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Сообщить о проблеме с переводом
I am really attached to Ghat as a character and always remain interested in where the rest of his life will lead. However, it would be just as valuable to a fan such as myself to see Ghat developed indirectly and through vignettes surrounding another important characters like Fathermother or Rimat. Any one of the major characters from ZC1 & 2 could carry their own game, Fathermother's past journeys especially. Visiting the other golems before their demise can give us glimpses or even complete revelations regarding beyond endworld without players necessarily having to journey there directly as Ghat in a Zeno Clash 3.
ACE has capable and clever enough writing to convey through a game most of what we want from Zeno Clash 3 without the game being Zeno Clash 3 or even proceeding straight from Zeno Clash 2. There is a rich timeline pieced together from ZC 1 & 2 and many possibilities for different game mechanics to associate with different characters. A game with Fathermother or Kax Teh doesn't have to be a first person brawler =D
I'd really be interested in Fathermother's journeys, or even something like the blind sniper.
I'm pretty loyal to ACE Team by this point, as I feel a lot of us are. I've bought Zeno Clash 3 or 4 times just to share it with friends or play on a different platform. Also convinced other people to get ZC2 so we could play together haha~
I'd be totally down to see what ACE could create. ZC2 was honestly a huge surprise so maybe someday..
The cubes add a lot more to the overall lore of the world, go collect them asap!
Please keep us updated ACE
Edit: I imagine that ACE devs crack a smile when they see this thread.
I hope that its secretly being worked on and they just dont want to set expectations yet.
:)
I think that a well-done partner AI that can also be player controlled could be great.That way the character fits into the story whether or not you have someone to play with.
There has always been the "what if" (hanging on the back of our minds) of how ZC2 would have ended if we made it SP only. Obviously doing so would have allowed us to deliver a better SP experience, but I don't have any numbers or stats about how many people actually enjoyed it in coop.
My impressions are that most die-hard ZC fans played solo and ignored the coop completely, but I have no data to back this up.