The Incredible Adventures of Van Helsing

The Incredible Adventures of Van Helsing

To the Developer I ask this question. How can this game be 18 GB in size?
This is totally unrealistic. This game should not be more than 10 GB. Dear Game Developer, please explain to us why this game is so big and does it have to be that big? Steam says download is 8GB but its actually 18 GB. Unreal. And yes I am super pissed. One freaking folder called Terrains is 15 GB. This is unacceptable game developer. Can you patch this up and decrease the size a little bit. Thanks. Games like BF3 is like 34 GB but its a big game and textures are huge. So is rage and Crysis 3 but even Crysis 3 is 14 GB and its a big game. So again, how can this game be so big in size. I hope more people will voice their opinion regarding this issue.
Naposledy upravil Axikor; 18. čvc. 2013 v 19.48
< >
Zobrazeno 6175 z 114 komentářů
In this thread, people assume they know everything about file sizing.
Shaikan původně napsal:
I guess I'm late to the party but you know why it's so big? 'cause it's good looking, this might be a risky statement, but since you brought Crysis up, i think this game's terrain might be higher resolution then Crysis terrain textures are... and btw, having millions doesen't meanyou get to make a good game, look at this one and Metro LL as examples... you and your "multy million triple A games"... meh, stop complaining just for the sake of doing it

Shaikan, I know all about Metro Last Light. I know how the developers had to work in bad conditions especially during winter. They made a good game for 1/3 of the cost. And guess what. That game has high quality textures, needs a powerful computer to run on max settings and game file size is only 8GB. Metro 2033 is 7.3GB. A good game, highly optimized does not have to be gigantic when it comes to storage. This is just a poor excuse especially from you. As for the Crysis and game terrain, you are completely wrong. No way in a million years this game uses high-end, top of the line textures even compared to crysis 1-3 console. Crysis textures even on consoles are still superior to this in every way. And, you can't compare these textures anyway because its not the same. This game has similar mechanics to Torchlight 1-2, Diablo games, Starcraft. Games like these are not that big when it comes to size even with hi-res textures. This game however went overboard. The forum moderator already replied here and said that will get in touch with the developers. I hope they look into this issue and do something about. I am 100% sure, they can reduce the game size to 10GB or less. I am obviously not a programmer, or a game developer only IT Networking, and studying for VMware VCP certification and I have 4 TB of space but that is reserved for my virtual machines and work. But I understand that action rpg's do not require a huge size. If every developer decided to release their games by dumping max file size on steam, no way in hell any of us woulb be able to download and keep the games we bought. Do you know how big the PS3 game The Last of Us is, its only 26-30GB and you can buy and downloa it from Playstation store if you want a digital copy. That game is massive when it comes to textures but that's blu ray. DIablo 3 is only 12GB and it has uncompressed CGI videos as well So everything you said is pointless but my argument is still valid.
His Divine Shadow původně napsal:
badonkadonk původně napsal:
Terrains/ directory is 15GB. There's your answer. Looking closer it seems that they have texture packs for each possible quality choice in the game.


Pretty much this.

Also just played the game for the first time and had some rather good laughs. Definitely not gonna complain about several GBs considering the quality is rather nice.

Yes the game is nice. I like it so far. Have to figure out all the arpg elements since I have not played that in a long time but it's not that difficult to learn. As I said, the problem that we gamers should address is, why this game is so big when it does not have to be. They need to remvoe non-english videos, fix their terrains folder. We can't keep all these games on steam indefinatelly. Something has to be removed. Even AAA multi-million dollar tittles are not that big. So there is the problem that lies with the developer who ignored that issue. Look at my previous examples of games that costs millions to make. They are not that big. BF3 is the only exception here because those maps are freaking huge and support a lot of players online. We need a patch that changes these textures.

Ok, so... Your saying that the game needs to be tiny in size simply becuase its an indie title?

The amount of bad in your posts is quite sad.

Since you want to be "pissed" about large textures, why dont you do a favor for the dev team.
Develop your own compression algorythm that has 0 effect on game play. Please, give it a shot. Give it to them for free too.
Grimcreaper původně napsal:
His Divine Shadow původně napsal:

Yes the game is nice. I like it so far. Have to figure out all the arpg elements since I have not played that in a long time but it's not that difficult to learn. As I said, the problem that we gamers should address is, why this game is so big when it does not have to be. They need to remvoe non-english videos, fix their terrains folder. We can't keep all these games on steam indefinatelly. Something has to be removed. Even AAA multi-million dollar tittles are not that big. So there is the problem that lies with the developer who ignored that issue. Look at my previous examples of games that costs millions to make. They are not that big. BF3 is the only exception here because those maps are freaking huge and support a lot of players online. We need a patch that changes these textures.

Ok, so... Your saying that the game needs to be tiny in size simply becuase its an indie title?

The amount of bad in your posts is quite sad.

Since you want to be "pissed" about large textures, why dont you do a favor for the dev team.
Develop your own compression algorythm that has 0 effect on game play. Please, give it a shot. Give it to them for free too.

There are plenty if Indie tittles that use a 1/3 of game storage. Torchlight 1-2 is indie, plenty of other indie games that do not consume 18 GB or even 10GB. The fact is, this game is unoptimized, and they dumped all this data on steam and on us. We have finite storage man. Some of us have SSD's and HD's. RAID or not. The point is, a game like this, should not be 18 GB in size. Maybe close to 8-10 but not 18. BF3 and Rage for PC are an exception because they do use hi-res textures to host gigantic maps in BF3 for example. This game just went overboard. Also, you don't know anything about technology and how it works. So buzz off friend. They should have compressed those textures instead of having low, medium, high texutres This is why having 4+GB of RAM is needed. All that data can be dumpted into RAM while you play. I don't know about you, But I have 16 GB of high quality RAM and so far, no game exceeds more than 4. Skyrim had an update and RAM usage went to 4GB which helps a lot. These developers should have compressed their textures a bit instead of dumping it raw. We are not Steam and do no have unlimited space and constantly downloading games even in America is counter productive. Yes I have fast speeds and each month download or stream over 200GB on Time Warner Cable and I'm fien with that but plenty of other people are nto so they must make a choice. Xbox One and PS4 both have 8GB of RAM now why is that? Because now they can have gigantic worlds, higher quality textures. 60FPS because more data will be dumped into RAM which makes it easy for the system to processes it.
His Divine Shadow původně napsal:
Grimcreaper původně napsal:

Ok, so... Your saying that the game needs to be tiny in size simply becuase its an indie title?

The amount of bad in your posts is quite sad.

Since you want to be "pissed" about large textures, why dont you do a favor for the dev team.
Develop your own compression algorythm that has 0 effect on game play. Please, give it a shot. Give it to them for free too.

There are plenty if Indie tittles that use a 1/3 of game storage. Torchlight 1-2 is indie, plenty of other indie games that do not consume 18 GB or even 10GB. The fact is, this game is unoptimized, and they dumped all this data on steam and on us. We have finite storage man. Some of us have SSD's and HD's. RAID or not. The point is, a game like this, should not be 18 GB in size. Maybe close to 8-10 but not 18. BF3 and Rage for PC are an exception because they do use hi-res textures to host gigantic maps in BF3 for example. This game just went overboard. Also, you don't know anything about technology and how it works. So buzz off friend. They should have compressed those textures instead of having low, medium, high texutres This is why having 4+GB of RAM is needed. All that data can be dumpted into RAM while you play. I don't know about you, But I have 16 GB of high quality RAM and so far, no game exceeds more than 4. Skyrim had an update and RAM usage went to 4GB which helps a lot. These developers should have compressed their textures a bit instead of dumping it raw. We are not Steam and do no have unlimited space and constantly downloading games even in America is counter productive. Yes I have fast speeds and each month download or stream over 200GB on Time Warner Cable and I'm fien with that but plenty of other people are nto so they must make a choice. Xbox One and PS4 both have 8GB of RAM now why is that? Because now they can have gigantic worlds, higher quality textures. 60FPS because more data will be dumped into RAM which makes it easy for the system to processes it.

Rage is a horrible example and you should be utterly ashamed of for using it to try and prove your point. Rage had the absolute most GARBAGE textures ive seen in any game in a very, VERY, long time. Hell, Doom 3 had better textures. Fear 1 had amazingly great textures. Rage was just bad in that department.

I swear, some people just want to complain about everything.

You want compressed textures? Go and make your OWN COMPRESSION ALGORYTHM and give it to the devs! Problem solved! Oh, and it also has to NOT affect gameplay.

This game is 18 gigs of amazingly awesome game. You sir, are just unhappy with life, the universe, and everything.
MG88 19. čvc. 2013 v 15.53 
There may have been a few ways the dev team could have compressed some of their files, but like you said, this is an indie team. There's a HUGE difference between how an indie team works and what they know and how a triple A studio works and what they know. Not to mention the tools available(in house) that the triple A studios have that can help compress files dramatically. Cut the dev team some slack and enjoy the game. ...Unless you can't because you need a new hard drive or something lol. If it's really that big of a deal man, then don't buy the game. Simple as that.
JoeShmo původně napsal:
It might also be a big deal for people who are moving over to SSD , which has become extremely popular as of late, and companies are now issuing them standard with their kits.

Currently most people use SSD for their boot drive and pair that with a large capacity HDD. With the price of larger capacity SSD's being expensive, it's not very realistic to expect your SSD to store a whole lot.
Is it really that hard to just delete the files you wont be using? There are videos and sounds in multiple languages, delete them. There are textures for low, mid, and high settings, if you're playing with settings on high then delete all the low and mid textures. You can free up around 8GB if you do this.
It would be pretty depressing if they went with a one-size-fits-all approach to textures and got rid of the ability to choose what quality you prefer. Too many console ports with ♥♥♥♥♥♥ ass textures these days, it's refreshing when a game comes along and aint afraid of actually ya'know, USING OUR VIDEO CARD MEMORY FOR ONCE (Without the use of AA which does very little when textures are crap anyways).
Naposledy upravil Nicholas Steel; 19. čvc. 2013 v 17.14
Dear OP, please explain to us why your paragraphs are big and does they have to be that big? You use a lot of words, but don't actually ever say anything meaningful. Unreal. And yes I am super pissed.
Game is great, runs like a dream, size if obviously no concern.
Kalis původně napsal:
His Divine Shadow původně napsal:

This is not about hard drives. It's about why this game is so big in the first place if it does not have to be that big. This is not some AAA game that costs millions to make. It's indie title. By your logic, soon even your lame 2TB drive will be obsolete. And pay attention to my post. One folder terrain is very big. This game is just one big mess.

Steam currently takes up 1.5TB of my 3 TBs. Sure in a few years I will fill that up but by then it will be time to upgrade anyways and hard drive space will likely be even cheaper.

There are plenty of things I will use to decide on the quality of a game. Hard drive space is so far down that list that it might as well be non-existent.

You make the ignorant assumption that everyone can shell out a hundred bucks whenever they like.
This is real easy...read the requirements of the game (which clearly states 20gb). If that is so offending to you, don't buy the game. Instead you purchased this game and complained after the fact...about file size? I agree 20gb is huge and possibly unnecessary but who cares? And you can forget about emailing the Dev or steam support. They do not care about you, you chose to purchase this game - and especially would not waste any time dealing with such a trivial issue.
Wayke původně napsal:
His Divine Shadow původně napsal:
This is totally unrealistic. This game should not be more than 10 GB. Dear Game Developer, please explain to us why this game is so big and does it have to be that big? Steam says download is 8GB but its actually 18 GB. Unreal. And yes I am super pissed. One freaking folder called Terrains is 15 GB. This is unacceptable game developer. Can you patch this up and decrease the size a little bit. Thanks. Games like BF3 is like 34 GB but its a big game and textures are huge. So is rage and Crysis 3 but even Crysis 3 is 14 GB and its a big game. So again, how can this game be so big in size. I hope more people will voice their opinion regarding this issue.


You play the So called BF3 if you had any clue you would know that BF3 is yet to be released they will call it Battlefield 4 they're confused, What they call BF3 is some other game themed with Battlefield, AAA titles you mention where you mentioned nothing but media hyped over hyped kiddy shooters that are devoid of any innovations what they call "BF3" was the most watered down peice of crap i ever had the misfortune of installing, As a fan of specific FPS games BF3 lacked decent code for the first 3 months all they did was patch WeaponDamages.ini because patch development ceased, BF3 brought nothing new Nothing that BFBC2 had not already had,

BF3 :
Lost Squad chat Squad
Lost commander
Lost vast array of Vehicles
Lost the tactics and replaced it with Supression
Lost all Common sense when making a Battlefield game
Lost Ballastics Tables
Lost Actual Vehicle Speeds
LOST ROSE

if you were to retexture BF3 with the SIMS you would have the intended Title but no one is going to buy the sims Mp shooter.


AAA title things are not always as they appear Hellsing may have terrain files that are excessively large have you seen RAGE or any id4 engine with stupid maps.

RAGE is a Terrible game i do not endorse it

Wayke, I am not talking about BF3 or however you choose to call it. This is more of a technical issue. BF3 requires a lot of space ebcause of massive maps. This is an action rpg and is a completely different game that does not require a lot of space. Please do us all a favor and buzz off. If other indie companies out there can make a good game top notch without going overboard on terrain size, well guess what? This company can to make it happen. These graphics are not even that great and they take the most space. I have a valid concern regarding this title and formum moderetor left a message here saying he will get in touch with developer to see what they can do. I truly hope they somehow reduce this size because it doe snto have to be that big. Most indie games of various genres, even the most expensive games do not take that much space. I don't give a crap about you or what you think about BF3. EA Games, made a lot of money on that game and to me it shows what their developers can do with that title. Now, do not compare BF3 with this game. They are totally different. Most of us do not have the luxury of reinstalling games. I, have no prolem with that and yes I have a lot of storage but developers should know the basics anyway. It should not be an excuse to dump raw uncompressed data on steam and then on us. They should have thought about game size as they were making the game. This game, with low end textures is close to blu ray without offering something great. I am not bashing the developers here. I just want them to see and try to patch it up a bit and reduce the size because I know it can me done. I want to play their game and I like the story so far. It looks promising but a game such as Diablo 3 for example implements way more elements than this game yet manages to keep its size small. And that game included many large patches already. So if a multimillion dollar company can produce a game with low storage needs, well then, so can this company also produce a game with low storage needs.
"Most of us dont have the luxory of reinstalling games." this one line.. That SINGLE sentence... takes all of my WAT?!

First off, 1 terabyte HDs have been pretty damn common place for about 6 years. 2 terabyte hds for last few years. And im talking for the MAINSTREAM, not just the rich folk.

second, why do you keep ignoring my other posts? Ive told you that if you want reduced hard drive space, YOU need to write your own damn compression method that works with this game in a way that DOES NOT affect actual play.

You tell others not to compare this game to BF3 but you keep doing it yourself.

And also the whole "If a multimillion dollar company can produce a game with low storage needs" thing is absolute garbage. EA's team behind Battlefield actually has a small team DEDICATED TO WRITING COMPRESSION ALGORYTHMS THAT DONT INTERFERE WITH THE GAMEPLAY. Read that last sentence again, in all caps, and in out loud as well for good measure.

Do you think small indie companies have the money to just throw at Coders who specialize in compression? Seriously, try writing your own effective, effecient, and fast compression method.
< >
Zobrazeno 6175 z 114 komentářů
Na stránku: 1530 50

Datum zveřejnění: 18. čvc. 2013 v 17.36
Počet příspěvků: 113