Pioneers of Pagonia

Pioneers of Pagonia

LordSmoky Jul 7, 2024 @ 2:00am
market food redistribution
Hello,

i would like to see a warning, when i'm not using all parts of a food class (f.e. vegetables: pumpkins, cabbage, corn) in a market (when the food class vegetables is selected in the market), but have all parts available in my warehouse. Because i ran into situations where all parts are available in my warehouse but they don't automatically get redistributed to a market where the food class f.e. vegetables is selected.

Regards
Smoky
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Showing 1-7 of 7 comments
Chris (EE) Jul 8, 2024 @ 1:08am 
So you mean that not all 3 types of vegetables (pumpkin, corn, cabbage) where used in the Vegetabel market stall and you´d like a flag/warning for that?
LordSmoky Jul 8, 2024 @ 9:24am 
yes, please read my reply with an example in this thread https://steamcommunity.com/app/2155180/discussions/0/4406291873010061039/ which describes what can happen.

But this can only happen if all markets have a food class selected instead of one specific part of a foodclass. In Addition the village needs a level where they need higher rated meals to continue growing.

If the cook will not free up slots in a full market (with a food class f.e. vegetables selected), but full with only 2 of 3 parts of the food class (f.e. pumpkin, cabbage) then the missing new vegetable (corn) will never be redistributed to the market without interaction....

this applies to all food classes - except of Getreide :-)

Regards
Smoky
Last edited by LordSmoky; Jul 8, 2024 @ 10:37am
LordSmoky Jul 8, 2024 @ 10:29am 
I think i'm right but correct me if im wrong, i don't see in general that the redistribution (only if a specific food class is selected in the market stall) is working. It only works if the market stall is empty or if there are free slots available when all parts are available in my warehouse.

if the market is full of one part (1 of 2 parts) of the food class... or full with two parts (2 of 3 parts) then the redistribution does not work if a new part is available in the warehouse... the market stalls will stay full if no cook will free up space.

a change in the redistribution mechansim if the market is full would be good maybe - a redistribution of the redistribution :-)

but maybe i'm wrong,

Regards
Smoky
『Insperatus』 Jul 8, 2024 @ 5:58pm 
Originally posted by LordSmoky:
yes, please read my reply with an example in this thread https://steamcommunity.com/app/2155180/discussions/0/4406291873010061039/ which describes what can happen.

But this can only happen if all markets have a food class selected instead of one specific part of a foodclass. In Addition the village needs a level where they need higher rated meals to continue growing.

If the cook will not free up slots in a full market (with a food class f.e. vegetables selected), but full with only 2 of 3 parts of the food class (f.e. pumpkin, cabbage) then the missing new vegetable (corn) will never be redistributed to the market without interaction....

this applies to all food classes - except of Getreide :-)

Regards
Smoky

You do know you can select what type of food(eg: cabbage or corn specific) to sell at a market stall, right? Right? RIGHT?

Like I can specifically sell, deer, cabbage, corn for example at 3 stalls so the tavern can only use those ingredients.
Last edited by 『Insperatus』; Jul 8, 2024 @ 5:59pm
LordSmoky Jul 8, 2024 @ 7:35pm 
i described a problem with the food redistribution in market stalls that have a food class selected, i don't really understand your question... :-)
Chris (EE) Jul 9, 2024 @ 5:30am 
Originally posted by 『Insperatus』:

You do know you can select what type of food(eg: cabbage or corn specific) to sell at a market stall, right? Right? RIGHT?

Like I can specifically sell, deer, cabbage, corn for example at 3 stalls so the tavern can only use those ingredients.

Its more about the distribution of food in the 3 slots of each market stall and not a market stall with only 1 ingredient.
@LordSmoky Thank you for the feedback. We will see if we can improve this but it might be a lower prio fix at the moment (so it might take some time).
LordSmoky Jul 10, 2024 @ 9:17am 
that sounds wonderful, thx,

i love this game ! :-)

Regards
Smoky
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Date Posted: Jul 7, 2024 @ 2:00am
Posts: 7