Mahjong God:
Originally posted by DJukor:
Thats what i said you have no reason to play charge characters like charge characters.
I didn't say you had not reason to play charge characters. And i am worried this might make them kinda OP. As Charlotas charger AA was once of the better in the game.
They're balancing the game around these easy inputs, I would not expect any of the charge characters to be OP just because they don't have to do the motion anymore. They technically didn't in the original either anyway.

yeah this change barely affects the game really unless i guess you played a charge character or a grappler (which we only have one )
DJukor Aug 9, 2023 @ 12:43am 
Originally posted by Tyrone Biggums:
Originally posted by Mahjong God:
They're balancing the game around these easy inputs, I would not expect any of the charge characters to be OP just because they don't have to do the motion anymore. They technically didn't in the original either anyway.

yeah this change barely affects the game really unless i guess you played a charge character or a grappler (which we only have one )

Few characters also had a kof style half circle back forward grab.
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Date Posted: Aug 8, 2023 @ 5:38am
Posts: 11