Zeno Clash 2

Zeno Clash 2

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[ACE] cbordeu  [developer] May 2, 2013 @ 4:13pm
Zeno Clash 2 Version 1.01 is up!
Fixes:

- New FOV option in the graphic settings menu where you can choose two FOV options: 'Default' or 'Wide'. If the wide settings are not of you're liking we're opening up the FOV values to be edited in the DefaultGame.ini (Note: This changes only the 'Wide' option).

Here are the values of the wide FOV that can be custom-edited in the DefaultGame.ini

[ZC2Game.ZC2Player]
;Regular FOV in the game
closeCombatFOV=100
;FOV when punching
closeCombatClunchedFOV=90
;FOV when you have a weapon in your hands
farCombatFOV=100
;Map FOV
inventoryFOV=100
;How much the FOV changes when running
runFOV_Delta=5
;FOV when grabbing an enemy
grabFOV=90
;FOV when deflect-grabbing an enemy
deflectGrabFOV=80
;All weapons have their custom aim FOVs. This number can be used to multiply the FOV values for guns.
weaponMultFOV=1.1

- Fixed non-progression after saving the 2-headed chimera/baboon.

- Fixed non-progression getting stuck in the prison.

- Fixed Ally AI navigation bug.

- Added resolution dependant font scale.

- Removed radial blur from jogging speed.

- Fixed Monster Combo Achievement.

- Fixed voice chat bug.

- Fixed multiple Deadra and Henae spawning in Coast fight.

- Fixed Thiloc doors closing when re-entering level.

- Fixed night music bug in first level.

- Highlight for main menu 'Tutorial/Prologue'.

- Increased Ally HP and reduced respawn time.

- Fixed Titan position not correct for client.

- Fixed sliding players when in pre-death position during coop.

- Fixed talk icon over invisible characters.

- Added quest arrow over chain-owner's head after defeating Oorsi.
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Showing 1-15 of 44 comments
Dragova May 2, 2013 @ 4:21pm 
Prompt and wonderful. Id recommend these people are professionals.
Mehbah May 2, 2013 @ 4:22pm 
Downloading now, looking forward to trying the new FoV. Did you fix the co-op bugs, like the second player being unable to block or bring up the menu, or getting stuck in place? I don't see anything about it in the patch notes.
[ACE] cbordeu  [developer] May 2, 2013 @ 4:23pm 
2 days Mehbah... can't patch everything so quickly. We'll have a new update next week.
ZombiePyroNinja May 2, 2013 @ 4:25pm 
Alright ACE team! :D
Thank you very much for this patch.
Last edited by ZombiePyroNinja; May 2, 2013 @ 4:28pm
NecroGiant May 2, 2013 @ 4:29pm 
good work ace! cant wait for the multiplayer fix!
Cazamelo May 2, 2013 @ 4:30pm 
Good job!
Mehbah May 2, 2013 @ 4:32pm 
Wide FoV is good so far, haven't gotten into a fight yet though. Quick minor bug report: the icons on the map in the fast travel menu are misaligned. They can still be used, however.
Hannibal May 2, 2013 @ 4:33pm 
Originally posted by ACE cbordeu:
2 days Mehbah... can't patch everything so quickly. We'll have a new update next week.

Dont release a buggy product in the first place? I dont buy this was tested through tons of PC configurations. Every game blogger and review site has a problem. All of us must very unique PCs right? In the old days of 1/2 dozen graphics cards, multiple CPU's this might of been an excuse. Today there are only two chip makers and 2 graphics cards makers.
Kelso May 2, 2013 @ 4:34pm 
That ought to calm TB down a bit. Glad to see you responded to this so fast, ACE, keep up the great work! :)
Doity Boid May 2, 2013 @ 4:35pm 
This is a great patch that polished quite a few things in a timely manner. Thank you Ace Team, nice job.
kaffeesatz May 2, 2013 @ 4:36pm 
Thanks, that was quick :)
Messofanego May 2, 2013 @ 4:53pm 
Are the controller issues (button prompts, PC layout) being sorted for another patch, or is it this one?

Oh and thank you super duper much for the fast patch!
Last edited by Messofanego; May 2, 2013 @ 4:54pm
[ACE] cbordeu  [developer] May 2, 2013 @ 4:58pm 
Originally posted by digi_matrix:
Are the controller issues (button prompts, PC layout) being sorted for another patch, or is it this one?

Oh and thank you super duper much for the fast patch!

Will be addressed in our next update.
GUY May 2, 2013 @ 5:08pm 
I don't have this nasua or headaches that people say low fov gives them, but I got on really quick to get the 6 combo achievment and wow does the fov looks better, you guys should really keep it in mind if you do release another first person game since it really does show more of the enviroment/artwork instead of just seeing parts of it at once.
[ACE] cbordeu  [developer] May 2, 2013 @ 5:14pm 
Glad everyone is enjoying the new FOV as much. I personally still prefer the narrow FOV since I like looking at the faces of the characters I'm punching.

Since ZC2 now has a real collision detection system and you can aim your punches (your punches can hit, graze or miss the enemy's face) - well... I prefer being really focused, and connecting those punches is easier close up.

Anyone who wants something intermediate can still go and edit the default values of the wide config.
Last edited by [ACE] cbordeu; May 2, 2013 @ 5:15pm
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Date Posted: May 2, 2013 @ 4:13pm
Posts: 44