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I would also suggest to play with /setoption latency_window true - its a persistent option that turns on a latency and fps meter, persists over login and to turn off set true to false, which helps with figuring if its a network or fps issue.
Also, the recent consumer pushed (ie, off the insider ring) Windows update addressed DX9 and vram, allowing DX9 to address full ram on your card. I have not used DX9 in SWL, and I'm running a similiar card (1070, 8gb ram) with no problems.
Oh, also- turn Off Tessellation. Its just... not good in SWL.
Cheers
I have tried turning effects to 3, hasn't changed anything. The /setoption latency_window true option is useful but I was already monitoring FPS through the Steam overlay. It's definitely a FPS issue and not a network issue though. I haven't tried playing in DX9, I don't really want to. But I might test it out, since the micro stutter is so annoying.
I don't have a secondary GPU.
Thank you both for your replies, I'll continue with testing different things. I think it may just be SWL's poor optimization. Although no one else seems to be complaining about the issue. This issue persists through both systems I use to play the game though, one is a laptop, one is a full tower.
The microstuttering stopped after ~20-30 minutes the other day, but it seemed like a fluke since it returned after that. I'm wondering if the game was downloading data in the background without displaying the usual "downloading missing data" message? This might be the reason some of us are having this problem, but I'm only speculating off of flimsy evidence.
I went to the options, "misc" and I lowered the download bandswitch to a minimum.
and everything worked way more better