Pioneers of Pagonia

Pioneers of Pagonia

 This topic has been pinned, so it's probably important
Katharina (EE)  [developer] Dec 13, 2023 @ 8:12am
Patch Notes
Dear Pioneers,

we will post all of our patch notes in this thread.
Keep your eyes peeled for updates!
Originally posted by Katharina (EE):
0.13.1 - Hotfix 1

Fixes
  • Fixed UI layout issues in predefined maps screen
  • Some localization fixes
  • Fixed a rare crash in the effect system
  • Fixed a rare crash in the building selection UI when using a hotkey for priority change
  • Fixed a rare desync when a Scav base is demolishing while joining match in multiplayer
< >
Showing 1-15 of 37 comments
Dirk (EE)  [developer] Dec 14, 2023 @ 7:04am 
Patch 0.1.0
Improvements
Localization for Czech, Polish, and Slovak has been completed. Currently, all languages have almost all texts translated, with only a few exceptions where new texts were introduced in the code during the last few days. These texts will be translated in a future update.

Fixes
  • Fixed: Fixed an incorrect text in cottages and residences
  • Fixed: A rare crash when a building was placed
  • Fixed: Some numbers in the commodities overview were incorrectly calculated
  • Fixed: Two rare crashes when a NPC village was merged with the player village
  • Fixed: Patrolling units do not use roads to avoid traffic jams
  • Fixed: Fixed a few rare crashes in map generation
Last edited by Dirk (EE); Feb 14, 2024 @ 1:01am
Katharina (EE)  [developer] Dec 19, 2023 @ 6:24am 
Patch 0.1.1
Hints
We noticed that with Update 1 some users had corrupted installations of Pioneers of Pagonia after the Steam update process. Letting Steam verify the files solved those issues. If you run into similar errors after Update 2, please first let the Steam client verify your files. With the next update (Update 3) the game will check for corrupted installations at game start and automatically initiate a verification.

Please check this Steam FAQ entry for more information:
https://help.steampowered.com/de/faqs/view/0C48-FCBD-DA71-93EB

Fixes
  • Fixed: Several rare crashes in map generation were fixed
Last edited by Katharina (EE); Feb 13, 2024 @ 11:32pm
Katharina (EE)  [developer] Dec 19, 2023 @ 6:51am 
Patch 0.2.0.
Improvements
Gameplay
  • The Guidance Map shows a victory screen when all objectives are completed
  • Improved map generation
  • NPC villages can now offer diamonds in trades, which have a value of 25 each
  • Beginner landing party gets some cut stone and softwood beams added and some stone and softwood trunks removed
  • Howlers and Spectres balancing
  • Slightly increased numbers of units in the difficulty settings where they appear first
  • Fixed invalid major combat boost of Werewolves against Soldiers, Guards and Rangers, sorry!
  • Fixed invalid minor combat boost of Spectres against Rangers
  • Explorers do not show notifications for mining deposits and harvestable plants found in NPC villages
Map generation
  • Military unit composition of NPC villages improved
  • The amount of forest inside and near the player starting area has been slightly increased in most cases
Visuals
  • Various tweaks to tools/weapons of units
  • Improved look of guild hall
  • Improved animations at the mint
  • Improved decals & props of several point of interests
UI
  • Added wealth and combat power display to the top bar user interface
  • Added wealth values of commodities to their tooltips
  • Cleaned up trade section of the HUD (added idle traders and removed unused values)
  • Victory screen is now visually more impressive
  • Time, dates and numbers are now formatted using local system style instead of US style
  • Default setup of top bar adjusted to the Early Access version, showing more values by default
  • A warning is shown if an invalid clipboard content is pasted into the map ID
  • A warning is shown if the map ID pasted is not from the current game version since the map ID may or may not generate identical maps for different game versions
  • When a map ID is pasted the map generation UI is switched to customize tab automatically
  • Objectives to supply points of interest indicate now how many locations have to be supplied
  • Values in the top bar user interface are now always sorted the same way
Misc
  • Audio mix improvements
  • The game checks for corrupted data files and notifies the Steam client to verify the installation before the next game start
  • The game warns if the nVidia graphics driver has version 26.21.14.3190 or older or if the AMD driver has version 31.0.12027.9001 or older and asks the user to update the driver to a more recent version
Fixes
  • Fixed: Sometimes a freshly placed building could appear floating
  • Fixed: There was a small visual glitch when units were transformed during recruitment
  • Fixed: At some production buildings an item was erroneously shown during the production process
  • Fixed: Buildings no longer play their work audio during placement
  • Fixed: The tooltip of the continue button showed the time in UTC instead of local time.
  • Fixed: When the sawmill was started and stopped again immediately the wheel was spinning crazily.
  • Fixed: When a tavern had no ingredients and recipes were enabled and disabled, the status was not always updated correctly.
  • Fixed: When the NPC village's road network was bigger than the player road network at the moment of joining, the warning flags were not updated correctly.
  • Fixed: Sometimes the game crashed when an NPC village was joined with the player village.
  • Fixed: If a trade of a rare artifact was interrupted inside a NPC village the artifact was lost.
  • Fixed: Howlers whose camp was already destroyed converted too many civilians
  • Fixed: Several more rare crashes in specific game situations
Last edited by Katharina (EE); Feb 13, 2024 @ 11:32pm
Katharina (EE)  [developer] Jan 15, 2024 @ 6:36am 
Patch 0.2.1
Improvements
  • Russian translation is available in the game
Fixes
  • Fixed: Rare crash when closing the building menu
  • Fixed: Several rare crashes when loading a saved game
  • Fixed: Rare crash during map generation
  • Fixed: Rare crash in meal delivery visualization when the tavern has been demolished
  • Fixed: Sometimes a combat got stuck
  • Fixed: Crash in encounter when leaving game
Last edited by Katharina (EE); Feb 13, 2024 @ 11:32pm
Katharina (EE)  [developer] Feb 13, 2024 @ 11:33pm 
Patch 0.3.0
Improvements
Gameplay
Unit Selection Menu
  • Get a description and traits for the currently selected unit
  • See which building the unit belongs to
  • Lock the camera to the unit and follow it around the map
  • See the reason a unit/animal died
New Attack-Move command
  • No range limitation, can attack any explored location on the map
  • Allows to command units to a location without modifying the patrol point
  • Units will return to their patrol area afterwards or if the command is cancelled
Claiming at Tower and Garrisons can now be paused
  • Redirects border stones to other territory buildings
  • Enables guards to stay in a safer area if wanted
  • Player units will now also attack enemies on sight inside your territory while they walk on paths to travel to their territory building
Farmland can now be placed closer to the forest
Map Generation
  • The chosen locations for enemy camps has been improved
  • The chosen locations for objective locations have been improved
  • Improved placement of roads and buildings in NPC villages
UI
  • Top bar: Balance of homes improved
  • A tooltip now explains how much space is available and which unit types occupy how much of it
  • Available space in residences, construction camps, military camps and trade camps displayed
  • Top bar: Population section improved:
  • Newborns per minute displayed
  • Amount of comfort meals consumed per minute displayed
  • Average comfort meal quality displayed
  • Improved UI for supply objectives with multiple locations to avoid confusion:
  • The amount of locations is displayed in the objective
  • The amount of commodities needed at each location is now visible in the “stock” section
  • The default language of the game is now the language selected in Steam and no longer the Windows system language
  • UI icons are now of better quality in lower display resolutions
  • Various UI improvements
  • Demolishing farm fields does no longer need the confirmation of a warning prompt
Visuals
  • Improved work animations in several buildings
  • Added foliage to hunter building
  • Corrected the flag location for cottages and residences
Misc
  • Improved loading code to be more robust and have less crashes
  • On Geforce NOW, game settings are stored in the Steam cloud
  • Improved audio mixing
  • Changed release numbering to start with a '0' to reflect early access nature of the game
  • Improved crash reports for nVidia GPUs
Fixes
  • Fixed: Some reachability issues for POIs that could not be connected to the road network
  • Fixed: Foundation of windmill and bakery clipping through scaffolds and builders
  • Fixed: Removed unit “Forest Worker” from unit HUD as it is unused in the game
  • Fixed: Missing animation of status flag at trading buildings
  • Fixed: After merging with a NPC faction, sometimes units got stuck
  • Fixed: Roof of armor smith had some visual artifacts
  • Fixed: Adjusted farm work radius to only work on fields within shown range
  • Fixed: Removed flickering ground decal at signal tower
  • Fixed: Changing a value in the building menu away from infinity works now consistently
  • Fixed: Some Guards got stuck if they ran out of territory to claim
  • Fixed: Some Explorers got stuck if they ran out territory to explore
  • Fixed: Removing notifications via right mouse button is now instant
  • Fixed: Removed heightmap aliasing issues in map generation
  • Fixed: Avoid cases where NPC factions would spawn without an economy
  • Fixed: Fixed rare crash during road deconstruction
  • Fixed: Addressed some foot sliding during run animations
  • Fixed: Victory screen was shown too early on the first map in some circumstances
  • Fixed: Once a NPC faction merged, miners did not start working even if nutrition food was present
  • Fixed: Fixed a crash that occurred during map generation with older AMD graphics drivers
  • Fixed: Fixed several issues with preview grid showing available space and then not allowing to actually place a building
Katharina (EE)  [developer] Mar 12, 2024 @ 10:41am 
Open Beta Patch Notes 0.4.0
Changelog

New Features

Fisher
  • Herrings have been added to the ocean and Trout swim in lakes
  • Your fishers head out to promising shores in range and try to catch them
  • Note that save games from versions before 0.4.0 do not contain fish deposits, therefore the fisher has nothing to find!
  • Fish can be used to create rations or supply market stalls
  • Herrings are used in nutrition meals, Trout in comfort meals
  • The comfort meal score needed to gain population beyond 750 Pagonians has been increased to reflect availability of fish
  • The amount of nutrition necessary for mining is unchanged for now as subsurface mining will impact this with a later game update

Warehouse Building
  • Offers space for up to 8 different commodities, and up to 64 units of each one
  • The contents of each pile can be chosen and set manually, including
  • Any specific commodity (e.g. silver blade)
  • Any commodity of a category(e.g. any weapon, will be occupied as soon as production piles of any weapon type fill up)
  • Any commodity (will be occupied as soon as any production piles fill up)
  • Nothing (pile will be emptied / stay empty until changed)

  • Some templates offer quick setups, e.g. “construction depot” for all 8 commodities used for construction
  • Each pile can be manually set to priority. This means the Warehouse is supplied with priority for that commodity and will only redirect and offer these priority commodities to other buildings which are set to priority.
  • The functionality of the standard storage building has been adjusted to the same behavior.

Production Statistics
  • Production and consumption statistics added to the tooltip of each commodity
  • Reflect the production and consumption history of the last hour of each commodity
  • Includes information for commodities traded or lost (e.g. stolen)

Unit Statistics
  • Various statistics have been added to the tooltips of the unit interface
  • They reflect the changes during the last hour, delivering valuable information, e.g.
  • Amount of specific unit types like carriers, diggers or builders and how many of them are idle
  • Development of total values like the balance of homes, total amount of combat units, wealth and many more

Improvements

Gameplay
  • Reworked “Start new game” flow to better distinguish between guidance maps, preselected maps, generated maps and playing with / without enemies.
  • Removed the original guidance map without NPC villages
  • Added two new maps to the predefined maps section
  • New storage building behavior
  • Configure piles individually or choose from several storage presets (e.g. mining resources, construction material, …) for all piles at once.
  • Priority storing and delivery can be set per pile.
  • Reworked distribution of surplus commodities to storages and warehouses: The supply will now depend on fill state much more than on distance
  • This ensures that multiple distant locations get supplied simultaneously instead of the more distant ones only getting supplied after closer ones are full.
  • It is useful to distribute commodities in advance and shorten delivery distance e.g. for border stones, construction materials, and more.
  • Manual production orders and building priority setting is removed from NPC Village buildings when merging with player
  • The camera can now be zoomed out further
  • Reduced amount of builders for the well from 2 to 1

Map Generation
  • Improved visual quality of shores and water areas
  • Improved road layout of NPC villages

Misc
  • Shadow quality has been improved
  • Rendering performance improvements in situations with a lot of piles on the screen
  • Added more LOD levels to a lot of assets to improve performance
  • Reduced VRAM usage
  • Disabled generated maps on specific old graphic drivers which are known to be unable to support procedural map generation. To unlock map generation an updated driver is required, otherwise those systems can only play the preselected maps and save games created on another system.
  • Improved audio mixing
  • Added bonus track “Off To New Shores“ to the soundtrack
  • Improved various icons

Fixes
  • Fixed: The workflow animations at the wood workshops had bugs
  • Fixed: Workflow animations at the mint
  • Fixed: Idle builders were blocking carriers bringing commodities
  • Fixed: NPC camps were sometimes not destroyed after loosing all units
  • Fixed: Addresses some issues during road placement
Last edited by Katharina (EE); Mar 12, 2024 @ 10:42am
Katharina (EE)  [developer] Mar 18, 2024 @ 3:34am 
0.4.1 - Hotfix
Improvements
  • When disabling the UI, the outlines are disabled as well
  • Improved error logging when the game crashes during map generation

Bug fixes
  • Fixed: On AMD graphics cards the ripples on lakes were not rendered with a smooth animation
Last edited by Katharina (EE); Mar 18, 2024 @ 3:35am
Mascha (EE)  [developer] Mar 28, 2024 @ 6:11am 
Easter Update - 0.4.2

Happy Easter everyone!
This patch brings some improvements as well as some temporary hidden surprises.
Will you find all the little secrets we hid around the maps?

Improvements
  • Various Easter eggs placed in the map and at buildings
  • Optimized and reduced VRAM usage
Bug fixes
  • Fixed: Builders and carriers were blocking each other at the military academy
  • Fixed: The building preview during placement of a building was showing smoke in several cases
  • Fixed: Hunter was playing wrong animation before fleeing
  • Fixed: Woodcutter building was showing the wrong VFX when the construction was finished
  • Fixed: Sometimes NPC territory was split in two sectors
  • Fixed: Corrected tracking of rations that turn into nutritious meals for the statistics
  • Fixed: NPC villages were never directly at the ocean
  • Fixed: NPC villages contained too much unused territory
  • Fixed: Fixes a crash in map generation code
Katharina (EE)  [developer] Apr 3, 2024 @ 2:56am 
0.4.3 - Hotfix
Improvements
  • Fishing Hut placement in NPC villages
Bug fixes
  • Fixed: Mapgen crash when generating NPC village road connections
Last edited by Katharina (EE); Apr 3, 2024 @ 2:56am
Katharina (EE)  [developer] Apr 16, 2024 @ 7:08am 
Patch Notes 0.5.0

New Feature: Co-op Mode

Shared Co-op is our first multiplayer mode. It means that up to four players can play one faction together without limitations. Any team member may place buildings, paths, send commands or change settings at any time for that one faction.

To team up, there are 3 ways:
  • You can join a Steam friend currently playing Pioneers of Pagonia anytime, if that player has set their game to “open for friends” and not to “private”.
  • While you are running a game, you can also invite Steam friends to join your game via the Steam friend invite overlay.
  • You can also copy a game ID of your current match and share it with other people to allow them to join. This is helpful if you want someone to join who is not on your Steam friend-list or if you want to make sure that only specific players who received the code can enter. To that end, players who have your current game ID can join even if your game is set to “private”, so no random friends can join in who just happen to see you play in Steam.
Multiplayer saves:
  • Any player participating can save multiplayer games, any player participating can continue the saved games. Other players can join until the player limit, currently 4 players, is reached. While the player who sets up the map is defined as the host, anyone else can take over that role in a restart when loading a save game. They can also continue alone later if they want to, so savegames can be used both for single player and shared co-op gameplay.
Interface features:
  • You can see a list of all participating players and their connection quality.
  • Each player receives an individual player color, which is used to differentiate the players in the user interface. The color is visible on the player's name list for easy recognition.
  • You can see where other players currently plan to place a building with an outline of their player color.
  • You can see the camera position of other team members on the overview map in their player color.
  • You and your team members can “ping” locations in the world (even multiple ones at a time) to mark points of interest, and those are both shown on the overview map and the world view in the respective player color.
  • If one or more players select a building, this is also visualized in the game world view with an outline border of their player color.
Playing together:
  • The host can pause the game by entering the game menu (ESC key)
  • The host can change the game speed
  • If commands of team members conflict, they get automatically resolved. E.g. if one interaction turns another one invalid, e.g. because there is no longer enough room for a building, the first command stays valid.
  • The UI feedback (e.g. you see if another player currently selects a building, probably to change settings) helps to avoid simultaneous actions unless intended. But parallel actions are still allowed whenever possible, e.g. multiple players can adjust settings, in the same building simultaneously.
Improvements

  • Audio mixing
  • Better logging for specific classes of errors
  • Improved diagnostics for some crash types
Fixes

  • Fixed: When cycling through buildings with the TAB key, it no longer jumps to invalid positions
  • Fixed: Sometimes an error message was shown that a guildhall was missing even if there was one
  • Fixed: Some buildings were showing smoke during construction preview
  • Fixed: The enable guidance checkbox in the start new game flow was sometimes missing
  • Fixed: Fixed issues where POIs could not be reached with roads
  • Fixed: Fixed several crashes during map generation
  • Fixed: Fixed several minor issues to improve map generation
  • Fixed: Tavern tables no longer count as building for the Build Buildings objective
  • Fixed: Builders and diggers will now finish their current work step when the building is paused during construction before leaving the building
  • Fixed: Upon changing the language not all texts were updated to the new language until the game was restarted
  • Fixed: Changed display of meal quality statistics to better reflect actual data
  • Fixed: Boars' selection window now explains that they scare civilians
  • Fixed: Non-fighting units do no longer display their combat strength
Last edited by Katharina (EE); Apr 16, 2024 @ 7:08am
Katharina (EE)  [developer] Apr 16, 2024 @ 7:12am 
0.5.1 - Hotfix
Bug Fixes
  • Fixed a desync bug that could occur during multiplayer sessions
Last edited by Katharina (EE); Apr 16, 2024 @ 7:12am
Katharina (EE)  [developer] Apr 17, 2024 @ 7:51am 
0.5.2 - Hotfix
  • Fixed a crash that could occur during map generation
  • Fixed several rarely occuring crashes
  • Improved diagnostic logs for some crash reasons
Last edited by Katharina (EE); Apr 17, 2024 @ 7:52am
Katharina (EE)  [developer] Apr 18, 2024 @ 7:02am 
0.5.3 - Hotfix
  • Fixed a crash that could occur during map generation when low on GPU memory
  • Fixed several rarely occurring crashes
  • Fixed multiplayer join when the map was not yet finished generating
  • Improved compatibility with Intel Arc
  • Fixed a rare desync bug that could occur during multiplayer sessions
Katharina (EE)  [developer] Apr 25, 2024 @ 8:22am 
0.5.4 - Hotfix
  • Fixed some desyncs
  • Fixed a regression that made the game crash on Proton/Linux/SteamDeck.
    Note: We currently do not support the game on Linux on a general basis, and there is a known issue that the game does not run on newer nVidia hardware.
Dirk (EE)  [developer] Apr 29, 2024 @ 5:40am 
0.5.5 - Hotfix
  • Fixed several crashes during map generation
  • Fixed shader regression on AMD cards
Last edited by Dirk (EE); Apr 29, 2024 @ 5:40am
< >
Showing 1-15 of 37 comments
Per page: 1530 50