Pioneers of Pagonia
Katharina (EE)  [ผู้พัฒนา] 5 ก.ย. 2023 @ 2: 25am
Early Access Release Date
We are thrilled to announce that Pioneers of Pagonia will launch into Steam Early Access for PC December 13, 2023!

You can soon get your hands on the game by signing up for the newsletter [www.pioneersofpagonia.com]for a chance to participate in the first closed alpha test in September. The first public demo will release in early October shortly before Steam Next Fest.

Wishlist the game on Steam to get notified!

We are super excited to hear what you think and hope you will love Pagonia as much as we do!
แก้ไขล่าสุดโดย Katharina (EE); 8 พ.ย. 2023 @ 12: 02am
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กำลังแสดง 16-30 จาก 41 ความเห็น
Als Siedler der "ersten Stunde" und immer noch begeisterte Siedler 3/4 - Spieler konnten meine Frau und ich die erste Stunde mit PoP in seiner Alfa-Version vor unserem "zu-Bett-gehen" erstaunlich entspannt genießen. Wir erinnerten uns an die ersten Wochen/Monate von Siedler 3, in denen wir damals voller Spannung und mit Genuss die Spielentwicklung mit ihrer stetigen Erweiterung und Perfektionierung verfolgten. Genau diese Gefühle kamen auch nun auf, was uns nach dem enttäuschenden Siedler 8 hoffnungsvoll stimmt ... weiter so ... wir bleiben dran ... und ihr sicherlich auch ... :steamthis:
Ich bin begeistert, vielen Dank dass Ihr uns die Siedler zurück gebt, so wie es sein sollte.
Ich habe die ersten Siedler Spiele damals gezockt, bevor es Berg ab ging. Doch jetzt, nachdem ich die Demo spielte, bin ich wieder Feuer und Flamme, ich kann es kaum abwarten, bis das fertige Spiel draußen ist.
Ich hoffe Ihr baut die Möglichkeit ein, das Spiel modden zu können, damit es noch laaaange weiter lebt und noch mehr Abwechslung geben kann. Auch hoffe ich, dass Ihr nicht nur den Koop-Modus einbaut, sonder auch player vs player.

Danke, dass Ihr eines meiner Lieblingsspiele aus meiner Jugend zurück bringt.
(Super Entscheidung das Team zu wechseln!)
Eine RIESEN Umarmung an jeden des Teams!!!
:LLAP:
Die Demo konnte mich schon fesseln! Ich bin echt Hyped auf den Early Access!
Ihr macht das graoßartig, weiter so ^^
Tolles Spiel wau danke schön
es spielt sich sehr angenehm und das Layout ich schlüssig und übersichtlich gestaltet. Es fehlt aber noch ein Produktions-kette, die Möglichkeit Wege auszubauen, ein großes Lager, dies finde ich sehr wichtig.
Need Big storage and food storage
Current storage is awkward
I can't play DEMO. Launches with black screen and sound and no visible mouse cursor. Only bug window is visible.
Call Stack tab: System Aggregate Exception: DX12 Async Exception(pipelinestate failed)
Direct3D12.Device.CheckOutstandingAsyncExceptions() + 0.93
MagmaEngineDisplayD3D12.Pipeline.Config.SSimpleStateCache.<>c_DisplayClass4_0.<<CreateNewState>b_0>d.MoveNext() =0xf7
แก้ไขล่าสุดโดย Stug; 17 ต.ค. 2023 @ 11: 24pm
โพสต์ดั้งเดิมโดย Stug:
I can't play DEMO. Launches with black screen and sound and no visible mouse cursor. Only bug window is visible.
Call Stack tab: System Aggregate Exception: DX12 Async Exception(pipelinestate failed)
Direct3D12.Device.CheckOutstandingAsyncExceptions() + 0.93
MagmaEngineDisplayD3D12.Pipeline.Config.SSimpleStateCache.<>c_DisplayClass4_0.<<CreateNewState>b_0>d.MoveNext() =0xf7

Sent about 5 bug reports, installed a fresh video driver, problem persists can't play the Demo.

Complete Stack TAB error:
at MagmaEngine.Display.Direct3D12.Device.CheckOutstandingAsyncExceptions() + 0x93
at MagmaEngine.Display.Direct3D12.SwapChain.NextFrame() + 0xc7
at WinDesktopLib.Main.Run(String[]) + 0x500
---

---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
at MagmaEngine.Display.Direct3D12.PipelineConfig.SSimpleStateCache.<>c__DisplayClass4_0.<<CreateNewState>b__0>d.MoveNext() + 0xf7
แก้ไขล่าสุดโดย Stug; 18 ต.ค. 2023 @ 3: 47am
The today's patch didn't solve the issue. Error window will appear when I launch the demo;
"DirectX 12 Agility could not be loaded. Update operating system". I checked DXdiag my Win 10 got DX 12_1 installed and my Nvidia 1080Ti video card is able to load DX 12. I will try to download Agility SDK to see if resolve the issue. From what I see is that this game, needs Agilty SDK and maybe DX12 ultimate capable V card.
Ralf  [ผู้พัฒนา] 18 ต.ค. 2023 @ 10: 45am 
โพสต์ดั้งเดิมโดย Stug:
The today's patch didn't solve the issue. Error window will appear when I launch the demo;
"DirectX 12 Agility could not be loaded. Update operating system". I checked DXdiag my Win 10 got DX 12_1 installed and my Nvidia 1080Ti video card is able to load DX 12. I will try to download Agility SDK to see if resolve the issue. From what I see is that this game, needs Agilty SDK and maybe DX12 ultimate capable V card.

DirectX 12 Agility support is part of Windows 10/11 itself. If you see this error you have most likely not installed any Windows updates for a long time. We added this check because we noticed that the DirectX runtime version included in older (and not longer supported) Windows 10 versions contains an error that causes the problem you noticed. The usage of DirectX 12 Agility allows us to include a DirectX 12 runtime that doesn't have this issue as part of the game itself
โพสต์ดั้งเดิมโดย Ralf:
โพสต์ดั้งเดิมโดย Stug:
The today's patch didn't solve the issue. Error window will appear when I launch the demo;
"DirectX 12 Agility could not be loaded. Update operating system". I checked DXdiag my Win 10 got DX 12_1 installed and my Nvidia 1080Ti video card is able to load DX 12. I will try to download Agility SDK to see if resolve the issue. From what I see is that this game, needs Agilty SDK and maybe DX12 ultimate capable V card.

DirectX 12 Agility support is part of Windows 10/11 itself. If you see this error you have most likely not installed any Windows updates for a long time. We added this check because we noticed that the DirectX runtime version included in older (and not longer supported) Windows 10 versions contains an error that causes the problem you noticed. The usage of DirectX 12 Agility allows us to include a DirectX 12 runtime that doesn't have this issue as part of the game itself

Since I have the same problem:

Are you aware, that

a)
... DirectX 12 generally causes problems for many people?

b)
... you are locking out all users who cannot use DirectX 12 Agility? As you said, it was added quite recently by Microsoft. That means, it is NOT available for example on Windows 10 Enterprise LTSC 2019, which has official update support until 2029! But even with all updates installed, it won't run DirectX 12 Agility, because it will always remain a build 1809 for stability reasons. There is no way around this, as long as M$ doesn't update DirectX components on the older, but still supported builds. (Yes, poor descision from Microsoft, since it violates their own promise on support until 2029.)

Why don't you offer a choice to run the game with other APIs like D3D11 or Vulkan? Both are working very well. I in fact have tons of games running flawlessly.

** I will NOT purchase PoP or any other game that enforces D3D12 as the only option. **

Btw., I even tried to run PoP using DXVK - a D3D to Vulkan translator. It is meant for Windows Games on Linux, but works under Windows as well. But D3D12 is still problematic, with either native D3D12 or emulated D3D12-by-DXVK.
โพสต์ดั้งเดิมโดย mas1701:
โพสต์ดั้งเดิมโดย Ralf:

DirectX 12 Agility support is part of Windows 10/11 itself. If you see this error you have most likely not installed any Windows updates for a long time. We added this check because we noticed that the DirectX runtime version included in older (and not longer supported) Windows 10 versions contains an error that causes the problem you noticed. The usage of DirectX 12 Agility allows us to include a DirectX 12 runtime that doesn't have this issue as part of the game itself

Since I have the same problem:

Are you aware, that

a)
... DirectX 12 generally causes problems for many people?

b)
... you are locking out all users who cannot use DirectX 12 Agility? As you said, it was added quite recently by Microsoft. That means, it is NOT available for example on Windows 10 Enterprise LTSC 2019, which has official update support until 2029! But even with all updates installed, it won't run DirectX 12 Agility, because it will always remain a build 1809 for stability reasons. There is no way around this, as long as M$ doesn't update DirectX components on the older, but still supported builds. (Yes, poor descision from Microsoft, since it violates their own promise on support until 2029.)

Why don't you offer a choice to run the game with other APIs like D3D11 or Vulkan? Both are working very well. I in fact have tons of games running flawlessly.

** I will NOT purchase PoP or any other game that enforces D3D12 as the only option. **

Btw., I even tried to run PoP using DXVK - a D3D to Vulkan translator. It is meant for Windows Games on Linux, but works under Windows as well. But D3D12 is still problematic, with either native D3D12 or emulated D3D12-by-DXVK.

Thanks for the patch but, I run 2019 LTSC(updated 3 day ago) so, it won't work on this OS.
Yes, I agree, would be a good idea to able to run PoP in DX11.

However I run other games in DX 12(LTSC 2019) and yes was problems because of DX12 but, at least games will launch and will be playable. I have friends that have newer versions of win 10 and played titles in DX 12 but, was stuttering problems and texture glitches also nasty FPS drops, in some cases vsync not working properly. I guess is a difference from game to game and implementation methods how DX 12 will work, still, are issues with DX12.
แก้ไขล่าสุดโดย Stug; 18 ต.ค. 2023 @ 2: 29pm
For experimenting and debugging of D3D12 on my Windows 10 LTSC 2019, I created a local, steam-free copy of the freshly released Demo during closed alpha test. I then patched it to use DXVK, the DirectX to Vulkan Translator usually used by Linux users running Windows games. This resulted in the game now being able to start, although it crashed later after starting a map.

With the newest Demo release and the new D3D12 Agility requiredment, I got prompted to upgrade to a newer WIndows release, despite M$'s claim to support Windows 10 Ent. LTSC 2019 until 2029 (FULL support, not just security fixes). So the next step taken was to update my steam-free experimental copy with the new, official Demo files and voila, the game is starting again! No error message at startup any more, no "please update windows" and no "Agility required". It sill crashes after starting a new map, but this clearly indicates a possible solution.

NOW, THE ONLY THING NECCESSARY TO ENABLE ALL PEOPLE TO RUN THE GAME, MOST LIKELY EVEN ON LINUX, WOULD BE TO FIX THE CRASHES WHEN USING DXVK. EITHER BY CHANGES IN THE GAME AND TESTING WITH DXVK OR BY SUPPORTING THE DXVK DEVELOPMENT TEAM TO GET THE D3D12-TO-VULKAN TRANSLATION TO WORK FLAWLESSLY - D3D12-TO-VULKAN IS STILL VERY YOUNG AND EXPERIMENTAL AFTER ALL.

Pls., PoP DEVELOPERS, pick up your chance fixing two problems (D3D12 issues and Linux compatibility) in one, relatively easy move!
Schön das sich die Alte Siedler Schöpfung hier findet !! Macht riesig Spaß , für mich sehr hohes Suchtpotenzial !!
โพสต์ดั้งเดิมโดย iTzZent:
Perfekt. Nachdem ich nun alle 3 Maps schon 2x durchgespielt habe, freue ich mich auf mehr :)
Geht mir genau so. Das einzige was meiner Meinung nach besser sein sollte ist das Konzept der Lager. Das diese nicht nur ein Produkt einlagern können.
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กำลังแสดง 16-30 จาก 41 ความเห็น
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วันที่โพสต์: 5 ก.ย. 2023 @ 2: 25am
โพสต์: 41