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Shaikan, I know all about Metro Last Light. I know how the developers had to work in bad conditions especially during winter. They made a good game for 1/3 of the cost. And guess what. That game has high quality textures, needs a powerful computer to run on max settings and game file size is only 8GB. Metro 2033 is 7.3GB. A good game, highly optimized does not have to be gigantic when it comes to storage. This is just a poor excuse especially from you. As for the Crysis and game terrain, you are completely wrong. No way in a million years this game uses high-end, top of the line textures even compared to crysis 1-3 console. Crysis textures even on consoles are still superior to this in every way. And, you can't compare these textures anyway because its not the same. This game has similar mechanics to Torchlight 1-2, Diablo games, Starcraft. Games like these are not that big when it comes to size even with hi-res textures. This game however went overboard. The forum moderator already replied here and said that will get in touch with the developers. I hope they look into this issue and do something about. I am 100% sure, they can reduce the game size to 10GB or less. I am obviously not a programmer, or a game developer only IT Networking, and studying for VMware VCP certification and I have 4 TB of space but that is reserved for my virtual machines and work. But I understand that action rpg's do not require a huge size. If every developer decided to release their games by dumping max file size on steam, no way in hell any of us woulb be able to download and keep the games we bought. Do you know how big the PS3 game The Last of Us is, its only 26-30GB and you can buy and downloa it from Playstation store if you want a digital copy. That game is massive when it comes to textures but that's blu ray. DIablo 3 is only 12GB and it has uncompressed CGI videos as well So everything you said is pointless but my argument is still valid.
Ok, so... Your saying that the game needs to be tiny in size simply becuase its an indie title?
The amount of bad in your posts is quite sad.
Since you want to be "pissed" about large textures, why dont you do a favor for the dev team.
Develop your own compression algorythm that has 0 effect on game play. Please, give it a shot. Give it to them for free too.
There are plenty if Indie tittles that use a 1/3 of game storage. Torchlight 1-2 is indie, plenty of other indie games that do not consume 18 GB or even 10GB. The fact is, this game is unoptimized, and they dumped all this data on steam and on us. We have finite storage man. Some of us have SSD's and HD's. RAID or not. The point is, a game like this, should not be 18 GB in size. Maybe close to 8-10 but not 18. BF3 and Rage for PC are an exception because they do use hi-res textures to host gigantic maps in BF3 for example. This game just went overboard. Also, you don't know anything about technology and how it works. So buzz off friend. They should have compressed those textures instead of having low, medium, high texutres This is why having 4+GB of RAM is needed. All that data can be dumpted into RAM while you play. I don't know about you, But I have 16 GB of high quality RAM and so far, no game exceeds more than 4. Skyrim had an update and RAM usage went to 4GB which helps a lot. These developers should have compressed their textures a bit instead of dumping it raw. We are not Steam and do no have unlimited space and constantly downloading games even in America is counter productive. Yes I have fast speeds and each month download or stream over 200GB on Time Warner Cable and I'm fien with that but plenty of other people are nto so they must make a choice. Xbox One and PS4 both have 8GB of RAM now why is that? Because now they can have gigantic worlds, higher quality textures. 60FPS because more data will be dumped into RAM which makes it easy for the system to processes it.
Rage is a horrible example and you should be utterly ashamed of for using it to try and prove your point. Rage had the absolute most GARBAGE textures ive seen in any game in a very, VERY, long time. Hell, Doom 3 had better textures. Fear 1 had amazingly great textures. Rage was just bad in that department.
I swear, some people just want to complain about everything.
You want compressed textures? Go and make your OWN COMPRESSION ALGORYTHM and give it to the devs! Problem solved! Oh, and it also has to NOT affect gameplay.
This game is 18 gigs of amazingly awesome game. You sir, are just unhappy with life, the universe, and everything.
Currently most people use SSD for their boot drive and pair that with a large capacity HDD. With the price of larger capacity SSD's being expensive, it's not very realistic to expect your SSD to store a whole lot.
You make the ignorant assumption that everyone can shell out a hundred bucks whenever they like.
Wayke, I am not talking about BF3 or however you choose to call it. This is more of a technical issue. BF3 requires a lot of space ebcause of massive maps. This is an action rpg and is a completely different game that does not require a lot of space. Please do us all a favor and buzz off. If other indie companies out there can make a good game top notch without going overboard on terrain size, well guess what? This company can to make it happen. These graphics are not even that great and they take the most space. I have a valid concern regarding this title and formum moderetor left a message here saying he will get in touch with developer to see what they can do. I truly hope they somehow reduce this size because it doe snto have to be that big. Most indie games of various genres, even the most expensive games do not take that much space. I don't give a crap about you or what you think about BF3. EA Games, made a lot of money on that game and to me it shows what their developers can do with that title. Now, do not compare BF3 with this game. They are totally different. Most of us do not have the luxury of reinstalling games. I, have no prolem with that and yes I have a lot of storage but developers should know the basics anyway. It should not be an excuse to dump raw uncompressed data on steam and then on us. They should have thought about game size as they were making the game. This game, with low end textures is close to blu ray without offering something great. I am not bashing the developers here. I just want them to see and try to patch it up a bit and reduce the size because I know it can me done. I want to play their game and I like the story so far. It looks promising but a game such as Diablo 3 for example implements way more elements than this game yet manages to keep its size small. And that game included many large patches already. So if a multimillion dollar company can produce a game with low storage needs, well then, so can this company also produce a game with low storage needs.
First off, 1 terabyte HDs have been pretty damn common place for about 6 years. 2 terabyte hds for last few years. And im talking for the MAINSTREAM, not just the rich folk.
second, why do you keep ignoring my other posts? Ive told you that if you want reduced hard drive space, YOU need to write your own damn compression method that works with this game in a way that DOES NOT affect actual play.
You tell others not to compare this game to BF3 but you keep doing it yourself.
And also the whole "If a multimillion dollar company can produce a game with low storage needs" thing is absolute garbage. EA's team behind Battlefield actually has a small team DEDICATED TO WRITING COMPRESSION ALGORYTHMS THAT DONT INTERFERE WITH THE GAMEPLAY. Read that last sentence again, in all caps, and in out loud as well for good measure.
Do you think small indie companies have the money to just throw at Coders who specialize in compression? Seriously, try writing your own effective, effecient, and fast compression method.