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the one that has critical hit and healing
As the beer grills say ,the redeemer is also nice, as for a view for the group benefits
And affixes would be recommend havoc
For the addition:
I would say most go for Havoc..since it is pretty straight forward. Second choices probably include Destruction or Energy. Two I also see as viable are Efficency, since you have some sweet elites and they help with energy management, and alacrity, even if people may not agree with it I go with it since the 10-20% speed can be the diffrence between a oneshotted dps and a barely dodging dps, especially in raids and dungeons, stuff loves to one shot you, in pvp less if you don't pull to much or have crutchheal blood like me. So if alacrity gives you the few more meters to get to safety it outranks pure damage ones, on the other hand if you feel like you got this and can do without one of the damage options is the go to. Important is not what is the max but what you feel most comfortable with.
If you just are starting out with shotgun the most important factor for dps is that you learn to count shots on the side and even it under worst fire are able to pick the right ammunition fast. Else you cripple your dps.
I've heard decent stuff about the SPES, and The Redeemer seems very good- it has an effect that would benefit soloing, with the dmg and heal, as well as in group content. It is less personal damage, but support wise it'll still be respectable and buff your allies.
Plasma-Forged would probably be your best personal damage, but the cost of a Havoc or Energy Plasma Shotgun in terms of Marks of Favor... Alot. To say the least.
I don't know about the NYRaid or others.