Secret World Legends

Secret World Legends

AlucardIII Dec 1, 2017 @ 7:54am
Story changes
Hi, i played TSW maybe two years back, i loved it. Even thos it was supposed to be mmo, i played and enjoyed it as SP, missing dungeon missions, great story and atmosphere. I want to ask if there are big story changes in this rework. On my one char, i ended transylvania, was heading to tokio missions. Did they change some story background? Even on optional missons? Is it worse or better?
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it really depends on your own personal opinion i like you loved the story line missions what have you and played the game off and on for years now still playing near constantly but as for how deep the content is going to go they have a road map as to what they want to do somewhen on swl's website and have afew things that were not in the first cgame as compared to this on but iIMO i think they streamlined it and since the missions are now level based and not if you can do it without getting slaughtered it seems they took out some and changed/added others and some sections allow for a others to join you if they are in your group (like solo can instances can now have more then one person) but like i said try the game and see if you like it if not well at least you gave it a shot and can now form your own opinion and if you do then enjoy it and see you in the field! :snaggletooth:
apocryphalbob Dec 1, 2017 @ 8:46am 
Judging from comments I have heard from Legacy players, and from some TSW mission guides, a fair few missions have been simplified. Either cutting out a stage or two, or making certain parts easier to complete or work out.
Couldn't say if it's worse or better as I could never get the original to run.
To the best of my knowledge the main story is pretty much the same.
Forestt. Dec 1, 2017 @ 8:49am 
The story is basically the same as it was in TSW. If you only had access to the base game, which brought you to the end of Transylvania, you can now have access to all content released after as DLC (issues). And there they changed the story a bit. For example: the Egypt mainstoryline now include the missions from issue 6. So they implemented content released after the base game into the previous basegame mainstoryline. If you are very into story and lore these storychanges can mess up a bit in storycontinuation. It should not be a huge problem and probably most people won't notice.

No new 'real' missions added (besisdes tutorial). But they added a lot of minor sidemissions.

Edit after reading apocryphalbob comment: Yes, they indeed changed some missions so it worked better with the new combatsystem and so some are simplified (the whole game is simplified btw...). But these 'missionsteps (tiers)' changes are not storyrelated.
Last edited by Forestt.; Dec 1, 2017 @ 8:55am
BurnSixSixSix Dec 1, 2017 @ 10:56am 
One change which would be hard to miss is Anima's {Emma's) story line. It has been cut and pasted in a way which defies linear chronology, It's all there if memory serves me right but when you meet her the dialogue (monologue) is unchanged so she talks to you as though you already met, but after Klein's notes/ monologue about time the stage is somewhat set for the non-linear chronology of Emma's story. I felt like it lost something in the slipstream resequencing but several people I have talked to thought the resequencing made it flow better, I respectfully disagree, to me it was like 'hold on a second, I don't know you, little girl, WE aren't going anywhere,' what in character reason do I have for following this blinking apparition. I have none, it is just forced on me in that everything comes to a halt if I don't, which is an OOC observation. It is like so many of the missions, there is no free will, no choosing your path, nothing but silently, obediently following no matter if it is against your better judgement,

I would have preferred a character voice, choices, even though I know the choices would require voice actors and flowcharting decisions, being able to choose at all, is something pretty much limited to Dragon Age and SW:ToR (to a more limited extent). But I would like equal rights between male and female, the most blatant there, given it is a game and there is only one gender inequality, being a battle being fought in the real world, the right for a woman to go topless. That's a sideline though, Emma's story isn't the only one which suffers from becoming disjointed, just the most blatant, and the lack of choice in the game is an all encompassing element by which I find no connection to my character / avatar and therefore no investment in any stoty line, it's all corraled herding of cattle.
AlucardIII Dec 2, 2017 @ 2:36am 
Wow, thx guys for these perfect answears. I forgot to say i loved the kind of people that loved playing TSW too.
jmvbento Dec 2, 2017 @ 7:03am 
Egypt actually makes MORE sense now. Previously, if you were playing as content was released, you killed Daoud in the Black Pyramid and THEN fought him in Last Train to Cairo. Now Last Train to Cairo is integrated into the stroy mission, so it actually makes sense.
Forestt. Dec 2, 2017 @ 9:14am 
Originally posted by jmvbento:
Egypt actually makes MORE sense now. Previously, if you were playing as content was released, you killed Daoud in the Black Pyramid and THEN fought him in Last Train to Cairo. Now Last Train to Cairo is integrated into the stroy mission, so it actually makes sense.

Or you didn't kill him in the Black Pyramid but you did on Last Train Of Cairo? Or maybe you didn't kill him but just defeated him twice.

Daoud does say in The Prisoner mission: "With the Black Pharaoh gone, I stand first among his (Aten) prophets." So at least that line is totally wrong at that point in the SWL main storyline since you havn't defeated the Black Pharaoh yet.
jmvbento Dec 2, 2017 @ 10:00am 
Originally posted by Forestt:

Or you didn't kill him in the Black Pyramid but you did on Last Train Of Cairo? Or maybe you didn't kill him but just defeated him twice.

Doesn't work. His condition in the two missions make it pretty clear that LTtC comes BEFORE the Black Pyramid.
jmvbento Dec 3, 2017 @ 3:42pm 
Originally posted by The Arkady:

Because someone who actually played TSW would know that no, you did not kill Abdel Daoud in the Black Pyramid there. Which is why some LTtC cut scenes actually made sense in TSW and don't in SWL.

Ops, you're right. I just went to check YT videos and in TSW you never fought him in the Pyramid. I can't find the Abdel Daoud LTtC cutscene dialogue, though. Do you have a link?

Edit: No, wait, nevermind, I think I've found the one you're talking about. I was looking for discrepancies in the LTtC MISSION, while you probably meant the LTtC issue, namely The Prisoner mission. Yeah, there's dialogue there that doesn't make sense with the SWL order of things.
Last edited by jmvbento; Dec 3, 2017 @ 3:50pm
The End Is Nea Dec 4, 2017 @ 1:19pm 
Originally posted by BurnSixSixSix:
One change which would be hard to miss is Anima's {Emma's) story line. It has been cut and pasted in a way which defies linear chronology, It's all there if memory serves me right but when you meet her the dialogue (monologue) is unchanged so she talks to you as though you already met, but after Klein's notes/ monologue about time the stage is somewhat set for the non-linear chronology of Emma's story.
Oh, so I did not miss anything, it is just as planned (just finished Transilvania). Anyway, for me Emma is hated character now, as she killed me using game bug.
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Date Posted: Dec 1, 2017 @ 7:54am
Posts: 10