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Marks of favor are the currency you earn by completing the daily challenges (shift + J default to open challenge window).
Most likely you didn't succeed in the exchange because you were offering way too little for the Aurum you were asking for, You can see the relative exchange rate listed in the 2 sides of the exchange window. One shows the top offers of marks to get aurum and the other shows the top offers of aurum to get marks. I think the rough number of marks per 1 aurum right now is between 270 and 300 marks per 1 aurum so if you asked for 100 aurum and offered 30 marks your offer got shelved way down in never going to happen land.
"Good" gear is the extraordinary gear. You can get extraordinary items very rarely from the usual gear reward bags but most commonly they'll come from dungeons. However, the quickest way to get the items you want for your build is to buy them from players in the auction. That takes marks of favor (just like the aurum exchange).
Until you can afford the cost, I highly recommend just keeping 3* pieces from reward bags and using those. Level them up by feeding them trash items and fusion them to higher colors. Remember you need level 50 to fusion purple gear though so if you happen to get the 2 max level blue items for a slot before then it won't let you combine them until you are level 50.
Yes, you continue to earn SP and AP at level 50. It's one of the many methods of increasing your power because all of the capstones you get with AP and passive stats you get with SP will be in effect and add up no matter what weapons you're actually using. If you manage to stick around until you've gotten all of your active and passive abilities finished there is still a use for AP and SP because there is an end game solo daily dungeon that costs AP and SP to run.
You can unlock the other weapon types by opening your ability window and selecting the tab for that weapon. It costs an increasing amount of (broken record time..) marks of favor or aurum to unlock weapons. The costs go up as you unlock more and more weapons but the maximum cost is 100k marks of favor each for the last 3 weapons you unlock. That's only 10 days of maxing out challenges each. It takes a lot longer than that just to fill in abilities.
The aurum cost to unlock weapons is not as efficient as the marks of favor cost unless you actually buy the aurum with real money. In other words, it would take more marks of favor to exchange for the amount of aurum to unlock weapons than the marks cost.
It costs 100,000 Marks to open the last 3 weapon tabs, which each then have a passive tab for a total of 200,000 Marks to fully open 1 weapon? Times 3 is 600,000 marks to fully unlock the last 3 weapons, which is then 60 days of maxing dailies.
That's insane. The only people with all weapons unlocked are probably TSW legacy players.
What I did OP is farmed Scorched Desert. I found the questing there to be easiest to speendrun through. Takes a couple hours to do all the quests there and you will have a ton of bags to open. You should get a couple 3 pip items from this and then the rest of the items you just feed to level up your current items.
This will work until you hit gold color (whatever the game calls this). Once you hit gold, the cost of feeding items becomes too large and the relative XP you get is pathetic. At this point your only option are distillates, which you mainly get through group content.
I understand that part of the fun here is the gear game, but the gear game in SWL is pathetic. I recommend just enjoying the story content and doing what you can to level along the way, but don't focus to heavy on the gear game, because that's where you will hit the massive grind wall.
Just as a point of reference, I stopped the gear grind once I got all gold items and I can easily stomp through all the story content.
That's 100K each for the last 3 weapons. Every weapon before that is cheaper. I only remarked that the last 3 were 100K because unlike the previous unlocks, they don't increase each time you unlock one.
Honestly, 10 days of max challenge per weapon isn't that back considering at that point you'll most likely be waaay behind maxing abilities out on the first 6 weapons you unlocked.
I'm not a TSW veteran player and don't really have that much time spent in the game and the only reason I still have 1 weapon to unlock is because I am still working on the first 8 I unlocked and spent marks on 3* extraordinary gear first.
I actually found using bag gear to upgrade was a drain on cash at purple level. Many times I ran into the wall of having to sell them just to have cash to burn on empowering with the next batch.
I don't recommend farming in scorched desert. The per quest rewards are too low and make trying to use bag rewards as empowerment materials just too nasty.
I actually don't recommend farming to gear up at all until you finish the story all the way through South Africa. Then, make a 3 day cycle of all of South Africa 1 day (7 main quests there) and most of Tokyo split between 2 days.
That meets 7/8 main quests for full challenges each day and gets you the best flow of quest rewards available by letting you gather filthy container keys and mars of dawn which both can be used to gain distillates at a much higher efficiency empowerment than bag loots. You also get signet distillates from both of those sources which you can't get from scorched desert questing.
Just fill in that last main quest to hit challenge completion each day with one of the faction missions if you have them available (E3, 4 and 5 each unlock one) or a seek and preserve scenario. Both the faction missions and seek and preserve scenarios give a cache at the end that has several distillates in them and scenarios have a chance of dropping signets.
Even in purple gear, South Africa, Tokyo and max available seek and preserve and faction missions are quite easy. All of those are much better rewards than Egypt farming.
There was heaps of menus for thus game and so many drop downs, but its still a good game. Im upto level 22 and going to keep going. I am on my way to the blue mountains but will wanna keep goimg on the missions in the villages.
The fun thing is the monsters are always 1 level ahead of you and you always die due to exhaustion...but becomes less fun when you die 3-4 times in a row what with that death penalty
The only issue with tracking like this using the map is that early on, as you gain levels, it unlocks some missions just because you leveled up. I think you can check the achievements to see a list of all of the main and side quests you have and have not completed at least once in a map. That's for if you're unsure.
If you just power through the story line missions they'll send you on to higher level areas a bit too fast for you to keep up with leveling.
Also, you should be starting to get some of your items to blue before too long so that will help. Just remember you need to be level 50 to fusion blues into purples so it's best to work your entire gear set up at once instead of focusing in on a single piece of gear.
That's fine, but I'm not arguing for end game. I'm giving the opinion that the OP should enjoy the story content and then be done with the game. The enjoyment the OP is having now will be put to the test once they hit the distillate treadmill.
In addition to that math being incorrect, I would also point out that unlocking all those weapons would be pointless because you wouldn't have the skill points to use them effectively. Keeping up the anima shards to upgrade weapons for all those types would also be a big grind, and totally unnecessary.
I would strongly recommend against new players attempting to use more than 4 weapon types. Honestly any 2 weapons will get you through all the worthwhile content. If I had to do it all over again, I would stick to 3 weapons and spend my currency on character slots instead, playing 3 characters across all 3 factions using 3 different weapons each to cover all 9 weapons total. Then you get to see and try everything. Just make sure to check the current meta on Tanking (still hammer/chaos?) so you set up one character slot with the correct weapons for that, in case you decide you want to stick around for endgame group content.
Beyond the obvious larger cost in marks straight out, using 3 different characters to play with all 9 types of weapons also triples the investment you'd have to put into upgrading talismans on 3 different characters instead of just 1 character.
Upgrading and developing 9 weapons across 3 characters would cost the exact same as upgrading and developing 9 weapons on 1 character. Adding 2 extra characters to spread them out just adds 14 extra talismans you'd have to upgrade and develop.
Nothing says you actually have to develop a weapon of every type to use. Unlocking all weapons isn't necessarily about using all weapons types. It's about gaining access to all of the passive stat abilities and capstones.
I do think it's a good idea (I did it myself) that new players go through the starting classes creating, playing and deleting characters to get an early experience on most of the weapon types so they can start with the weapons they like the most. It shouldn't take much longer than getting through the starter tutorial and maybe the first portion of Solomon Island at the sheriff's office to decide if you like those weapons or not.
If you're too far into the game to want to restart entirely though it's no big deal because you can unlock all the weapons on a single character in any order you choose.
The speed at which you unlock new weapons is totally up to you. I do recommend at the very least always maintaining at least 1 weapon you can spend your AP and SP on, At first, active abilities will fill in much faster than passive abilities so you'll be able to fill in the abilities for newly unlocked weapons to get a good feel for their overall play style quickly.
I personally tried to unlock new weapons fast enough to make sure I was always building expertise levels on my mostly useless secondary weapon but since expertise XP builds quite quickly it means I had a very fast pace of unlocking weapons. Expertise also only applies if you're actually using that weapon type, unlike capstones and passive stat abilities which apply no matter what weapons you're actually using.
That's just another reason I don't recommend using 3 different characters to only unlock 3 weapon types each. You're either going to have to unlock them all on each character anyway or limit your passive stat increase to 1/3 and your capstones to 1/9 the max.
Sure, it's also a good idea eventually to get at least 1 extra character but only so you can have another set of challenges to earn daily marks from. The downside is it still takes time to run the missions to accomplish those extra challenges so it becomes a time investment for extra marks at the expense of time you could spend developing your main character. It also means you'd have to get the full 10k marks on both characters for almost a month just to recover the cost of unlocking that 2nd character.
You don't get anything useful from unlocking 9 weapons that you couldn't get from 3, except for tiny passive stat bonuses, and some bonus outfits you won't use. And for that you'd have to grind the same dungeons over and over literally thousands of times. Life's too short for that. So I say hoard your marks, spend them on a character slot, and you'll be able to enjoy those new weapon styles immediately instead of having to build up new endgame weapons for them. Plus you'll see some content you haven't seen before. That's the good part of the game. Grinding to add +10 evasion to your late endgame character won't make your gaming experience better. I would (and did) stop playing when that's all that's left.
If you want to see the story from the point of all 3 factions you can easily accomplish this by getting 1 single extra character slot eventually and playing through the story line quests for a different faction then deleting that character to restart for the 3rd faction.
If you decide after playing either of those story lines that you absolutely must have that new faction be the one you see in cutscenes for the instant it takes you to skip the cutscene then you can switch at that point knowing exactly what you're trading off.
In any event, I'd never recommend to any player that they intentionally handicap their character for no real reason.
Recommending to a new character that they expend significantly more resources to grind marks for their first month just to abandon their character to open a second character slot to start a new character then grind marks for another month just to abandon that character and open a third character slot to start a third character and never fully unlock weapons on any of the 3 is definitely a bad recommendation. Even if they then decide which of the 3 characters to actually play long term.
The difference between the factions in end game is largely insignificant. It mostly comes down to a few repeatable missions cutscenes which you're going to be skipping after you see them once or twice anyway.
You're completely wrong saying the difference between unlocking 3 weapons and unlocking 9 is insignificant. It definitely amounts to much more than "+10 evasion". Just because I was curious, I went ahead and figured out exactly how much stats wise you actually do get access to from unlocking those last 6 weapons instead of just stopping at 3.
4,158 HP
1,728 Attack
504 Hit Rating
504 Critical Rating
672 Critical Power
1,506 Protection
502 Defense
502 Evade
1,720 Heal Rating
That's the average value of the capstones and stat passives you can get for unlocking your 4th through 9th weapon types.
Obviously, because the passive stats for each weapon are determined by their weapon type (DPS / Tank / Heal) the exact stats you miss out on will be determined by the 3 weapons you chose to stop after unlocking. However, all 3 weapon types include stats that are useful for all 3 roles.
Because you can unlock all weapon types on 1 character and also experience the story line from all 3 faction perspectives eventually with a lower informed investment, there is no point for a new player to ever do as you recommended.
If I was to recommend anything similar to new players it would be to take at most a day or two when they start to make a few characters to play through the very early portion of the game. That way they get to try out various weapon types and get an initial feel for the 3 factions so they can decide on the faction and weapons to start with on their actual playing character.
If they didn't do it that way and are far enough in to their play that they don't want to restart then it's really not that big a deal. This is because you can unlock all weapons on a single character which makes the initial "class" selection irrelevant in the long run and you can eventually get 1 extra character slot to play through the story from the other 2 factions' perspectives and farm some extra marks.
At least im uptio level 25 now in Blue Mountains...i have had some luck with some players being there and standing with me to complete missions. I was struggling with one last week but came to it today and an online player appeared next to me, and we worked it together to complete it so yay! Level 26 here i come
Ido hear level 50 is the MAX so im halfway there!!!
Just 1 quick change to my earlier "do all quests in an area" idea. When you get close to 50 you'll see a set of 3 or 4 side quests near lair entrances. Lairs are the big walled off dark looking areas on the map. Those are not soloable or tracked in the area mission completion achievements. I still can't kill those lair enemies solo in the E4/5 range for gear.