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- The visuals of many areas (e.g. lakes, stone plateau, etc.) have been improved.
- They all contain subsurface resources now.
- The maps “Unfriendly Neighbors” and “Dangerous Hills” are now with Scav enemies.
- The objectives, trade and gift offers have been adjusted and improved.
A dropdown now allows to enable or disable specific enemy types before creating a map.- Best: 100% plants grow up (as before)
- Good: 50% plants grow up (was 75% before)
- Poor: 25% plants grow up (was 50% before)
- Very poor: 10% plants grow up (was 25% before)
Also a few changes for individual plants:Interface:
Notifications
Quick access to road construction mode
Building construction mode feedback
Onboarding
Other UI topics:
Threatened state
Combat luck balancing
Other gameplay topics: