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You can tell yourself that if you like. I never said one or two buttons, I said one or two Skills. You also have to choose Auras and Tricks which are synergistic and then build the character and Katarina. Not every game is all about the Skills; this one most especially. Van Helsing focuses on the tactical and strategic elements of putting together entire builds that work, using every part of the character creation process as an aspect of the build.
If "the hunter was a walk in the park" but you have trouble with the others, then that means you've failed to grasp the other ways to play the game. Melee Hunters, Mine-Mechanics and DoT/Resistance Thaumaturges all use close assault tactics, while Summoners, Ranged Hunters and Glass Cannon Thaumaturges need to actually kite their enemies. That's two immediately obvious and distinct ways to play the game right there using any of the three available classes.
The trick is, each tactic is a specific, unique build from the ground up, including equipment, Ability points, Perks, Skills, Tricks, Auras, Power-ups and Katarina.
Ghostly Mirage is also a good way to boost damage, but its cooldown is longer and it costs 2 skill points. Your choice.
@Rizilliant: last time I checked, the whole point of ARPG games was to hold down 1-2 buttons. Good ol' Diablo style.