Zeno Clash 2

Zeno Clash 2

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BROLY 32 Mar 7, 2014 @ 12:30pm
Just spent 20+ mins on the tutorial...
Could not do an "uppercut".
ZC1 was an amazing game, I enjoyed every second of it.
But this... this is some next level annoyance we got here.
Last edited by BROLY 32; Mar 9, 2014 @ 5:42pm
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Showing 1-11 of 11 comments
Why not? Thats a fail on your own part, follow the very simple onscreen instructions. Also you have to do your next attack as your first attack is landing, if you wait until after it lands then you won't do a combo. Think of it as having to que your attacks.
i agree with the OP. the combat system is needlessly convoluted. i never got the fighting system down and i find it quite annoying. it should be simple.
BROLY 32 Mar 9, 2014 @ 7:08am 
I pretty much 100% ZC1, tower included. Could do any move at any time and it never took me more than 1 retry on the tutorial (wich was VERY well incorporated in the game btw).
But this game... I don't feel like fighting against those combos and ragdoll randomness.
Last edited by BROLY 32; Mar 9, 2014 @ 7:15am
[ACE] cbordeu  [developer] Mar 9, 2014 @ 9:13am 
Sad to hear the combat is giving you so much trouble. All the fancy stuff was added as an optional only for those who cared about going deeper into the combat system. If you ignore the advanced combos, the game plays very similar to ZC1, except that your left and right punches now are associated to left and right mouse, and holding down does strong punches / uppercuts. You absolutely do not need the launcher combos to beat the game, and you can use the left+right special attacks as additional power moves and nothing more.
BROLY 32 Mar 9, 2014 @ 9:25am 
Well, I mostly bought the game to try out the coop and get back into that awesome world you created. But the combat is an important part of the game too and as a completionist, I get the feeling I'll be missing out on something.
I'll play through it next weekend, I'm pretty confident me and my friend will have fun anyways ^^
Last edited by BROLY 32; Mar 9, 2014 @ 9:28am
[ACE] cbordeu  [developer] Mar 9, 2014 @ 4:52pm 
Beating the tutorial is not a requirement, and the story sequences are not extended in the tutorial by passing them. If you go and re-play the tutorial you can pretty much go into any of them (1,2,3,4 or 5) and listen to the story parts. There is also a small summary of the past events when going directly into the game.

What part is keeping you from advancing in the first tutorial? It should be pretty straight-forward unless you are encountering a bug.
[ACE] cbordeu  [developer] Mar 9, 2014 @ 5:04pm 
Broly: There are basically two ragdoll-based combos which require some timing, but you can queue attacks like in most fighting games. If you find them annoying, just ignore them.

1) The two handed special attack (which consumes meter) into uppercut -> kick -> forward special.

2) The combo string which ends in an uppercut -> kick -> forward special. This second combo basically requires you to alternate left and right punches (at least once) so that the last one (hold attack) is an uppercut instead of a regular strong punch. In other words after 1 or 2 punches the next strong will be a straight one. But if you do 3 the next strong will be an uppercut.

Example: click right mouse, click left mouse, click left mouse, hold left mouse (4 attacks ending in the launcher uppercut)

Neither of these complex combos are in any way necessary to beat the game (I think less than 10% of the people who beat the game used them).
Last edited by [ACE] cbordeu; Mar 9, 2014 @ 5:14pm
BROLY 32 Mar 9, 2014 @ 5:32pm 
You're spending a lot of time answering on forums, that's very kind and surprising. I'll eventually figure everything out, it just seems less natural and instinctive than on the first game.
Thanks a lot for the answers anyways :heart:

About that tutorial, I remember seeing that a 3-hits combo while alterning between left and right would allow me to chain into an uppercut (4th strong punch). But each time, the combo broke and that 4th holded punch was simply a strong punch. I tried many timings (during about 15 mins), none worked. You're saying I should do 4 normal hits and then hold ? Pretty sure that's not what was in the tutorial...
BROLY 32 Mar 9, 2014 @ 5:44pm 
Edited OP a bit, just realised how mean it sounded rofl.
[ACE] cbordeu  [developer] Mar 9, 2014 @ 6:43pm 
The 4th hit of a combo (if executed by holding either mouse button) should always come up as an uppercut. The easiest way for me to get it done is just simply:

right mouse -> left mouse -> left mouse -> hold left mouse

but it can be:

left mouse -> left mouse -> right mouse -> hold left mouse
left mouse -> right mouse -> left mouse -> hold right mouse
right mouse -> left mouse -> right mouse -> hold right mouse
etc...

As long as you switch from left to right during the combo, you should be able to get to the point where you can *in the 4th attack* hold the button to get an uppercut. The tutorial is just teaching (rather poorly) one of the possibilities.

Basically the rule is that if you always attack with the same hand (left or right) you cannot do as many hits as if you switch hands during the combo. So when I was saying that you could easily play like ZC1, it was true because if you just click, click, click with either mouse button you will get a basic 3 hit combo. Remember that you can interrupt the chain before the fourth hit to get a straight strong punch instead.

We always lurk around the forums as much as possible during updates, or sales because we know that a lot of people will be asking questions in the forums. I honestly don't know why this isn't the norm for game developers - especially for big companies with community managers. I'm not even a community manager... I am one of the founders of the studio, and also co-lead game designer. I really care about what people have to say about our games - be it positive or negative. By communicating directly with the people we can learn about what things we have done well and where we can improve in the future. The tutorial of ZC2 was definitely a weak spot of the game (and you aren't the first to point it out). All feedback is appreciated so thanks for dropping by and posting your issue.
Last edited by [ACE] cbordeu; Mar 9, 2014 @ 6:45pm
BROLY 32 Apr 21, 2016 @ 9:58pm 
Finally found my old topic.
It was just a fps question after all. Upgraded my comp and combos were actually very easy to do. I guess it just didn't register well with my old 20ish fps.
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