Pioneers of Pagonia

Pioneers of Pagonia

Veteran Bandits seems a bit too strong
i tried a little challenging map but to be honest it seems nearly impossible because of those bandits. I tried to build my economie but there were just two of those Veteran Bandits and i could not even see their hideout who killed every starting Guard i had and disrupted everything i build up to this point and scared my population because they ran up to my ship and stayed there for like an hour.
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Showing 16-17 of 17 comments
musical jesus Dec 26, 2023 @ 11:01am 
Originally posted by galadon3:
Originally posted by martinolund:
If anything Veteran Bandits needs to be buffed, the game is way too easy as it is now.

They don't after all bandits are considered to be easy enemies, what we could use is more variety.

Originally posted by Uriel Ventris:
To be honest most of the time i have to think that is true one of my ranger killed 4 enemys and the next one 0 of the same kind. So there is a bit of RNG in those battles. And dont get me wrong anything else on this game i like. Except the Battle System and that there is no fishing with all those coasts.

Yes there is RNG, but its outcomes of fights aren't completely random.
RNG always comes down to the amount of events you run. If you roll a die 10 times you can get a funny streak and roll seven times 6 in a row but when you roll it a thousand times and note the outcomes it will get closer and closer to each number coming up about 1/6 of the time.
Its why people in computergames always claim the RNG was broken because of some isolated streak of funny outcomes (wich also have a tendency to get stuck in the mind)

I just played a map today with hard starting ressources and a lot of bandits and thieves on the map.
First camp I killed was with some rangers and mostly rank 1 soldiers, lost nearly the whole garrison.
End of the game I had rank3 soldiers and rangers in 15:10 and on the garrisons I ran attacks on 20:5
Buffed by wealth to just 140% so the way bigger impact is the higher rank 3 soldiers fighting ability (12 as opposed to 3 from rank1), I usually lost 1-2 men erradicating a camp.

Btw. Fishing is on the roadmap (might wanna check the shop-site to have a look at that)

Good for you.

I never said combat was completely random and my other points are still valid but you do you. I know how to play and I've played all the campaigns and at more difficult settings, not that it matters that much.

"Combat is often RNG and getting better soldiers doesn't seem worth."(unless you have wealth buff)

I have issue with the system. I rather have enemies, soldiers have specific health pool an damage, one veteran swing does 4 dmg to enemy and then another soldier can finish it off. Can expend it with healing in guard tower or other system. This would also be much better feeature to handle when it comes to difficulty too instead of "more enemies".

This is bare minimum and lackluster combat. You're fine to like it the way it is but don't go about talking about how "im wrong in everything" when there's heavy RNG in this.

"Patrolling should mean patrolling an area and not standing in one spot. Rangers are often useless cuz you have to cover large area with them."

Yes, they are often useless when enemies come through other villages into your own village and take different paths. Yes, I can train more rangers and make more guard towers but I think that's just making it more annoying than adding to the fun of the game.

I still use them but I'd rather have an ability to be able to set a smaller range they could patrol rather than them just standing about in one spot.

The game isn't hard, it's just time consuming for the sake of being time consuming.
Last edited by musical jesus; Dec 26, 2023 @ 11:03am
galadon3 Dec 26, 2023 @ 11:08am 
Originally posted by musical jesus:
"Combat is often RNG and getting better soldiers doesn't seem worth."(unless you have wealth buff)
nonsense, the wealth buff I mentioned is a +40% on the fighting power the difference between rank 1 soldier (FP:3) and rank 3 (FP:12) is way more significant then that (300% difference)

the rest of your blurb there is your personal taste, you might be better off playing some standard RTS.

"Patrolling should mean patrolling an area and not standing in one spot. Rangers are often useless cuz you have to cover large area with them."
Yes, they are often useless when enemies come through other villages into your own village and take different paths. Yes, I can train more rangers and make more guard towers but I think that's just making it more annoying than adding to the fun of the game.
They don't take different paths, they just might come from different camps. your patroling 10 guys from one watchtower would either miss them or just be erradicated by running into more of them.
Placing 3-4 groups (depending on map size and how you put down your borders) is enough to savely stop pretty all attacks.

The game isn't hard, it's just time consuming for the sake of being time consuming.
try actual hard settings. Especially low starting ressources, there is a timer-element to enemy camps starting their attacks.
Last edited by galadon3; Dec 26, 2023 @ 11:09am
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Date Posted: Dec 26, 2023 @ 6:57am
Posts: 17