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Zgłoś problem z tłumaczeniem
Not every game needs PvP stop trying to force on to every bloody game!
+1
PvP is what made Settlers 1 the greatest fun. The last Settlers-series game that had an awesome PvP mode was "The Settlers: Awakening of Cultures". It died because Ubisoft took over, and you know how Ubisoft is: They let the servers rot from the technical perspective and eventually just turned them off when some regular maintenance was due.
?
In which world was the original settlers game killed and in which world wasnt the PvP an integral part of the settlers formula that made it as successful as it could be?
You guys are somehow just thinking in a linear way assuming that people only like one thing in a game and nothing more.
But fact is, i like playing a good singleplayer campaign, then playing skirmish, then playing coop with a friend and then entering PvP with a friend in team pvp.
Which means, i like the whole range of features and modes a game like this could offer.
But people somehow make claims they cant prove, like "its not successful because of X".
Dont do that or provide data, which you cant.
Fact of the matter is, more modes will appeal to a broader audience and thus attract a larger target audience, which means more people buy a game.
But whether thats enough to make a game successful and whether adding a mode to attract another target audience will make adding that mode a financial success, is something that is bound to many factors.
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Right now i think the combat in Pioneers is not done well, because the enemies arent fun to engage with and the challenge resulting in them isnt fun enough to be worthwhile, as they are presented in a puzzle manner (you need unit x to kill enemy x and it cant do anything else).
The way combat and combat oriented challenge is done right now, it cant keep the coop mode sufficiently running.
In other words, Pioneers right now with how it does combat and combat encounters is so boring, that i dont see me and a friend play the game together to face these challenges that are already boring singleplayer.
Like what are we gona do in coop? Be bored even more than alone?
In that sense and with how the game currently is barren of combat content, the only purpose coop would fulfill would be to be bored together.
Thats not a good premise.
My hope is, that they add a lot of substance to the combat challenges, trading challenges, survival aspects (desasters, events etc) and goals, as well as motivators to keep playing and replaying (score system, leaderboards).
I would love if they allowed to settle on the island, then repack the ship with people and resources and set sail to the next island thats going to be tougher.
That would allow a friend and me to replay and be challenged, while having the goal of progressing.
I started playing Settlers 1 with a friend on the biggest maps and basically going for who go grow the biggest and hardest and take out most of the enemy.
Also, trading resources should then be a thing, as soon as you connect or at the very least find each other that you can send and receive resources to and from each other, just make sure to keep them safe if you might get close to enemy territory, since really moving the resources with either people or carts or ships should be a thing and should be interceptable.
If this will not have any multiplayer, to me, they screwed up almost as much as Ubisoft did. Almost.