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its nice, but (for me personally) nowhere near Defense Grid, which is the supreme tower defense game in steam store in my eyes (only the controlls are very clunky)
so far it seems a bit "slower" than most tower defense games which is mainly because of the many waves, plus it seams that early bad decisions bite you in the ass very late but very massively which means you have to repeat the same level a lot with better tactics.
i have no reason yet to say its not worth the 10 bucks as i am enjoying it.
(all my experience was built on playing most levels with "tough" setting which is the medium one)
I do not want my previous post to have negative impact on the game.
Its seems much better than the first one.
Its a good/okay TD game.
will buy when its around $5.
1) Harvest: Massive Encouter -- a rare take on a "survival" kind of TD, where you have a freeform build, endless enemies, and some pretty cool rules of engagement never seen in other TDs. Oh, and there're lots of modes too, so it still can be played like a "traditional" TD.
2) Revenge of the Titans. A self-balancing TD game: no matter how good or bad you perform, the game adjusts difficulty on-the-fly so that you'll always be grinding your teeth. For those who love some real difficulty -- it's super-awesome.
3) Anomaly Warzone Earth. While not having any mind-shattering new game mechanics, it gets 5 out of 5 for solid implementation, pretty graphics, a noticeable story, and the masterfully-implemented approach of a "inverted TD" gameplay (you vs. towers).
Enough variety, not too much variety. That is, there are enough different kinds of units and towers to make it not monotonous, but also not so many that you'll forget the particular strengths and weaknesses of each.
Visually distinct. Pretty easy at a glance to tell everything apart, and often the design makes sense even if it's the first time your'e seeing a unit. Once you get that the little red guys are the basic unit and the bigger red guys are a buffer version, it's easy to see the same relationship among the types of motor vehicles, for instance.
Plenty of building freedom. I like building mazes, so games that have the enemies following a totally set path, or on maps where a lot of stuff is preset don't appeal to me as much. It's worth noting that Fieldrunners 2 mixes this up a bit, having some of all styles--and with more stages than the original, it didn't have to skimp on the style I enjoyed from the original.
Endless mode, replayability. Some just have you reaching a goal of a set number of waves, and that's that. Since you have the option to go on indefinitely in Fieldrunners, there can be the continuing temptation to try to beat your personal best.
One TD game that really caught my eye and I actually spent many hours already is Defender's Quest: Valley of the Forgotten. I didn't think I'd care after playing so many TDs but they meshed RPGs in there so well and I actually followed the story (I usually skip all stories, quest texts etc...) and I couldn't stop playing.
Defender's Quest's New Game+ mode is very well designed; your progress is saved across both the regular game and the advanced game (even if you finish the game on normal, there are still plenty of levels to beat and rewards to obtain). Some levels actually require you to stop and think how you're going to beat them...
Anyway, I might pick up FR2 and check it out but just wanted to let you guys know about Defender's Quest if you're RPG hungry like me.
I'll address these as they are valid reasons.
The AI in this game is what I would call static 2.0. The mobs do run in a straight line but it is based on a maze mentality. They have a predefined set of rules that they follow that allows their line to change. If you have played Defense Grid you know the AI. They follow a fixed path until you alter that path.
Build variations are a must in this game. The same static build may work on the first two difficulties but will most likely not work on hardest and definitely will not on endless. Some endless wave levels require you to unlock towers to be viable in the high score arena. Please note I said ENDLESS requires unlocks. The game is balanced on a map unlock basis with what you have. You just need to play smarter.
The towers do have two additional power levels that you buy but I do wish you could upgrade towers similar to an rpg. There is a game franchise on IOS that allows this. Forgot what it is called. Just to reiterate. You can buy a tower up to a third tier but there is no way to upgrade towers outside of this. The game I am referring to on IOS allowed you to focus on specific towers or gameplay early on. Eventually you would have everything upgraded but the focus order of upgrades was on you.
This game does have a point rank system. This is where unlocked towers and build strategy come into play. You HAVE to sell towers to get high scores. You lose points but doing so allows you to replace a low dps tower with a higher dps one late game. Killing more offsets the points loss.
Personally I like the map design but haven't played enough to give a true breakdown. I will say Defense Grid gets me thinking more but this still allows me to think of build efficiency orders.
As for modes all I have seen so far is an ENDLESS mode and a PUZZLE mode outside of regular maps. There may be a reverse mode or limited tower mode but I am assuming no for the time being. Defense Grid is the king for different modes and rewarding you for them.
This doesn't seem like a direct port to me but I haven't played a game on my ipad in a long while. I will say I prefer this on the PC myself. Plus ten bucks is nothing to me. I am not living on fixed income or an allowance. As a working adult I can justify $10 worth of pay for this.
This game doesn't have that, average length per map is 7 minutes.
Sanctum is extremely hard in singleplayer... its more of a first person shooter game than TD
I would rather play Fieldrunners than Sanctum...
I got fieldrunners from google play store long time ago...
And I do have Sanctum on Steam
And i spent more time playing Fieldrunners on my tablet than that Sanctum crap...