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Well, for me PoP is great, I already played it for around 30 hours. And I don't like Banished (one of my bad purchases in the last 10 years).
And I really like the combat in PoP. Of course some smaller adjustments regarding to "quality of life improvements" would be good, but I really like it.
The only thing it has is that some dudes have a rock/paper/scissors like advantage over certain enemies. Even games from before the year 2000 would be ashamed to have a combat system this simplistic.
Well, sometimes I like it simple. In fact I like this simple way, but that you can set the patrol position of your group. That is something which was not possible in Settlers 2.
If you're looking for an RTS urbanizer, you're in the wrong place.
You can play PoP with little micromanagement of troops (outside of the werewolf level, which requires intervention at the start). The enemy game balance in the current build is off - but we are still missing an enemy. I would be happy if they just get the game balance better (we need an endgame threat) and have high level military UI commands so that we can get a sensible defence with even less micromanagement.
(Update: Vanakalion made roughly the same points as me when I was typing my response...)
Because there's no real "complex economy" in PoP as far as I saw. It's just a few hidden pieces of info you need (for example that you need cabbage to make the meals if you don't have meat) and otherwise you're building one of almost every building to clear the map. It simply takes a while to get all the resources you need to build all the buildings. The only difficult part of the game is that there's constantly enemies running into your base and 1v1 murdering your guards constantly. And you cannot defend with walls or archer towers.
yes correct, you haven't figured out how defense against attacks works and apparently never tried higher difficulties.
But when on high difficulty maps my start doesn't have wildlife or iron nearby, what am I supposed to do when tier 3 Bandits are raiding my base? Any soldiers that happened to be near the guard post (that were supposed to, you know, guard against bandits) just got stabbed.
See, there is more behind the game one would think. One way is to ignore the bandits at the beginning and grow the land to a reasonable size, maybe until you have all the resources you need. After that start to grow economy. But sometimes there is more, you will see.
This is where the strategy part comes into play. Deciding with the given space on what to build, in what order to build and how much production you need, so that you can beat the map.
Could you please correct your quoting? I don't really like to have words put under my name, I never wrote.
Mass produce guards (not tier 1 soldiers, they are more ressource-heavy especially needing copper you need for tools if you dont have iron nearby, and they have just 1 more point fighting capability) and make it a war of attrition.
Then build up 2 flax farms, 2 weavers and start recruiting rangers.
Kinda funny how you claim the game was just "Build 1 of each building and the map is easily cleaned" but apparently declare anything impossible that doesn't work with that "strategy".