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but you can also see where they try to alter it so its not a clone or remake of those titles. PoP is clearly trying to do something "newer" while still being locked in to those styles. i mean you can only do stone/mining, logging and farming so many different ways before you end up back at the start.
but going by the way the demo is setup. if you make the assumption that it is how the final will play out. i can see it being a letdown in terms of the old MP/scrim system. since the later settlers really sucked for combat since you had points of combat instead of the zone combats from the older versions.
as well the PR page states they plan to add enemy camps... which does not sound like towns but more like "bandit camp X" to go with W,Z,Y... if they make combat points, i dont see the game being super fun long term. since TS1-4 still has replay even today. you can boot up Ts! right now and play for a few hours.. cause it has the zone combat (fighting over forts) where as the later versions were just horrible for combat.
PoP using the later version styles of combat will most likely hurt its replay options down the road. since its alot more fun to power expand for the juicy mountains then push to claim mounting tile 2 from a bandit camp ...
overall PoP isnt not bad so far but its still way too early to crown it or hang it if you ask me.
id wait for more mechanics to flush out namely what options they throw in for MP and combat systems.
I must have missed where they mentioned "Neutral Villages" but that doesn't mean we'll be able to attack them hope, but I hope we can
Edit: ohh they mention Neutral Factions at the end of the demo when you close it
I think originally settlers were meant as RTS game, however a lot of people loved it for the building part and watching the colony grow. I mean, everything in settlers 1-6 was ultimately aimed at building army and crushing the oponent. If you try to replay settlers 2 as an RTS game it becomes much easier - just rush your opponent before he manages to get gold, and the game is won even before you fully build the economy. And it's not very fun then.
It's a case of "developers wanted to make one thing, players loved it for something else". Which is why the series struggled for so long, where developers wanted to push their RTS vision more, only for it to be disliked.
With that said I am hopeful for PoP, that it will be more about building and less about combat.
I was obviously hoping for what the new Settlers game should have been, but the demo doesn't showcase it yet. There's a number of things I don't like or straight up hate. I would prefer to have AI enemies, and be able to compete for resources and destroy them and ideally turn them on and off at will when generating the game.
The massively thick roads don't make sense to me, they look silly, and there's no upgrading of them yet so it's hard to see where they're going with it. Plus the little square plots make no sense. They don't match up with what you can deploy. I don't get why buildings need access to roads anyway? The settler can't walk the last five yards over grass?
However, it's good for what it is, and better than many. I can't compare it to all the games that have been around in the last ten years but bits of this are quite promising. Even if they don't do AI vs human conflict and it's just animals or something, this could still be a great game by the time it's out of Early Access and I'll happily test it in the future.
that said. farmlands are said to need no roads, yet there's a road stem that blocks building and stop me from plonking down packed farms? i need to figure out how to demolish placed farmland...
that said.. i hated the combat bit of settler. well, the only settler i played much was the demo of 1... the rest.. basically just a quick look. i also don't like limited resources. but that's just me.